@ -41,33 +41,42 @@ The following libraries are optional:
Reducing the use of proprietary libraries is a focus of development and should be expected to change.
Reducing the use of proprietary libraries is a focus of development and should be expected to change.
PhysX, OpenAL, and DirectX SDK will need to be acquired through the above links.
PhysX and DirectX SDK will need to be acquired through the above links.
All other required libraries are available as precompiled binaries and associated files in the [development libraries bundle](http://guildofwriters.org/tools/devlibs.zip) or can be built using their individual build instructions.
All other required libraries are available as precompiled binaries and associated files in the [development libraries bundle](http://guildofwriters.org/tools/devlibs.zip) or can be built using their individual build instructions.
Compiling Instructions
Compiling Instructions
----------------------
----------------------
Currently, compilation only targets Windows systems and requires Visual Studio 2010 or Visual Studio 2012 (including Express Editions).
Currently, compilation only targets Windows systems and requires Visual Studio
2013 (including Visual Studio 2013 Express for Windows Desktop).
To compile:
**Quick-start instructions:**
1. Run the `prepare_env.bat` script included in the repository.
2. You should now have a *build* folder with a Visual Studio solution file
(.sln) inside.
3. Open the solution in Visual Studio. You can compile CyanWorlds.com Engine by
pressing *Build -> Build Solution*. This will take some time.
**To configure manually with CMake and build:**
1. Start **CMake-GUI**.
1. Start **CMake-GUI**.
2. Set the *Where is the source code* option to the location where you cloned the repository.
2. Set the *Where is the source code* option to the location where you cloned
3. Set the *Where to build the binaries* option to a subfolder of the aforementioned location called *build*.
the repository.
3. Set the *Where to build the binaries* option to a subfolder of the
aforementioned location called *build*.
4. Check the **Grouped** and **Advanced** options.
4. Check the **Grouped** and **Advanced** options.
5. Press **Configure**. Select *Visual Studio 10* (or your preferred version of Visual Studio) as the generator.
5. Press **Configure**. Select *Visual Studio 12* as the generator.
6. Set the *CMAKE_INSTALL_PREFIX* option under CMAKE to the *cwe-prefix* folder that you extracted from the [development libraries bundle](http://guildofwriters.org/tools/devlibs.zip).
6. Set the *CMAKE_INSTALL_PREFIX* option under CMAKE to the *cwe-prefix* folder
that you extracted from the [development libraries