|
|
|
@ -563,17 +563,17 @@ bool plAvTaskSeek::IUpdateObjective(plArmatureMod *avatar)
|
|
|
|
|
// ----------
|
|
|
|
|
void plAvTaskSeek::DumpDebug(const char *name, int &x, int&y, int lineHeight, plDebugText &debugTxt) |
|
|
|
|
{ |
|
|
|
|
debugTxt.DrawString(x, y, plString::Format("duration: %.2f pos: (%.3f, %.3f, %.3f) goalPos: (%.3f, %.3f, %.3f) ", |
|
|
|
|
debugTxt.DrawString(x, y, plFormat("duration: {.2f} pos: ({.3f}, {.3f}, {.3f}) goalPos: ({.3f}, {.3f}, {.3f}) ", |
|
|
|
|
hsTimer::GetSysSeconds() - fStartTime, |
|
|
|
|
fPosition.fX, fPosition.fY, fPosition.fZ, fSeekPos.fX, fSeekPos.fY, fSeekPos.fZ)); |
|
|
|
|
y += lineHeight; |
|
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, plString::Format("positioning: %d rotating %d goalVec: (%.3f, %.3f, %.3f) dist: %.3f angFwd: %.3f angRt: %.3f", |
|
|
|
|
debugTxt.DrawString(x, y, plFormat("positioning: {} rotating {} goalVec: ({.3f}, {.3f}, {.3f}) dist: {.3f} angFwd: {.3f} angRt: {.3f}", |
|
|
|
|
fStillPositioning, fStillRotating, fGoalVec.fX, fGoalVec.fY, fGoalVec.fZ, |
|
|
|
|
fDistance, fAngForward, fAngRight)); |
|
|
|
|
y += lineHeight; |
|
|
|
|
|
|
|
|
|
debugTxt.DrawString(x, y, plString::Format(" distFwd: %.3f distRt: %.3f shufRange: %.3f sidAngle: %.3f sidRange: %.3f, fMinWalk: %.3f", |
|
|
|
|
debugTxt.DrawString(x, y, plFormat(" distFwd: {.3f} distRt: {.3f} shufRange: {.3f} sidAngle: {.3f} sidRange: {.3f}, fMinWalk: {.3f}", |
|
|
|
|
fDistForward, fDistRight, fShuffleRange, fMaxSidleAngle, fMaxSidleRange, fMinFwdAngle)); |
|
|
|
|
y += lineHeight; |
|
|
|
|
} |
|
|
|
@ -583,17 +583,17 @@ void plAvTaskSeek::DumpToAvatarLog(plArmatureMod *avatar)
|
|
|
|
|
plStatusLog *log = plAvatarMgr::GetInstance()->GetLog(); |
|
|
|
|
log->AddLine(avatar->GetMoveKeyString().c_str()); |
|
|
|
|
|
|
|
|
|
log->AddLine(plString::Format(" duration: %.2f pos: (%.3f, %.3f, %.3f) goalPos: (%.3f, %.3f, %.3f) ", |
|
|
|
|
log->AddLine(plFormat(" duration: {.2f} pos: ({.3f}, {.3f}, {.3f}) goalPos: ({.3f}, {.3f}, {.3f}) ", |
|
|
|
|
hsTimer::GetSysSeconds() - fStartTime, |
|
|
|
|
fPosition.fX, fPosition.fY, fPosition.fZ, |
|
|
|
|
fSeekPos.fX, fSeekPos.fY, fSeekPos.fZ).c_str()); |
|
|
|
|
|
|
|
|
|
log->AddLine(plString::Format(" positioning: %d rotating %d goalVec: (%.3f, %.3f, %.3f) dist: %.3f angFwd: %.3f angRt: %.3f", |
|
|
|
|
log->AddLine(plFormat(" positioning: {} rotating {} goalVec: ({.3f}, {.3f}, {.3f}) dist: {.3f} angFwd: {.3f} angRt: {.3f}", |
|
|
|
|
fStillPositioning, fStillRotating, |
|
|
|
|
fGoalVec.fX, fGoalVec.fY, fGoalVec.fZ, |
|
|
|
|
fDistance, fAngForward, fAngRight).c_str()); |
|
|
|
|
|
|
|
|
|
log->AddLine(plString::Format(" distFwd: %.3f distRt: %.3f shufRange: %.3f sidAngle: %.3f sidRange: %.3f, fMinWalk: %.3f", |
|
|
|
|
log->AddLine(plFormat(" distFwd: {.3f} distRt: {.3f} shufRange: {.3f} sidAngle: {.3f} sidRange: {.3f}, fMinWalk: {.3f}", |
|
|
|
|
fDistForward, fDistRight, fShuffleRange, |
|
|
|
|
fMaxSidleAngle, fMaxSidleRange, fMinFwdAngle).c_str()); |
|
|
|
|
} |
|
|
|
|