Browse Source

Get rid of the PnUtils TLS stuff.

Darryl Pogue 13 years ago
parent
commit
26dc1fa120
  1. 1
      Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp
  2. 3
      Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
  3. 2
      Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt
  4. 5
      Sources/Plasma/NucleusLib/pnUtils/pnUtAllIncludes.h
  5. 1
      Sources/Plasma/NucleusLib/pnUtils/pnUtHash.h
  6. 82
      Sources/Plasma/NucleusLib/pnUtils/pnUtTls.cpp
  7. 72
      Sources/Plasma/NucleusLib/pnUtils/pnUtTls.h
  8. 1
      Sources/Plasma/NucleusLib/pnUtilsExe/CMakeLists.txt
  9. 110
      Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp

1
Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtThread.cpp

@ -61,7 +61,6 @@ namespace Nt {
//=========================================================================== //===========================================================================
void NtSleep (unsigned sleepMs) { void NtSleep (unsigned sleepMs) {
ThreadAssertCanBlock(__FILE__, __LINE__);
Sleep(sleepMs); Sleep(sleepMs);
} }

3
Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp

@ -307,9 +307,6 @@ void AsyncTimerDelete (
// Wait until the timer procedure completes // Wait until the timer procedure completes
if (timerProc) { if (timerProc) {
// ensure that I/O worker threads don't call this function with waitComplete=true
// to prevent a possible deadlock of a timer callback waiting for itself to complete
ThreadAssertCanBlock(__FILE__, __LINE__);
while (s_timerCurr == timerProc) while (s_timerCurr == timerProc)
Sleep(1); Sleep(1);

2
Sources/Plasma/NucleusLib/pnUtils/CMakeLists.txt

@ -22,7 +22,6 @@ set(pnUtils_HEADERS
pnUtStr.h pnUtStr.h
pnUtSync.h pnUtSync.h
pnUtTime.h pnUtTime.h
pnUtTls.h
pnUtUuid.h pnUtUuid.h
) )
@ -50,7 +49,6 @@ if(WIN32)
Win32/pnUtW32Uuid.cpp Win32/pnUtW32Uuid.cpp
pnUtCrypt.cpp pnUtCrypt.cpp
pnUtTls.cpp
) )
else() else()
set(pnUtils_UNIX set(pnUtils_UNIX

5
Sources/Plasma/NucleusLib/pnUtils/pnUtAllIncludes.h

@ -53,7 +53,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pnUtPragma.h" #include "pnUtPragma.h"
#include "pnUtAddr.h" #include "pnUtAddr.h"
#include "pnUtUuid.h" #include "pnUtUuid.h"
#include "pnUtMath.h"
#include "pnUtSort.h" #include "pnUtSort.h"
#include "pnUtArray.h" #include "pnUtArray.h"
#include "pnUtList.h" #include "pnUtList.h"
@ -61,7 +60,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pnUtPriQ.h" #include "pnUtPriQ.h"
#include "pnUtSync.h" #include "pnUtSync.h"
#include "pnUtTime.h" #include "pnUtTime.h"
#include "pnUtTls.h"
#include "pnUtStr.h" #include "pnUtStr.h"
#include "pnUtRef.h" #include "pnUtRef.h"
#include "pnUtPath.h" #include "pnUtPath.h"
@ -69,8 +67,5 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pnUtCmd.h" #include "pnUtCmd.h"
#include "pnUtMisc.h" #include "pnUtMisc.h"
#include "pnUtCrypt.h" #include "pnUtCrypt.h"
#include "pnUtSpareList.h"
#include "pnUtRand.h"
#include "pnUtBase64.h"
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTALLINCLUDES_H #endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTALLINCLUDES_H

1
Sources/Plasma/NucleusLib/pnUtils/pnUtHash.h

@ -51,7 +51,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "Pch.h" #include "Pch.h"
#include "pnUtList.h" #include "pnUtList.h"
#include "pnUtArray.h" #include "pnUtArray.h"
#include "pnUtMath.h"
#include "pnUtStr.h" #include "pnUtStr.h"
/**************************************************************************** /****************************************************************************

82
Sources/Plasma/NucleusLib/pnUtils/pnUtTls.cpp

@ -1,82 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.cpp
*
***/
#include "pnUtTls.h"
/*****************************************************************************
*
* Exports
*
***/
#ifdef HS_BUILD_FOR_WIN32
//============================================================================
void ThreadLocalAlloc (unsigned * id) {
ASSERT(id);
*id = TlsAlloc();
}
//============================================================================
void ThreadLocalFree (unsigned id) {
(void)TlsFree(id);
}
//============================================================================
void * ThreadLocalGetValue (unsigned id) {
return TlsGetValue(id);
}
//============================================================================
void ThreadLocalSetValue (unsigned id, void * value) {
TlsSetValue(id, value);
}
#else
# error "TLS not implemented for this platform"
#endif

72
Sources/Plasma/NucleusLib/pnUtils/pnUtTls.h

@ -1,72 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtTls.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTTLS_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTTLS_H
#include "Pch.h"
/*****************************************************************************
*
* Thread local storage functions
*
***/
const unsigned kTlsInvalidValue = (unsigned) -1;
void ThreadLocalAlloc (unsigned * id);
void ThreadLocalFree (unsigned id);
void * ThreadLocalGetValue (unsigned id);
void ThreadLocalSetValue (unsigned id, void * value);
// Thread capability functions - prevents deadlocks and performance
// bottlenecks by disallowing some threads certain operations.
void ThreadAllowBlock ();
void ThreadDenyBlock ();
void ThreadAssertCanBlock (const char file[], int line);
#endif

1
Sources/Plasma/NucleusLib/pnUtilsExe/CMakeLists.txt

@ -8,7 +8,6 @@ set(pnUtilsExe_HEADERS
set(pnUtilsExe_PRIVATE set(pnUtilsExe_PRIVATE
Private/pnUteTime.cpp Private/pnUteTime.cpp
Private/pnUteTls.cpp
) )
if(WIN32) if(WIN32)

110
Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp

@ -1,110 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtilsExe/Private/pnUteTls.cpp
*
***/
#include "../Pch.h"
#pragma hdrstop
#if HS_BUILD_FOR_WIN32
/*****************************************************************************
*
* Private data
*
***/
static unsigned s_tlsNoBlock = kTlsInvalidValue;
/*****************************************************************************
*
* Local functions
*
***/
//============================================================================
static void ThreadCapsInitialize () {
ThreadLocalAlloc(&s_tlsNoBlock);
}
//============================================================================
static void ThreadCapsDestroy () {
if (s_tlsNoBlock != kTlsInvalidValue) {
ThreadLocalFree(s_tlsNoBlock);
s_tlsNoBlock = kTlsInvalidValue;
}
}
//============================================================================
AUTO_INIT_FUNC(InitThreadCaps) {
ThreadCapsInitialize();
atexit(ThreadCapsDestroy);
}
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
void ThreadAllowBlock () {
ThreadLocalSetValue(s_tlsNoBlock, (void *) false);
}
//============================================================================
void ThreadDenyBlock () {
ThreadLocalSetValue(s_tlsNoBlock, (void *) true);
}
//============================================================================
void ThreadAssertCanBlock (const char file[], int line) {
if (ThreadLocalGetValue(s_tlsNoBlock))
ErrorAssert(line, file, "This thread may not block");
}
#endif
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