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@ -42,112 +42,103 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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#ifndef hsTimer_Defined |
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#ifndef hsTimer_Defined |
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#define hsTimer_Defined |
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#define hsTimer_Defined |
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#include "hsWide.h" |
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#include <chrono> |
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class plTimerShare |
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class plTimerShare |
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{ |
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{ |
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typedef std::chrono::high_resolution_clock Clock; |
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typedef std::chrono::time_point<Clock> TimePoint; |
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typedef Clock::duration Duration; |
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protected: |
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protected: |
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mutable bool fFirstTime; |
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mutable bool fFirstTime; |
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mutable hsWide fRawTimeZero; |
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mutable TimePoint fRawTimeZero; |
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mutable bool fResetSmooth; |
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mutable bool fResetSmooth; |
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enum { |
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enum { |
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kSmoothBuffLen = 10 |
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kSmoothBuffLen = 10 |
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}; |
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}; |
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double fSmoothBuff[kSmoothBuffLen]; |
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double fSmoothBuff[kSmoothBuffLen]; |
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int fCurrSlot; |
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int fCurrSlot; |
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float fSysTimeScale; |
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float fSysTimeScale; |
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double fRealSeconds; |
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double fRealSeconds; |
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double fSysSeconds; |
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double fSysSeconds; |
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float fDelSysSeconds; |
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float fDelSysSeconds; |
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float fFrameTimeInc; |
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float fFrameTimeInc; |
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bool fRunningFrameTime; |
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bool fRunningFrameTime; |
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float fTimeClampSecs; |
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float fTimeClampSecs; |
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float fSmoothingClampSecs; |
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float fSmoothingClampSecs; |
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bool fClamping; |
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bool fClamping; |
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hsWide* FactorInTimeZero(hsWide* ticks) const; |
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double GetSeconds() const; |
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double GetSeconds() const; |
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double GetMilliSeconds() const; |
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double GetMilliSeconds() const; |
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hsWide* GetRawTicks(hsWide* ticks) const; |
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float GetDelSysSeconds() const { return fDelSysSeconds; } |
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double GetSysSeconds() const { return fSysSeconds; } |
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double IncSysSeconds(); |
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double RawTicksToDSeconds(const hsWide& ticks); |
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void SetRealTime(bool realTime); |
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hsWide DSecondsToRawTicks(double secs); |
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bool IsRealTime() const { return !fRunningFrameTime; } |
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float GetDelSysSeconds() const { return fDelSysSeconds; } |
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; } |
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double GetSysSeconds() const { return fSysSeconds; } |
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double IncSysSeconds(); |
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void SetRealTime(bool realTime); |
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void SetTimeScale(float s) { fSysTimeScale = s; } |
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bool IsRealTime() const { return !fRunningFrameTime; } |
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float GetTimeScale() const { return fSysTimeScale; } |
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; } |
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; } |
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; } |
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float GetTimeClamp() const { return fTimeClampSecs; } |
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bool IsClamping() const { return fClamping; } |
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void SetTimeScale(float s) { fSysTimeScale = s; } |
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friend class hsTimer; |
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float GetTimeScale() const { return fSysTimeScale; } |
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private: |
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Duration GetRawTicks() const; |
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; } |
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; } |
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float GetTimeClamp() const { return fTimeClampSecs; } |
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bool IsClamping() const { return fClamping; } |
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friend class hsTimer; |
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public: |
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public: |
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plTimerShare(); |
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plTimerShare(); |
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~plTimerShare(); |
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~plTimerShare(); |
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}; |
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}; |
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class hsTimer |
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class hsTimer |
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{ |
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{ |
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protected: |
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protected: |
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static const double fPrecTicksPerSec; |
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static const hsWide fRawBase; |
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static hsWide IInitRawBase(); |
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static plTimerShare* fTimer; |
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static plTimerShare* fTimer; |
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public: |
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static bool VerifyRawBase() { return fRawBase == IInitRawBase(); } |
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static const hsWide& GetRawBase() { return fRawBase; } |
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static hsWide* GetRawTicks(hsWide* ticks) { return fTimer->GetRawTicks(ticks); } |
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public: |
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static double GetSeconds() { return fTimer->GetSeconds(); } |
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static double GetSeconds() { return fTimer->GetSeconds(); } |
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); } |
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); } |
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static double RawTicksToDSeconds(const hsWide& ticks) { return fTimer->RawTicksToDSeconds(ticks); } |
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static hsWide DSecondsToRawTicks(double secs) { return fTimer->DSecondsToRawTicks(secs); } |
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); } |
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); } |
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); } |
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); } |
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); } |
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); } |
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); } |
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); } |
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static bool IsRealTime() { return fTimer->IsRealTime(); } |
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static bool IsRealTime() { return fTimer->IsRealTime(); } |
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); } |
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); } |
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); } |
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); } |
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static float GetTimeScale() { return fTimer->GetTimeScale(); } |
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static float GetTimeScale() { return fTimer->GetTimeScale(); } |
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); } |
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); } |
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); } |
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); } |
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); } |
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); } |
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static bool IsClamping() { return fTimer->IsClamping(); } |
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static bool IsClamping() { return fTimer->IsClamping(); } |
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///////////////////////////
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///////////////////////////
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// Precision timer routines - these are stateless and implemented as statics.
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// Precision timer routines - these are stateless and implemented as statics.
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///////////////////////////
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///////////////////////////
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static uint32_t GetPrecTickCount(); |
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static uint32_t GetPrecTickCount(); |
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static double GetPrecTicksPerSec(); |
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static double GetPrecTicksPerSec(); |
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static uint32_t PrecSecsToTicks(float secs); |
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static double PrecTicksToSecs(uint32_t ticks); |
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static double PrecTicksToSecs(uint32_t ticks); |
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static double PrecTicksToHz(uint32_t ticks); |
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// If you need to time something longer than 20 seconds, use this instead of
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// If you need to time something longer than 20 seconds, use this instead of
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// the precision timer. It works the same, it just gives you full resolution.
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// the precision timer. It works the same, it just gives you full resolution.
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