Fixes landing behaviours incorrectly firing after a brain transition.
@ -537,6 +537,8 @@ void plWalkingStrategy::AddContactNormals(hsVector3& vec)
void plWalkingStrategy::Reset(bool newAge)
{
plMovementStrategy::Reset(newAge);
fImpactVelocity.Set(0.0f, 0.0f, 0.0f);
fImpactTime = 0.0f;
if (newAge)
fTimeInAir = 0.0f;