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@ -156,30 +156,32 @@ bool plSittingModifier::MsgReceive(plMessage *msg) |
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// own notify messages --
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// own notify messages --
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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if (obj) { |
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plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil); |
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const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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if (brain && !brain->IsRunningTask()) |
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plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil); |
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{ |
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if (brain && !brain->IsRunningTask()) |
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plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts
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notifyEnter->fState = 1.0f; // it's an "on" event
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ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
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plNotifyMsg *notifyExit = nil; |
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if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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{ |
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notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done
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plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts
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notifyExit->fState = 0.0f; // it's an "off" event
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notifyEnter->fState = 1.0f; // it's an "on" event
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ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
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ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
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notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
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plNotifyMsg *notifyExit = nil; |
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// A player may have joined while we're sitting. We can't update them with the exit notify at
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if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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// that point (security hole), so instead the local avatar sends the message out to everybody
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{ |
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// when done.
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notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done
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notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false); |
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notifyExit->fState = 0.0f; // it's an "off" event
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notifyExit->SetBCastFlag(plMessage::kNetPropagate, true); |
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ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
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notifyExit->SetBCastFlag(plMessage::kNetForce, true); |
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notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
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// A player may have joined while we're sitting. We can't update them with the exit notify at
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// that point (security hole), so instead the local avatar sends the message out to everybody
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// when done.
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notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false); |
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notifyExit->SetBCastFlag(plMessage::kNetPropagate, true); |
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notifyExit->SetBCastFlag(plMessage::kNetForce, true); |
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} |
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Trigger(avMod, notifyEnter, notifyExit); |
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} |
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} |
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Trigger(avMod, notifyEnter, notifyExit); |
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} |
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} |
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} |
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} |
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// eat the message either way
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// eat the message either way
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@ -196,10 +198,12 @@ bool plSittingModifier::MsgReceive(plMessage *msg) |
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{ |
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{ |
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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if (obj) { |
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend; |
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uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend; |
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avMod->DirtyPhysicalSynchState(flags); |
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avMod->DirtyPhysicalSynchState(flags); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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