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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 19:29:09 +00:00
Fix the rest of the plString::Format calls
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@ -2664,9 +2664,8 @@ void plArmatureMod::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugTe
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hsMatrix44 l2w = SO->GetLocalToWorld();
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hsPoint3 worldPos = l2w.GetTranslate();
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const char *opaque = IsOpaque() ? "yes" : "no";
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debugTxt.DrawString(x, y, plString::Format("position(world): %.2f, %.2f, %.2f Opaque: %3s",
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worldPos.fX, worldPos.fY, worldPos.fZ, opaque));
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debugTxt.DrawString(x, y, plFormat("position(world): {.2f}, {.2f}, {.2f} Opaque: {>3}",
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worldPos.fX, worldPos.fY, worldPos.fZ, IsOpaque() ? "yes" : "no"));
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y += lineHeight;
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const char* frozen = "n.a.";
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@ -2687,8 +2686,8 @@ void plArmatureMod::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugTe
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hsPoint3 physPos;
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GetPositionAndRotationSim(&physPos, nil);
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const hsVector3& vel = fController->GetLinearVelocity();
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details = plString::Format("position(physical): <%.2f, %.2f, %.2f> velocity: <%5.2f, %5.2f, %5.2f>",
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physPos.fX, physPos.fY, physPos.fZ, vel.fX, vel.fY, vel.fZ);
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details = plFormat("position(physical): <{.2f}, {.2f}, {.2f}> velocity: <{5.2f}, {5.2f}, {5.2f}>",
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physPos.fX, physPos.fY, physPos.fZ, vel.fX, vel.fY, vel.fZ);
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}
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else
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{
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@ -2796,7 +2795,7 @@ void plArmatureMod::DebugDumpMoveKeys(int &x, int &y, int lineHeight, plDebugTex
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plAvatarInputInterface::GetInstance()->GetInputMapName()));
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y += lineHeight;
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debugTxt.DrawString(x, y, plString::Format("Turn strength: %.2f (key: %.2f, analog: %.2f)",
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debugTxt.DrawString(x, y, plFormat("Turn strength: {.2f} (key: {.2f}, analog: {.2f})",
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GetTurnStrength(), GetKeyTurnStrength(), GetAnalogTurnStrength()));
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y += lineHeight;
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@ -105,16 +105,15 @@ void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, plDebugText &
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{
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float strength = GetStrength();
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const char *onOff = strength > 0 ? "on" : "off";
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char blendBar[11] = "||||||||||";
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char blendBar[] = "||||||||||";
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int bars = (int)min(10 * strength, 10);
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blendBar[bars] = '\0';
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plString details;
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if (fAnim)
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{
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plString animName = fAnim->GetName();
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float time = fAnim->GetTimeConvert()->CurrentAnimTime();
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details = plString::Format("%20s %3s time: %5.2f %s", animName.c_str(), onOff, time, blendBar);
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details = plFormat("{>20} {>3} time: {5.2f} {}", fAnim->GetName(), onOff, time, blendBar);
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}
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else
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details = plFormat(" Behavior {2} {>3} {}", fIndex, onOff, blendBar);
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@ -903,7 +903,7 @@ void plAvBrainHuman::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugT
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const char *grounded = fWalkingStrategy->IsOnGround() ? "yes" : "no";
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const char *pushing = (fWalkingStrategy->GetPushingPhysical() ? (fWalkingStrategy->GetFacingPushingPhysical() ? "facing" : "behind") : "none");
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debugTxt.DrawString(x, y, plString::Format("Ground: %3s, AirTime: %5.2f (Peak: %5.2f), PushingPhys: %6s",
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debugTxt.DrawString(x, y, plFormat("Ground: {>3}, AirTime: {5.2f} (Peak: {5.2f}), PushingPhys: {>6}",
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grounded, fWalkingStrategy->GetAirTime(), fWalkingStrategy->GetImpactTime(), pushing));
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y += lineHeight;
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@ -619,11 +619,11 @@ void plAvBrainSwim::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugTe
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y += lineHeight;
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float buoy = fSwimStrategy ? fSwimStrategy->GetBuoyancy() : 0.0f;
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debugTxt.DrawString(x, y, plString::Format("Distance to surface: %f Buoyancy: %f", fSurfaceDistance, buoy));
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debugTxt.DrawString(x, y, plFormat("Distance to surface: {f} Buoyancy: {f}", fSurfaceDistance, buoy));
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y += lineHeight;
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hsVector3 linV = fAvMod->GetController()->GetAchievedLinearVelocity();
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debugTxt.DrawString(x, y, plString::Format("Linear Velocity: (%5.2f, %5.2f, %5.2f)", linV.fX, linV.fY, linV.fZ));
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debugTxt.DrawString(x, y, plFormat("Linear Velocity: ({5.2f}, {5.2f}, {5.2f})", linV.fX, linV.fY, linV.fZ));
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y += lineHeight;
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int i;
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