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Async pyVaultPlayerInfoList::AddPlayer

This fixes the stutter when adding a buddy to the KI. The return value was
never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
Adam Johnson 12 years ago
parent
commit
52deaff61a
  1. 34
      Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp
  2. 4
      Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h
  3. 6
      Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp

34
Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.cpp

@ -93,31 +93,37 @@ bool pyVaultPlayerInfoListNode::HasPlayer( uint32_t playerID )
return (rvn != nil);
}
bool pyVaultPlayerInfoListNode::AddPlayer( uint32_t playerID )
//==================================================================
static void IAddPlayer_NodesFound(ENetError result, void* param, unsigned nodeIdCount, const unsigned nodeIds[])
{
if (HasPlayer(playerID))
return true;
NetVaultNode* parent = static_cast<NetVaultNode*>(param);
if (nodeIdCount)
VaultAddChildNode(parent->GetNodeId(), nodeIds[0], VaultGetPlayerId(), nullptr, nullptr);
parent->DecRef();
}
if (!fNode)
return false;
void pyVaultPlayerInfoListNode::AddPlayer( uint32_t playerID )
{
if (HasPlayer(playerID) || !fNode)
return;
NetVaultNode * templateNode = new NetVaultNode;
NetVaultNode* templateNode = new NetVaultNode();
templateNode->IncRef();
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
VaultPlayerInfoNode access(templateNode);
access.SetPlayerId(playerID);
ARRAY(unsigned) nodeIds;
ARRAY(uint32_t) nodeIds;
VaultLocalFindNodes(templateNode, &nodeIds);
if (!nodeIds.Count())
VaultFindNodesAndWait(templateNode, &nodeIds);
// So, if we know about this node, we can take it easy. If not, we lazy load it.
if (nodeIds.Count())
VaultAddChildNodeAndWait(fNode->GetNodeId(), nodeIds[0], VaultGetPlayerId());
templateNode->DecRef();
return nodeIds.Count() != 0;
VaultAddChildNode(fNode->GetNodeId(), nodeIds[0], VaultGetPlayerId(), nullptr, nullptr);
else {
fNode->IncRef();
VaultFindNodes(templateNode, IAddPlayer_NodesFound, fNode);
}
}
void pyVaultPlayerInfoListNode::RemovePlayer( uint32_t playerID )

4
Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNode.h

@ -78,8 +78,8 @@ public:
//==================================================================
// class RelVaultNode : public plVaultFolderNode
//
virtual bool HasPlayer( uint32_t playerID );
bool AddPlayer( uint32_t playerID );
bool HasPlayer( uint32_t playerID );
void AddPlayer( uint32_t playerID );
void RemovePlayer( uint32_t playerID );
PyObject * GetPlayer( uint32_t playerID ); // returns pyVaultPlayerInfoNode

6
Sources/Plasma/FeatureLib/pfPython/pyVaultPlayerInfoListNodeGlue.cpp

@ -83,7 +83,8 @@ PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, playerlistAddPlayer, args)
PyErr_SetString(PyExc_TypeError, "playerlistAddPlayer expects an unsigned long");
PYTHON_RETURN_ERROR;
}
PYTHON_RETURN_BOOL(self->fThis->AddPlayer(playerID));
self->fThis->AddPlayer(playerID);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, playerlistRemovePlayer, args)
@ -128,7 +129,8 @@ PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, addPlayer, args)
PyErr_SetString(PyExc_TypeError, "addPlayer expects an unsigned long");
PYTHON_RETURN_ERROR;
}
PYTHON_RETURN_BOOL(self->fThis->AddPlayer(playerID));
self->fThis->AddPlayer(playerID);
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, removePlayer, args)

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