mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 19:29:09 +00:00
stub out plClient Bink support
This commit is contained in:
@ -18,7 +18,6 @@ set(pfSurface_SOURCES
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plFadeOpacityMod.cpp
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plFadeOpacityMod.cpp
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plGrabCubeMap.cpp
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plGrabCubeMap.cpp
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plLayerAVI.cpp
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plLayerAVI.cpp
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plLayerBink.cpp
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plLayerMovie.cpp
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plLayerMovie.cpp
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)
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)
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65
Sources/Plasma/FeatureLib/pfSurface/plLayerBink.h
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65
Sources/Plasma/FeatureLib/pfSurface/plLayerBink.h
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@ -0,0 +1,65 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLayerBink_inc
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#define plLayerBink_inc
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#include "plLayerMovie.h"
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class plLayerBink : public plLayerMovie
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{
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protected:
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virtual int32_t ISecsToFrame(float secs) { return 0; }
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virtual bool IInit() { return true; }
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virtual bool IGetCurrentFrame() { return 0; }
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virtual bool IRelease() { return true; }
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public:
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plLayerBink() { }
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virtual ~plLayerBink() { }
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CLASSNAME_REGISTER( plLayerBink );
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GETINTERFACE_ANY( plLayerBink, plLayerMovie );
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};
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#endif // plLayerBink_inc
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@ -15,7 +15,6 @@ set(plPipeline_SOURCES
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hsG3DDeviceSelector.cpp
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hsG3DDeviceSelector.cpp
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hsGColorizer.cpp
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hsGColorizer.cpp
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hsGDDrawDllLoad.cpp
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hsGDDrawDllLoad.cpp
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plBinkPlayer.cpp
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plCaptureRender.cpp
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plCaptureRender.cpp
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plCubicRenderTargetModifier.cpp
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plCubicRenderTargetModifier.cpp
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plCullTree.cpp
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plCullTree.cpp
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112
Sources/Plasma/PubUtilLib/plPipeline/plBinkPlayer.h
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112
Sources/Plasma/PubUtilLib/plPipeline/plBinkPlayer.h
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@ -0,0 +1,112 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plBinkPlayer_inc
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#define plBinkPlayer_inc
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#include "HeadSpin.h"
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#include "hsPoint2.h"
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#include "hsTemplates.h"
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struct D3DVertex;
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class plDXPipeline;
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struct IDirect3DTexture9;
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class plMessage;
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struct IDirectSound8;
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class plBinkPlayer
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{
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public:
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static bool Init( hsWindowHndl hWnd) { return true; }
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static bool DeInit() { return true; }
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static void SetForeGroundTrack(uint32_t t) { }
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static void SetBackGroundTrack(uint32_t t) { }
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static uint32_t GetForeGroundTrack() { }
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static uint32_t GetBackGroundTrack() { }
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void SetDefaults() { }
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return true; }
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bool NextFrame() { return false; }
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bool Pause(bool on) { return true; }
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bool Stop() { return true; }
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void SetFileName(const char* filename) { }
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void SetColor(const hsColorRGBA& c) { }
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void SetPosition(float x, float y) { }
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void SetScale(float x, float y) { }
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void SetVolume(float v) { }
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void SetForeVolume(float v) { }
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void SetBackVolume(float v) { }
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void SetPosition(const hsPoint2& p) { }
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void SetScale(const hsPoint2& s) { }
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const char* GetFileName() const { return NULL; }
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const hsColorRGBA GetColor() const { return hsColorRGBA(); }
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const hsPoint2 GetPosition() const { return hsPoint2(); }
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const hsPoint2 GetScale() const { return hsPoint2(); }
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float GetBackVolume() const { return 0.0f; }
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float GetForeVolume() const { return 0.0f; }
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void AddCallback(plMessage* msg) { }
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uint32_t GetNumCallbacks() const { return 0; }
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plMessage* GetCallback(int i) const { return nil; }
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void SetFadeFromTime(float secs) { }
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void SetFadeFromColor(hsColorRGBA c) { }
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void SetFadeToTime(float secs) { }
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void SetFadeToColor(hsColorRGBA c) { }
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float GetFadeFromTime() const { return 0.0f; }
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
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float GetFadeToTime() const { return 0.0f; }
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
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};
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#endif // plBinkPlayer_inc
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