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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Only synch input states when they dirty

Sending dupe input state messages every 10 seconds is wasteful. They are
already sent when the fields dirty, so there's no sense in sending them
any more than that. For keeping the connection alive, we'll use
lightweight pings.
This commit is contained in:
2012-02-25 22:35:41 -05:00
parent dc85bd6f86
commit 29f2bc2547
2 changed files with 0 additions and 11 deletions

View File

@ -628,7 +628,6 @@ void plArmatureModBase::IEnableBones(int lod, hsBool enable)
const char *plArmatureMod::BoneStrings[] = {"Male", "Female", "Critter", "Actor"};
const float plArmatureMod::kAvatarInputSynchThreshold = 10.f;
float plArmatureMod::fMouseTurnSensitivity = 1.f;
hsBool plArmatureMod::fClickToTurn = true;
@ -656,7 +655,6 @@ void plArmatureMod::IInitDefaults()
fReverseFBOnIdle = false;
fFollowerParticleSystemSO = nil;
fPendingSynch = false;
fLastInputSynch = 0;
fOpaque = true;
fPhysHeight = 0.f;
fPhysWidth = 0.f;
@ -1524,8 +1522,6 @@ void plArmatureMod::SynchInputState(uint32_t rcvID /* = kInvalidPlayerID */)
msg->AddNetReceiver(rcvID);
msg->Send();
fLastInputSynch = hsTimer::GetSysSeconds();
}
void plArmatureMod::ILinkToPersonalAge()
@ -1589,12 +1585,6 @@ hsBool plArmatureMod::IEval(double time, float elapsed, uint32_t dirty)
}
}
}
if (localPlayer == this)
{
if (time - fLastInputSynch > kAvatarInputSynchThreshold)
SynchInputState();
}
if (noOverlap)
{

View File

@ -414,7 +414,6 @@ protected:
uint8_t fStealthMode;
int fStealthLevel; // you are invisible to other players/CCRs of lower stealthLevel
double fLastInputSynch;
plAGModifier * fRootAGMod;
plAvBoneMap * fBoneMap; // uses id codes to look up bones. set up by the brain as needed.
double fLastSynch;