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plStringify plShaderAssembler

Michael Hansen 10 years ago
parent
commit
fb8c81b587
  1. 142
      Sources/Tools/plShaderAssembler/main.cpp

142
Sources/Tools/plShaderAssembler/main.cpp

@ -6,99 +6,55 @@
#include <d3d9.h>
#include <d3dx9core.h>
void ICreateHeader(const char* const varName, const char* const fileName, FILE* fp, LPD3DXBUFFER shader)
void ICreateHeader(const plString& varName, const plFileName& fileName, FILE* fp, LPD3DXBUFFER shader)
{
fprintf(fp, "\n\n\n");
fputs("\n\n\n", fp);
int byteLen = shader->GetBufferSize();
int quadLen = byteLen >> 2;
unsigned char* codes = (unsigned char*)shader->GetBufferPointer();
fprintf(fp, "static const uint32_t %sbyteLen = %d;\n\n", varName, byteLen);
fprintf(fp, "static const uint8_t %sCodes[] = {\n", varName);
plPrintf(fp, "static const uint32_t {}byteLen = {};\n\n", varName, byteLen);
plPrintf(fp, "static const uint8_t {}Codes[] = {\n", varName);
int i;
for( i = 0; i < quadLen-1; i++ )
{
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x,\n", *codes++);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x},\n", *codes++);
}
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x,", *codes++);
fprintf(fp, "\t0x%x\n", *codes++);
fprintf(fp, "\t};");
fprintf(fp, "\n\n");
fprintf(fp, "static const plShaderDecl %sDecl(\"%s\", %s, %sbyteLen, %sCodes);\n\n", varName, fileName, varName, varName, varName);
fprintf(fp, "static const plShaderRegister %sRegister(&%sDecl);\n\n", varName, varName);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x},", *codes++);
plPrintf(fp, "\t0x{x}\n", *codes++);
fputs("\t};", fp);
fputs("\n\n", fp);
plPrintf(fp, "static const plShaderDecl {}Decl(\"{}\", {}, {}byteLen, {}Codes);\n\n",
varName, fileName, varName, varName, varName);
plPrintf(fp, "static const plShaderRegister {}Register(&{}Decl);\n\n", varName, varName);
}
int main(int argc, char* argv[])
{
if( argc < 2 )
{
printf("%s <file0> <file1> ...\n", argv[0]);
plPrintf("{} <file0> <file1> ...\n", argv[0]);
return 0;
}
const char* const * nameList = 0L;
const char* const * nameList = nullptr;
int numNames = 0;
if( !_stricmp(argv[1], "all") )
if (stricmp(argv[1], "all") == 0)
{
// Cut and paste enum and add kNumEnumNames to end
// so you don't have to count.
enum {
vs_WaveFixedFin6,
ps_WaveFixed,
vs_CompCosines,
ps_CompCosines,
vs_ShoreLeave6,
ps_ShoreLeave6,
vs_WaveRip,
ps_WaveRip,
vs_WaveDec1Lay,
vs_WaveDec2Lay11,
vs_WaveDec2Lay12,
vs_WaveDecEnv,
ps_CbaseAbase,
ps_CalphaAbase,
ps_CalphaAMult,
ps_CalphaAadd,
ps_CaddAbase,
ps_CaddAMult,
ps_CaddAAdd,
ps_CmultAbase,
ps_CmultAMult,
ps_CmultAAdd,
ps_WaveDecEnv,
vs_WaveGraph2,
ps_WaveGraph,
vs_WaveGridFin,
ps_WaveGrid,
vs_BiasNormals,
ps_BiasNormals,
vs_ShoreLeave7,
vs_WaveRip7,
ps_MoreCosines,
vs_WaveDec1Lay_7,
vs_WaveDec2Lay11_7,
vs_WaveDec2Lay12_7,
vs_WaveDecEnv_7,
vs_WaveFixedFin7,
vs_GrassShader,
ps_GrassShader,
kNumEnumNames
};
// Just copy in the enum and use Replace on
// vs_ => "vs_
// ps_ => "ps_
// , => ",
const char* kEnumNames[kNumEnumNames] = {
const char* kEnumNames[] = {
"vs_WaveFixedFin6",
"ps_WaveFixed",
"vs_CompCosines",
@ -141,62 +97,54 @@ int main(int argc, char* argv[])
};
nameList = kEnumNames;
numNames = kNumEnumNames;
numNames = arrsize(kEnumNames);
}
else
{
nameList = argv+1;
numNames = argc-1;
}
int i;
for( i = 0; i < numNames; i++ )
for (int i = 0; i < numNames; i++ )
{
const char* name = nameList[i];
plString varName = plFileName(name).StripFileExt().AsString();
char varName[512];
strcpy(varName, name);
char* p = strrchr(varName, '.');
if( p )
*p = 0;
char inFile[512];
sprintf(inFile, "%s.inl", varName);
char outFile[512];
sprintf(outFile, "%s.h", varName);
plFileName inFile = plFormat("{}.inl", varName);
plFileName outFile = plFormat("{}.h", varName);
printf("Processing %s into %s\n", name, outFile);
FILE* fp = fopen(outFile, "w");
if( !fp )
plPrintf("Processing {} into {}\n", name, outFile);
FILE* fp = fopen(outFile.AsString().c_str(), "w");
if (!fp)
{
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n");
printf("Error opening file %s for output\n");
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n");
fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
plPrintf("Error opening file %s for output\n", outFile);
fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
continue;
}
LPD3DXBUFFER compiledShader = 0L;
LPD3DXBUFFER compilationErrors = 0L;
LPD3DXBUFFER compiledShader = nullptr;
LPD3DXBUFFER compilationErrors = nullptr;
DWORD flags = 0;
LPD3DXINCLUDE include = 0L;
LPD3DXINCLUDE include = nullptr;
HRESULT hr = D3DXAssembleShaderFromFile(
inFile,
0L,
inFile.AsString().c_str(),
nullptr,
include,
flags,
&compiledShader,
&compilationErrors);
if( FAILED(hr) )
if (FAILED(hr))
{
printf("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n");
printf(compilationErrors ? (char*)compilationErrors->GetBufferPointer() : "File not found");
fputs("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n", stdout);
fputs(compilationErrors ? (const char*)compilationErrors->GetBufferPointer()
: "File not found", stdout);
continue;
}
sprintf(inFile, "sha/%s.inl", varName);
ICreateHeader(varName, inFile, fp, compiledShader);
ICreateHeader(varName, plFormat("sha/{}.inl", varName), fp, compiledShader);
fclose(fp);

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