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Remove x87 hack for typical (avatar) use cases

Adam Johnson 12 years ago
parent
commit
4a189faf36
  1. 57
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp

57
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp

@ -203,10 +203,10 @@ void plReleaseObject(IUnknown* x)
//// Local Static Stuff ///////////////////////////////////////////////////////
/// Macros for getting/setting data in a D3D vertex buffer
inline uint8_t* inlStuffPoint( uint8_t* ptr, const hsScalarTriple& point )
inline uint8_t* inlStuffPoint( uint8_t* ptr, const hsScalarTriple* point )
{
register float* dst = (float*)ptr;
register const float* src = (float*)&point.fX;
register const float* src = (float*)&point->fX;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
@ -10617,8 +10617,7 @@ inline void inlTESTPOINT(const hsPoint3& destP,
// SSE3 version
#ifdef HS_SSE3
#define MATRIXMULTBEGIN_SSE3(xfm, wgt) \
__m128 mc0, mc1, mc2, mwt, msr, _x, _y, _z, hbuf1, hbuf2; \
ALIGN(16) float hack[4]; \
__m128 mc0, mc1, mc2, mwt, msr, _x, _y, _z, hbuf1, hbuf2, _dst; \
mc0 = _mm_load_ps(xfm.fMap[0]); \
mc1 = _mm_load_ps(xfm.fMap[1]); \
mc2 = _mm_load_ps(xfm.fMap[2]); \
@ -10632,10 +10631,9 @@ inline void inlTESTPOINT(const hsPoint3& destP,
hbuf1 = _mm_hadd_ps(_x, _y); \
hbuf2 = _mm_hadd_ps(_z, _z); \
hbuf1 = _mm_hadd_ps(hbuf1, hbuf2); \
_mm_store_ps(hack, hbuf1); \
dst.fX += hack[0]; \
dst.fY += hack[1]; \
dst.fZ += hack[2];
_dst = _mm_load_ps(dst); \
_dst = _mm_add_ps(_dst, hbuf1); \
_mm_store_ps(dst, _dst);
#define MATRIXMULTVECTORADD_SSE3(dst, src) \
msr = _mm_set_ps(0.f, src.fZ, src.fY, src.fX); \
_x = _mm_mul_ps(_mm_mul_ps(mc0, msr), mwt); \
@ -10645,10 +10643,13 @@ inline void inlTESTPOINT(const hsPoint3& destP,
hbuf1 = _mm_hadd_ps(_x, _y); \
hbuf2 = _mm_hadd_ps(_z, _z); \
hbuf1 = _mm_hadd_ps(hbuf1, hbuf2); \
{ \
ALIGN(16) float hack[4]; \
_mm_store_ps(hack, hbuf1); \
dst.fX += hack[0]; \
dst.fY += hack[1]; \
dst.fZ += hack[2];
dst.fZ += hack[2]; \
}
#endif
// CPU-optimized functions requiring dispatch
@ -10656,15 +10657,17 @@ hsFunctionDispatcher<plDXPipeline::blend_vert_buffer_ptr> plDXPipeline::blend_ve
// Temporary macros for IBlendVertsIntoBuffer dispatch code de-duplication
#define BLENDVERTSTART \
uint8_t numUVs, numWeights; \
uint32_t i, j, indices, color, specColor, uvChanSize; \
float weights[ 4 ], weightSum; \
ALIGN(16) float pt_buf[] = { 0.f, 0.f, 0.f, 1.f }; \
ALIGN(16) float vec_buf[] = { 0.f, 0.f, 0.f, 0.f }; \
ALIGN(16) float destPt_buf[4], destNorm_buf[4]; \
hsPoint3* pt = reinterpret_cast<hsPoint3*>(pt_buf); \
hsPoint3* destPt = reinterpret_cast<hsPoint3*>(destPt_buf); \
hsVector3* vec = reinterpret_cast<hsVector3*>(vec_buf); \
hsPoint3 destPt; \
hsVector3 destNorm; \
hsVector3* destNorm = reinterpret_cast<hsVector3*>(destNorm_buf); \
\
uint8_t numUVs, numWeights; \
uint32_t i, j, indices, color, specColor, uvChanSize; \
float weights[ 4 ], weightSum; \
\
/* Get some counts */\
switch( format & plGBufferGroup::kSkinWeightMask ) \
@ -10710,8 +10713,9 @@ hsFunctionDispatcher<plDXPipeline::blend_vert_buffer_ptr> plDXPipeline::blend_ve
src = inlExtractUInt32( src, specColor ); \
\
/* Blend */\
destPt.Set( 0, 0, 0 ); \
destNorm.Set( 0, 0, 0 ); \
destPt->Set(0.f, 0.f, 0.f); \
destPt_buf[3] = 1.f; \
destNorm->Set(0.f, 0.f, 0.f); \
for( j = 0; j < numWeights + 1; j++ ) \
{ \
if( weights[ j ] ) \
@ -10783,8 +10787,9 @@ hsFunctionDispatcher<plDXPipeline::blend_vert_buffer_ptr> plDXPipeline::blend_ve
dstUVWs[hiChan].Set(0,0,0); \
\
/* Blend */\
destPt.Set( 0, 0, 0 ); \
destNorm.Set( 0, 0, 0 ); \
destPt->Set(0.f, 0.f, 0.f); \
destPt_buf[3] = 1.f; \
destNorm->Set(0.f, 0.f, 0.f); \
for( j = 0; j < numWeights + 1; j++ ) \
{ \
if( weights[ j ] ) \
@ -10827,13 +10832,13 @@ void plDXPipeline::blend_vert_buffer_fpu( plSpan* span,
BLENDVERTSTART
MATRIXMULTBEGIN_FPU(matrixPalette[indices & 0xff], weights[j]);
MATRIXMULTPOINTADD_FPU(destPt, (*pt));
MATRIXMULTVECTORADD_FPU(destNorm, (*vec));
MATRIXMULTPOINTADD_FPU((*destPt), (*pt));
MATRIXMULTVECTORADD_FPU((*destNorm), (*vec));
BLENDVERTMID
MATRIXMULTBEGIN_FPU(matrixPalette[indices & 0xff], weights[j]);
MATRIXMULTPOINTADD_FPU(destPt, (*pt));
MATRIXMULTVECTORADD_FPU(destNorm, (*vec));
MATRIXMULTPOINTADD_FPU((*destPt), (*pt));
MATRIXMULTVECTORADD_FPU((*destNorm), (*vec));
MATRIXMULTVECTORADD_FPU(dstUVWs[loChan], srcUVWs[loChan]);
MATRIXMULTVECTORADD_FPU(dstUVWs[hiChan], srcUVWs[hiChan]);
@ -10850,13 +10855,13 @@ void plDXPipeline::blend_vert_buffer_sse3( plSpan* span,
BLENDVERTSTART
MATRIXMULTBEGIN_SSE3(matrixPalette[indices & 0xff], weights[j]);
MATRIXMULTBUFADD_SSE3(destPt, pt_buf);
MATRIXMULTBUFADD_SSE3(destNorm, vec_buf);
MATRIXMULTBUFADD_SSE3(destPt_buf, pt_buf);
MATRIXMULTBUFADD_SSE3(destNorm_buf, vec_buf);
BLENDVERTMID
MATRIXMULTBEGIN_SSE3(matrixPalette[indices & 0xff], weights[j]);
MATRIXMULTBUFADD_SSE3(destPt, pt_buf);
MATRIXMULTBUFADD_SSE3(destNorm, vec_buf);
MATRIXMULTBUFADD_SSE3(destPt_buf, pt_buf);
MATRIXMULTBUFADD_SSE3(destNorm_buf, vec_buf);
MATRIXMULTVECTORADD_SSE3(dstUVWs[loChan], srcUVWs[loChan]);
MATRIXMULTVECTORADD_SSE3(dstUVWs[hiChan], srcUVWs[hiChan]);
BLENDVERTEND

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