mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
Remove more empty source files
This commit is contained in:
@ -113,7 +113,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|||||||
#include "pnMessage/plProxyDrawMsg.h"
|
#include "pnMessage/plProxyDrawMsg.h"
|
||||||
#include "pnMessage/plObjRefMsg.h"
|
#include "pnMessage/plObjRefMsg.h"
|
||||||
#include "pnMessage/plAttachMsg.h"
|
#include "pnMessage/plAttachMsg.h"
|
||||||
#include "plMessage/plSimInfluenceMsg.h"
|
|
||||||
#include "plMessage/plSimStateMsg.h"
|
#include "plMessage/plSimStateMsg.h"
|
||||||
#include "plMessage/plLinkToAgeMsg.h"
|
#include "plMessage/plLinkToAgeMsg.h"
|
||||||
#include "pfMessage/pfKIMsg.h"
|
#include "pfMessage/pfKIMsg.h"
|
||||||
|
@ -19,7 +19,6 @@ set(pfPython_SOURCES
|
|||||||
cyParticleSys.cpp
|
cyParticleSys.cpp
|
||||||
cyPhysics.cpp
|
cyPhysics.cpp
|
||||||
cyPythonInterface.cpp
|
cyPythonInterface.cpp
|
||||||
Pch.cpp
|
|
||||||
plPythonFileMod.cpp
|
plPythonFileMod.cpp
|
||||||
plPythonPack.cpp
|
plPythonPack.cpp
|
||||||
plPythonSDLModifier.cpp
|
plPythonSDLModifier.cpp
|
||||||
@ -200,8 +199,6 @@ set(pfPython_GLUE
|
|||||||
pyAgeLinkStructGlue.cpp
|
pyAgeLinkStructGlue.cpp
|
||||||
pyAgeVaultGlue.cpp
|
pyAgeVaultGlue.cpp
|
||||||
pyAudioControlGlue.cpp
|
pyAudioControlGlue.cpp
|
||||||
pyCCRMgrGlue.cpp
|
|
||||||
pyCCRMgrGlue2.cpp
|
|
||||||
pyClusterGlue.cpp
|
pyClusterGlue.cpp
|
||||||
pyColorGlue.cpp
|
pyColorGlue.cpp
|
||||||
pyCritterBrainGlue.cpp
|
pyCritterBrainGlue.cpp
|
||||||
|
@ -1,43 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
|
|
||||||
#include "Pch.h"
|
|
@ -53,7 +53,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|||||||
|
|
||||||
#include "pnMessage/plEnableMsg.h"
|
#include "pnMessage/plEnableMsg.h"
|
||||||
#include "pnMessage/plWarpMsg.h"
|
#include "pnMessage/plWarpMsg.h"
|
||||||
#include "plMessage/plSimInfluenceMsg.h"
|
|
||||||
#include "plMessage/plSimStateMsg.h"
|
#include "plMessage/plSimStateMsg.h"
|
||||||
#include "plMessage/plLinearVelocityMsg.h"
|
#include "plMessage/plLinearVelocityMsg.h"
|
||||||
#include "plMessage/plAngularVelocityMsg.h"
|
#include "plMessage/plAngularVelocityMsg.h"
|
||||||
|
@ -1,48 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
|
|
||||||
#include <Python.h>
|
|
||||||
#pragma hdrstop
|
|
||||||
|
|
||||||
#include "pyCCRMgr.h"
|
|
||||||
#include "pyAgeLinkStruct.h"
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
|
|
||||||
#include <Python.h>
|
|
||||||
#pragma hdrstop
|
|
||||||
|
|
||||||
#include "pyCCRMgr.h"
|
|
||||||
|
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -2,52 +2,25 @@ include_directories("../../CoreLib")
|
|||||||
include_directories("../../NucleusLib")
|
include_directories("../../NucleusLib")
|
||||||
include_directories("../../NucleusLib/inc")
|
include_directories("../../NucleusLib/inc")
|
||||||
|
|
||||||
set(pnGameMgr_BLUESPIRAL
|
set(pnGameMgr_GAMES
|
||||||
BlueSpiral/pnGmBlueSpiral.h
|
BlueSpiral/pnGmBlueSpiral.h
|
||||||
BlueSpiral/pnGmBlueSpiral.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(pnGameMgr_CLIMBINGWALL
|
|
||||||
ClimbingWall/pnGmClimbingWall.h
|
ClimbingWall/pnGmClimbingWall.h
|
||||||
ClimbingWall/pnGmClimbingWall.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(pnGameMgr_HEEK
|
|
||||||
Heek/pnGmHeek.h
|
Heek/pnGmHeek.h
|
||||||
Heek/pnGmHeek.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(pnGameMgr_MARKER
|
|
||||||
Marker/pnGmMarker.h
|
Marker/pnGmMarker.h
|
||||||
Marker/pnGmMarker.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(pnGameMgr_TICTACTOE
|
|
||||||
TicTacToe/pnGmTicTacToe.h
|
TicTacToe/pnGmTicTacToe.h
|
||||||
TicTacToe/pnGmTicTacToe.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(pnGameMgr_VARSYNC
|
|
||||||
VarSync/pnGmVarSync.h
|
VarSync/pnGmVarSync.h
|
||||||
VarSync/pnGmVarSync.cpp
|
|
||||||
)
|
)
|
||||||
|
|
||||||
set(pnGameMgr_SOURCES
|
set(pnGameMgr_SOURCES
|
||||||
Intern.h
|
Intern.h
|
||||||
Pch.h
|
Pch.h
|
||||||
pnGameMgr.h
|
pnGameMgr.h
|
||||||
|
|
||||||
|
# Needs at least one C++ file to show up in VS solution
|
||||||
pnGameMgr.cpp
|
pnGameMgr.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
add_library(pnGameMgr STATIC ${pnGameMgr_SOURCES} ${pnGameMgr_BLUESPIRAL}
|
add_library(pnGameMgr STATIC ${pnGameMgr_SOURCES} ${pnGameMgr_GAMES})
|
||||||
${pnGameMgr_CLIMBINGWALL} ${pnGameMgr_HEEK}
|
|
||||||
${pnGameMgr_MARKER} ${pnGameMgr_TICTACTOE}
|
|
||||||
${pnGameMgr_VARSYNC})
|
|
||||||
|
|
||||||
source_group("BlueSpiral" FILES ${pnGameMgr_BLUESPIRAL})
|
source_group("Games" FILES ${pnGameMgr_GAMES})
|
||||||
source_group("ClimbingWall" FILES ${pnGameMgr_CLIMBINGWALL})
|
|
||||||
source_group("Heek" FILES ${pnGameMgr_HEEK})
|
|
||||||
source_group("Marker" FILES ${pnGameMgr_MARKER})
|
|
||||||
source_group("TicTacToe" FILES ${pnGameMgr_TICTACTOE})
|
|
||||||
source_group("VarSync" FILES ${pnGameMgr_VARSYNC})
|
|
||||||
source_group("" FILES ${pnGameMgr_SOURCES})
|
source_group("" FILES ${pnGameMgr_SOURCES})
|
||||||
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -1,49 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -24,7 +24,6 @@ set(pnNetProtocol_PROTO_CLI2AUTH
|
|||||||
|
|
||||||
set(pnNetProtocol_PROTO_CLI2FILE
|
set(pnNetProtocol_PROTO_CLI2FILE
|
||||||
Private/Protocols/Cli2File/pnNpCli2File.h
|
Private/Protocols/Cli2File/pnNpCli2File.h
|
||||||
Private/Protocols/Cli2File/pnNpCli2File.cpp
|
|
||||||
)
|
)
|
||||||
|
|
||||||
set(pnNetProtocol_PROTO_CLI2GAME
|
set(pnNetProtocol_PROTO_CLI2GAME
|
||||||
|
@ -1,50 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#define USES_PROTOCOL_CLI2FILE
|
|
||||||
#include "../../../Pch.h"
|
|
||||||
#pragma hdrstop
|
|
@ -11,7 +11,6 @@ set(pnTimer_HEADERS
|
|||||||
|
|
||||||
set(pnTimer_SOURCES
|
set(pnTimer_SOURCES
|
||||||
hsTimer.cpp
|
hsTimer.cpp
|
||||||
plTimedValue.cpp
|
|
||||||
plTimerCallbackManager.cpp
|
plTimerCallbackManager.cpp
|
||||||
pnBranchDate.cpp
|
pnBranchDate.cpp
|
||||||
pnBuildDates.cpp
|
pnBuildDates.cpp
|
||||||
|
@ -1,47 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
|
|
||||||
|
|
||||||
#include "HeadSpin.h"
|
|
||||||
#include "hsTimer.h"
|
|
||||||
#include "plTimedValue.h"
|
|
||||||
|
|
@ -69,7 +69,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|||||||
#include "pnSceneObject/plDrawInterface.h"
|
#include "pnSceneObject/plDrawInterface.h"
|
||||||
|
|
||||||
#include "plPhysical.h"
|
#include "plPhysical.h"
|
||||||
#include "plMessage/plSimInfluenceMsg.h"
|
|
||||||
|
|
||||||
#include "plSurface/hsGMaterial.h"
|
#include "plSurface/hsGMaterial.h"
|
||||||
#include "plDrawable/plDrawableSpans.h"
|
#include "plDrawable/plDrawableSpans.h"
|
||||||
|
@ -29,7 +29,6 @@ set(plMessage_SOURCES
|
|||||||
plLOSRequestMsg.cpp
|
plLOSRequestMsg.cpp
|
||||||
plMatrixUpdateMsg.cpp
|
plMatrixUpdateMsg.cpp
|
||||||
plMultistageMsg.cpp
|
plMultistageMsg.cpp
|
||||||
plNetClientMgrMsg.cpp
|
|
||||||
plNetCommMsgs.cpp
|
plNetCommMsgs.cpp
|
||||||
plNetVoiceListMsg.cpp
|
plNetVoiceListMsg.cpp
|
||||||
plOneShotCallbacks.cpp
|
plOneShotCallbacks.cpp
|
||||||
@ -37,7 +36,6 @@ set(plMessage_SOURCES
|
|||||||
plRenderRequestMsg.cpp
|
plRenderRequestMsg.cpp
|
||||||
plRideAnimatedPhysMsg.cpp
|
plRideAnimatedPhysMsg.cpp
|
||||||
plRippleShapeMsg.cpp
|
plRippleShapeMsg.cpp
|
||||||
plSimInfluenceMsg.cpp
|
|
||||||
plSimStateMsg.cpp
|
plSimStateMsg.cpp
|
||||||
plSwimMsg.cpp
|
plSwimMsg.cpp
|
||||||
plSynchEnableMsg.cpp
|
plSynchEnableMsg.cpp
|
||||||
@ -111,7 +109,6 @@ set(plMessage_HEADERS
|
|||||||
plRippleShapeMsg.h
|
plRippleShapeMsg.h
|
||||||
plRoomLoadNotifyMsg.h
|
plRoomLoadNotifyMsg.h
|
||||||
plShadowCastMsg.h
|
plShadowCastMsg.h
|
||||||
plSimInfluenceMsg.h
|
|
||||||
plSimStateMsg.h
|
plSimStateMsg.h
|
||||||
plSpawnModMsg.h
|
plSpawnModMsg.h
|
||||||
plSpawnRequestMsg.h
|
plSpawnRequestMsg.h
|
||||||
|
@ -145,18 +145,6 @@ REGISTER_CREATABLE( plDeviceRecreateMsg );
|
|||||||
|
|
||||||
REGISTER_CREATABLE( plLightRefMsg );
|
REGISTER_CREATABLE( plLightRefMsg );
|
||||||
|
|
||||||
#include "plSimInfluenceMsg.h"
|
|
||||||
|
|
||||||
// REGISTER_CREATABLE( plSimInfluenceMsg );
|
|
||||||
// REGISTER_CREATABLE( plForceMsg );
|
|
||||||
// REGISTER_CREATABLE( plOffsetForceMsg );
|
|
||||||
// REGISTER_CREATABLE( plTorqueMsg );
|
|
||||||
// REGISTER_CREATABLE( plImpulseMsg );
|
|
||||||
// REGISTER_CREATABLE( plOffsetImpulseMsg );
|
|
||||||
// REGISTER_CREATABLE( plAngularImpulseMsg );
|
|
||||||
// REGISTER_CREATABLE( plDampMsg );
|
|
||||||
// REGISTER_CREATABLE( plShiftMassMsg );
|
|
||||||
|
|
||||||
#include "plSimStateMsg.h"
|
#include "plSimStateMsg.h"
|
||||||
|
|
||||||
// REGISTER_CREATABLE( plSimStateMsg );
|
// REGISTER_CREATABLE( plSimStateMsg );
|
||||||
|
@ -1,48 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "plNetClientMgrMsg.h"
|
|
@ -1,182 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
#include "plMessage/plSimInfluenceMsg.h"
|
|
||||||
#include "hsStream.h"
|
|
||||||
/*
|
|
||||||
|
|
||||||
void plSimInfluenceMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimulationMsg::Read(stream, mgr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plSimInfluenceMsg::Write(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimulationMsg::Write(stream, mgr);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLFORCEMSG
|
|
||||||
void plForceMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fForce.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plForceMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fForce.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
// PLOFFSETFORCEMSG
|
|
||||||
void plOffsetForceMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plForceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fPoint.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plOffsetForceMsg::Write(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plForceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fPoint.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLTORQUEMSG
|
|
||||||
void plTorqueMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fTorque.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plTorqueMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fTorque.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLIMPULSE
|
|
||||||
void plImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fImpulse.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fImpulse.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLOFFSETIMPULSE
|
|
||||||
void plOffsetImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fPoint.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plOffsetImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fPoint.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLANGULARIMPULSE
|
|
||||||
void plAngularImpulseMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fImpulse.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plAngularImpulseMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fImpulse.Write(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLDAMPMSG
|
|
||||||
void plDampMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
stream->WriteLEScalar(fDamp);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plDampMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fDamp = stream->ReadLEScalar();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// PLSHIFTCENTERMSG
|
|
||||||
void plShiftMassMsg::Read(hsStream *stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Read(stream, mgr);
|
|
||||||
|
|
||||||
fOffset.Read(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
void plShiftMassMsg::Write(hsStream * stream, hsResMgr *mgr)
|
|
||||||
{
|
|
||||||
plSimInfluenceMsg::Write(stream, mgr);
|
|
||||||
|
|
||||||
fOffset.Write(stream);
|
|
||||||
}
|
|
||||||
*/
|
|
@ -1,298 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
// SIMULATION MESSAGES
|
|
||||||
// Messages that influence the movement of a physically simulated object
|
|
||||||
|
|
||||||
#ifndef PLSIMINFLUENCEMSG_H
|
|
||||||
#define PLSIMINFLUENCEMSG_H
|
|
||||||
/*
|
|
||||||
#include "pnMessage/plSimulationMsg.h"
|
|
||||||
#include "hsGeometry3.h"
|
|
||||||
|
|
||||||
////////////
|
|
||||||
//
|
|
||||||
// INFLUENCE
|
|
||||||
//
|
|
||||||
////////////
|
|
||||||
|
|
||||||
// PLSIMULATIONINFLUENCEMSG (virtual)
|
|
||||||
// base for messages that are used to push physical objects around in one way or another
|
|
||||||
class plSimInfluenceMsg : public plSimulationMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plSimInfluenceMsg() : plSimulationMsg() {};
|
|
||||||
plSimInfluenceMsg(const plKey& sender, const plKey &receiver, double *time)
|
|
||||||
:plSimulationMsg(sender, receiver, time){};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plSimInfluenceMsg );
|
|
||||||
GETINTERFACE_ANY( plSimInfluenceMsg, plSimulationMsg);
|
|
||||||
|
|
||||||
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// FORCES
|
|
||||||
/////////
|
|
||||||
|
|
||||||
// PLFORCEMSG
|
|
||||||
// apply a force to the center of mass of the receiver
|
|
||||||
class plForceMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plForceMsg() : plSimInfluenceMsg() { };
|
|
||||||
plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, nil), fForce(force) {};
|
|
||||||
plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, time), fForce(force) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plForceMsg );
|
|
||||||
GETINTERFACE_ANY( plForceMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsVector3 GetForce() const { return fForce; }
|
|
||||||
|
|
||||||
void SetForce(const hsVector3 &the_Force)
|
|
||||||
{ fForce = the_Force; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsVector3 fForce;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// PLOFFSETFORCE
|
|
||||||
// apply a force to the receiver as though it were being impacted at the
|
|
||||||
// given point in global space
|
|
||||||
class plOffsetForceMsg : public plForceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plOffsetForceMsg() : plForceMsg() { };
|
|
||||||
plOffsetForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force, hsPoint3 &point)
|
|
||||||
:plForceMsg(sender, receiver, nil, force), fPoint(point) {};
|
|
||||||
plOffsetForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force, hsPoint3 &point)
|
|
||||||
:plForceMsg(sender, receiver, time, force), fPoint(point) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plOffsetForceMsg );
|
|
||||||
GETINTERFACE_ANY( plOffsetForceMsg, plForceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsPoint3 GetPoint() const { return fPoint; }
|
|
||||||
|
|
||||||
void SetPoint(const hsPoint3 &the_Point)
|
|
||||||
{ fPoint = the_Point; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsPoint3 fPoint;
|
|
||||||
};
|
|
||||||
|
|
||||||
// PLTORQUEMSG
|
|
||||||
// Apply the given torque force to the body
|
|
||||||
// The vector indicates the axes, and the magnitude indicates the strength
|
|
||||||
class plTorqueMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plTorqueMsg() : plSimInfluenceMsg() { };
|
|
||||||
plTorqueMsg(const plKey& sender, const plKey &receiver, hsVector3 & torque)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, nil), fTorque(torque) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plTorqueMsg );
|
|
||||||
GETINTERFACE_ANY( plTorqueMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsVector3 GetTorque() const { return fTorque; }
|
|
||||||
void SetTorque(const hsVector3 &the_Torque) { fTorque = the_Torque; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsVector3 fTorque;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
// IMPULSES
|
|
||||||
///////////
|
|
||||||
|
|
||||||
// PLIMPULSE
|
|
||||||
// Add the given vector to the objects velocity
|
|
||||||
class plImpulseMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plImpulseMsg() : plSimInfluenceMsg() { };
|
|
||||||
plImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {};
|
|
||||||
plImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plImpulseMsg );
|
|
||||||
GETINTERFACE_ANY( plImpulseMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsVector3 GetImpulse() const { return fImpulse; }
|
|
||||||
void SetImpulse(const hsVector3 &the_Impulse) { fImpulse = the_Impulse; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsVector3 fImpulse;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
// PLOFFSETIMPULSE
|
|
||||||
// Apply the given impulse to the object at the given point in global space
|
|
||||||
// Will impart torque if not applied to center of mass
|
|
||||||
class plOffsetImpulseMsg : public plImpulseMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plOffsetImpulseMsg() : plImpulseMsg() { };
|
|
||||||
plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 & impulse, hsPoint3 &point)
|
|
||||||
: plImpulseMsg(sender, receiver, impulse), fPoint(point) {};
|
|
||||||
plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 & impulse, hsPoint3 &point)
|
|
||||||
: plImpulseMsg(sender, receiver, time, impulse), fPoint(point) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plOffsetImpulseMsg );
|
|
||||||
GETINTERFACE_ANY( plOffsetImpulseMsg, plImpulseMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsPoint3 GetPoint() const { return fPoint; }
|
|
||||||
void SetPoint(const hsPoint3 &the_Point) { fPoint = the_Point; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsPoint3 fPoint;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// PLANGULARIMPULSE
|
|
||||||
// Add the given vector (representing a rotation axis and magnitude)
|
|
||||||
// to the
|
|
||||||
class plAngularImpulseMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plAngularImpulseMsg() : plSimInfluenceMsg() { };
|
|
||||||
plAngularImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse)
|
|
||||||
: plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {};
|
|
||||||
plAngularImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse)
|
|
||||||
: plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plAngularImpulseMsg );
|
|
||||||
GETINTERFACE_ANY( plAngularImpulseMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsVector3 GetImpulse() const { return fImpulse; }
|
|
||||||
|
|
||||||
void SetImpulse(const hsVector3 &the_Impulse)
|
|
||||||
{ fImpulse = the_Impulse; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsVector3 fImpulse;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// MISCELLANEOUS INFLUENCES
|
|
||||||
///////////////////////////
|
|
||||||
|
|
||||||
// PLDAMPMSG
|
|
||||||
// Decrease all velocities on the given object.
|
|
||||||
// A damp factor of 0 nulls them all entirely;
|
|
||||||
// A damp factor of 1 leaves them alone.
|
|
||||||
class plDampMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plDampMsg() : plSimInfluenceMsg() { };
|
|
||||||
plDampMsg(const plKey& sender, const plKey &receiver, float dampFactor)
|
|
||||||
: plSimInfluenceMsg(sender, receiver, nil), fDamp(dampFactor) {};
|
|
||||||
plDampMsg(const plKey& sender, const plKey &receiver, double *time, float dampFactor)
|
|
||||||
: plSimInfluenceMsg(sender, receiver, time), fDamp(dampFactor) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plDampMsg );
|
|
||||||
GETINTERFACE_ANY( plDampMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
float GetDamp() const { return fDamp; }
|
|
||||||
|
|
||||||
void SetDamp( float the_Damp )
|
|
||||||
{ fDamp = the_Damp; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
float fDamp;
|
|
||||||
};
|
|
||||||
|
|
||||||
// PLSHIFTCENTERMSG
|
|
||||||
// Shift the center of mass of the given object by the given
|
|
||||||
// amount in the given direction.
|
|
||||||
class plShiftMassMsg : public plSimInfluenceMsg
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
plShiftMassMsg() : plSimInfluenceMsg() { };
|
|
||||||
plShiftMassMsg(const plKey& sender, const plKey &receiver, hsVector3 &offset)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, nil), fOffset(offset) {};
|
|
||||||
plShiftMassMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &offset)
|
|
||||||
:plSimInfluenceMsg(sender, receiver, time), fOffset(offset) {};
|
|
||||||
|
|
||||||
CLASSNAME_REGISTER( plShiftMassMsg );
|
|
||||||
GETINTERFACE_ANY( plShiftMassMsg, plSimInfluenceMsg);
|
|
||||||
|
|
||||||
void Read(hsStream *stream, hsResMgr *mgr);
|
|
||||||
void Write(hsStream *stream, hsResMgr *mgr);
|
|
||||||
|
|
||||||
hsVector3 GetOffset() const { return fOffset; }
|
|
||||||
|
|
||||||
void SetOffset(const hsVector3 &the_Offset)
|
|
||||||
{ fOffset = the_Offset; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
hsVector3 fOffset;
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
#endif // PLSIMINFLUENCEMSG_H
|
|
||||||
|
|
||||||
|
|
@ -62,7 +62,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|||||||
#include "pnMessage/plNodeRefMsg.h"
|
#include "pnMessage/plNodeRefMsg.h"
|
||||||
#include "pnMessage/plSDLModifierMsg.h"
|
#include "pnMessage/plSDLModifierMsg.h"
|
||||||
#include "plMessage/plSimStateMsg.h"
|
#include "plMessage/plSimStateMsg.h"
|
||||||
#include "plMessage/plSimInfluenceMsg.h"
|
|
||||||
#include "plMessage/plLinearVelocityMsg.h"
|
#include "plMessage/plLinearVelocityMsg.h"
|
||||||
#include "plMessage/plAngularVelocityMsg.h"
|
#include "plMessage/plAngularVelocityMsg.h"
|
||||||
#include "plDrawable/plDrawableGenerator.h"
|
#include "plDrawable/plDrawableGenerator.h"
|
||||||
|
@ -6,7 +6,6 @@ include_directories("../../PubUtilLib")
|
|||||||
|
|
||||||
set(plVault_SOURCES
|
set(plVault_SOURCES
|
||||||
plDniCoordinateInfo.cpp
|
plDniCoordinateInfo.cpp
|
||||||
plVault.cpp
|
|
||||||
plVaultClientApi.cpp
|
plVaultClientApi.cpp
|
||||||
plVaultConstants.cpp
|
plVaultConstants.cpp
|
||||||
plVaultNodeAccess.cpp
|
plVaultNodeAccess.cpp
|
||||||
|
@ -1,50 +0,0 @@
|
|||||||
/*==LICENSE==*
|
|
||||||
|
|
||||||
CyanWorlds.com Engine - MMOG client, server and tools
|
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7
|
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or
|
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
||||||
(or a modified version of those libraries),
|
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
||||||
licensors of this Program grant you additional
|
|
||||||
permission to convey the resulting work. Corresponding Source for a
|
|
||||||
non-source form of such a combination shall include the source code for
|
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
||||||
work.
|
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
||||||
or by snail mail at:
|
|
||||||
Cyan Worlds, Inc.
|
|
||||||
14617 N Newport Hwy
|
|
||||||
Mead, WA 99021
|
|
||||||
|
|
||||||
*==LICENSE==*/
|
|
||||||
/*****************************************************************************
|
|
||||||
*
|
|
||||||
* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVault.cpp
|
|
||||||
*
|
|
||||||
***/
|
|
||||||
|
|
||||||
#include "Pch.h"
|
|
||||||
#pragma hdrstop
|
|
||||||
|
|
Reference in New Issue
Block a user