Florian Meißner
12 years ago
2 changed files with 123 additions and 125 deletions
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Plasma |
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====== |
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A CMake-based fork of the GPLv3-licensed **CyanWorlds.com Engine** (Headspin/Plasma), with a focus on bug-fixes, cross-platform compatibility, and enhanced features. |
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For more information on Myst Online, see http://mystonline.com/developers/ |
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Related Projects |
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---------------- |
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- [moul-scripts](https://github.com/H-uru/moul-scripts) - An updated repository of game scripts containing bug-fixes and compatible with modern python interpreters for use with Plasma. |
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- [dirtsand](https://github.com/H-uru/dirtsand) - An open-source Plasma-compatible server project. |
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Library Dependencies |
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-------------------- |
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Plasma currently utilizes the following third-party libraries: |
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- nVidia PhysX 2.6.4 - http://www.nvidia.com/object/physx_archives.html#SDK |
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- Creative Labs' OpenAL SDK 1.1 - http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip |
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- Microsoft DirectX SDK |
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- November 2008: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a or |
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- June 2010: http://www.microsoft.com/downloads/en/details.aspx?familyid=3021d52b-514e-41d3-ad02-438a3ba730ba |
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- Python 2.7 - http://www.python.org/download/releases/2.7/ |
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- libOgg and libVorbis - http://www.xiph.org/downloads/ |
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- OpenSSL - http://www.slproweb.com/products/Win32OpenSSL.html |
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- eXpat - http://expat.sourceforge.net/ |
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- libJPEG - http://www.ijg.org/ |
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- libPNG - http://www.libpng.org/ |
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- speex - http://www.speex.org/downloads/ |
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- zlib - http://zlib.net/ |
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- PCRE - http://www.pcre.org/ |
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- libcurl - http://curl.haxx.se/ |
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- PyGTK - http://www.pygtk.org/downloads.html |
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- PIL - http://www.pythonware.com/products/pil/ |
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- (optional, for plFontConverter) Freetype - http://freetype.org/ |
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Reducing the use of proprietary libraries is a focus of development and should be expected to change. |
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PhysX, OpenAL, and DirectX SDK will need to be acquired through the above links. |
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All other required libraries are available as precompiled binaries and associated files in the [development libraries bundle](http://guildofwriters.org/tools/devlibs.zip) or can be built using their individual build instructions. |
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Compiling Instructions |
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---------------------- |
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Currently, compilation only targets Windows systems and requires Visual Studio 2010 or Visual Studio 2012 (including Express Editions). |
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To compile: |
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1. Start **CMake-GUI**. |
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2. Set the *Where is the source code* option to the location where you cloned the repository. |
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3. Set the *Where to build the binaries* option to a subfolder of the aforementioned location called *build*. |
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4. Check the **Grouped** and **Advanced** options. |
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5. Press **Configure**. Select *Visual Studio 10* (or your preferred version of Visual Studio) as the generator. |
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6. Set the *CMAKE_INSTALL_PREFIX* option under CMAKE to the *cwe-prefix* folder that you extracted from the [development libraries bundle](http://guildofwriters.org/tools/devlibs.zip). |
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7. Press **Configure** again. |
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8. Set the *OpenAL include and library path* options under OPENAL. |
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- Default Include Path: `C:\Program Files\OpenAL 1.1 SDK\include` |
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- Default Library Path: `C:\Program Files\OpenAL 1.1 SDK\lib\win32\OpenAL32.lib` |
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9. Press **Configure** again. |
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10. Set the *PHYSX_SDK_PATH* option under PHYSX. |
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- Default Path: `C:\Program Files\AGEIA Technologies\AGEIA PhysX SDK\v2.6.4\SDKs` |
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11. Press **Configure**... For the last time! |
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12. Press **Generate**. You will now have a Visual Studio solution file (.sln) in the folder that you specified to build the binaries in. |
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13. Open the solution in Visual Studio. You can compile CyanWorlds.com Engine by pressing *Build -> Build Solution*. This will take some time. |
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Running Instructions |
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-------------------- |
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To run the Internal Client for testing with MOULa content, you will need the a fully-patched installation of MOULa provided by Cyan Worlds. In addition, you will need to download or clone the files available on the [moul-scripts repository](https://github.com/H-uru/moul-scripts). |
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1. Copy the **files from your existing MOULa installation** to a new folder, or install fresh if you do not already have it installed. This folder will be referred to as *MOUL-OS* for the remainder of these instructions. |
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2. Copy the **Python and SDL** folders from moul-scripts into the *MOUL-OS* folder, as well as the **files in dat** into the existing dat folder. |
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3. Copy the example_server.ini file from the root of the Plasma repository into your *MOUL-OS* folder, and rename it as **server.ini**. If you are running your own dirtsand server or are connecting to one run by someone else, use the server.ini generated from that. |
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4. Copy the **DLLs** from the development libraries bundle, as well as the DLLs PhysXLoader.dll, NxExtensions.dll, NxCooking.dll, and NxCharacter.dll from your PhysX SDK installation into the *MOUL-OS* folder. |
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5. Copy the **resource.dat** file from `<build_dir>\bin` to the *MOUL-OS* folder, or from http://www.guildofwriters.org/tools/resource.dat if you did not build your own. |
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6. Create a **shortcut** in the *MOUL-OS* folder to the compiled plClient.exe. |
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7. Edit the shortcut's **properties**, and after the final quotation mark in the *Target* field, add `/LocalData`. Also, change the *Start in* field to the path of your *MOUL-OS* folder. |
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8. Double-click the shortcut to **connect** to your server and test! |
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Alternatively, if you wish to be able to debug using a single content folder from inside Visual Studio, you will need to do the following for each Configuration (Debug, Release, etc.) you have: |
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1. Open the Plasma Solution in Visual Studio. |
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2. Right-click on the plClient project in the Solution Explorer. |
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3. Select *Configuration Properties->Debugging*. |
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4. Enter `/LocalData` in the *Command Arguments* field. |
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5. Enter your *MOUL-OS* folder path in the *Working Directory* field. |
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Additional Information |
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---------------------- |
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- Myst Online is available to play for free at http://mystonline.com/play/ |
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- For more information on this fork and more in-depth building instructions, see the [Guild of Writers wiki](http://guildofwriters.org/wiki/Development:CyanWorlds.com_Engine). |
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- This code was forked from the initial release repository at [OpenUru.org](http://openuru.org/). |
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About Non-Free Libraries |
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------------------------ |
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This software uses some non-free libraries for which exceptions appear in the |
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source code license inserts. It is suggested that anyone who thinks of doing |
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substantial further work on this program should first free it from dependence |
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on the non-free libraries so that it does the same job without the non-free |
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libraries. Further introduction of non-free libraries likely would require a |
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revised license and thus permission from all contributors to the codebase. |
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That being problematic, any additional non-free libraries are unlikely to be |
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accepted by Cyan Worlds or the development community. |
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Acknowledgements |
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---------------- |
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### OPENSSL ### |
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This product includes software developed by the OpenSSL Project for use in |
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the OpenSSL Toolkit (http://www.openssl.org/). This product includes |
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cryptographic software written by Eric A. Young (eay@cryptsoft.com). This |
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product includes software written by Tim J. Hudson (tjh@cryptsoft.com). |
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### Independent JPEG Group (IJG) JPEG Library ### |
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This software is based in part on the work of the Independent JPEG Group. |
@ -1,125 +0,0 @@ |
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====== |
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Plasma |
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====== |
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A CMake-based fork of the GPLv3-licensed **CyanWorlds.com Engine** (Headspin/Plasma), with a focus on bug-fixes, cross-platform compatibility, and enhanced features. |
|
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For more information on Myst Online, see http://mystonline.com/developers/ |
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Related projects |
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---------------- |
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- moul-scripts - https://github.com/H-uru/moul-scripts - An updated repository of game scripts containing bug-fixes and compatible with modern python interpreters for use with Plasma. |
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- dirtsand - https://github.com/H-uru/dirtsand - An open-source Plasma-compatible server project. |
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Library Dependencies |
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-------------------- |
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Plasma currently utilizes the following third-party libraries: |
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- nVidia PhysX 2.6.4 - http://www.nvidia.com/object/physx_archives.html#SDK |
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- Creative Labs' OpenAL SDK 1.1 - http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip |
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- Microsoft DirectX SDK |
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- November 2008 - http://www.microsoft.com/downloads/en/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a or |
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- June 2010 - http://www.microsoft.com/downloads/en/details.aspx?familyid=3021d52b-514e-41d3-ad02-438a3ba730ba |
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- Python 2.7 - http://www.python.org/download/releases/2.7/ |
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- libOgg and libVorbis - http://www.xiph.org/downloads/ |
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- OpenSSL - http://www.slproweb.com/products/Win32OpenSSL.html |
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- eXpat - http://expat.sourceforge.net/ |
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- libJPEG - http://www.ijg.org/ |
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- libPNG - http://www.libpng.org/ |
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- speex - http://www.speex.org/downloads/ |
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- zlib - http://zlib.net/ |
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- PCRE - http://www.pcre.org/ |
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- libcurl - http://curl.haxx.se/ |
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- PyGTK - http://www.pygtk.org/downloads.html |
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- PIL - http://www.pythonware.com/products/pil/ |
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- (optional, for plFontConverter) Freetype - http://freetype.org/ |
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Reducing the use of proprietary libraries is a focus of development and should be expected to change. |
|
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|
|
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PhysX, OpenAL, and DirectX SDK will need to be acquired through the above links. |
|
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All other required libraries are available as precompiled binaries and associated files in the development libraries bundle (http://guildofwriters.org/tools/devlibs.zip) or can be built using their individual build instructions. |
|
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Compiling Instructions |
|
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---------------------- |
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Currently, compilation only targets Windows systems and requires Visual Studio 2010 or Visual Studio 2012 (including Express Editions). |
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To compile: |
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#) Start **CMake-GUI**. |
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#) Set the *Where is the source code* option to the location where you cloned the repository. |
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#) Set the *Where to build the binaries* option to a subfolder of the aforementioned location called *build*. |
|
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#) Check the **Grouped** and **Advanced** options. |
|
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#) Press **Configure**. Select *Visual Studio 10* (or your preferred version of Visual Studio) as the generator. |
|
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#) Set the *CMAKE_INSTALL_PREFIX* option under CMAKE to the *cwe-prefix* folder that you extracted from the development libraries bundle (http://guildofwriters.org/tools/devlibs.zip). |
|
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#) Press **Configure** again. |
|
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#) Set the *OpenAL include and library path* options under OPENAL. |
|
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- Default Include Path: ``C:\Program Files\OpenAL 1.1 SDK\include`` |
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- Default Library Path: ``C:\Program Files\OpenAL 1.1 SDK\lib\win32\OpenAL32.lib`` |
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#) Press **Configure** again. |
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#) Set the *PHYSX_SDK_PATH* option under PHYSX. The default value is ``C:\Program Files\AGEIA Technologies\AGEIA PhysX SDK\v2.6.4\SDKs``. |
|
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#) Press **Configure**... For the last time! |
|
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#) Press **Generate**. You will now have a Visual Studio solution file (.sln) in the folder that you specified to build the binaries in. |
|
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#) Open the solution in Visual Studio. You can compile CyanWorlds.com Engine by pressing *Build -> Build Solution*. This will take some time. |
|
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|
|
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|
|
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Running Instructions |
|
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-------------------- |
|
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|
|
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To run the Internal Client for testing with MOULa content, you will need the a fully-patched installation of MOULa provided by Cyan Worlds. In addition, you will need to download or clone the files available on the moul-scripts repository (https://github.com/H-uru/moul-scripts). |
|
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|
|
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#) Copy the **files from your existing MOULa installation** to a new folder, or install fresh if you do not already have it installed. This folder will be referred to as *MOUL-OS* for the remainder of these instructions. |
|
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#) Copy the **Python and SDL** folders from moul-scripts into the *MOUL-OS* folder, as well as the **files in dat** into the existing dat folder. |
|
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#) Copy the example_server.ini file from the root of the Plasma repository into your *MOUL-OS* folder, and rename it as **server.ini**. If you are running your own dirtsand server or are connecting to one run by someone else, use the server.ini generated from that. |
|
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#) Copy the **DLLs** from the development libraries bundle, as well as the DLLs PhysXLoader.dll, NxExtensions.dll, NxCooking.dll, and NxCharacter.dll from your PhysX SDK installation into the *MOUL-OS* folder. |
|
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#) Copy the **resource.dat** file from ``<build_dir>\bin`` to the *MOUL-OS* folder, or from http://www.guildofwriters.org/tools/resource.dat if you did not build your own. |
|
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#) Create a **shortcut** in the *MOUL-OS* folder to the compiled plClient.exe. |
|
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#) Edit the shortcut's **properties**, and after the final quotation mark in the *Target* field, add ``/LocalData``. Also, change the *Start in* field to the path of your *MOUL-OS* folder. |
|
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#) Double-click the shortcut to **connect** to your server and test! |
|
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|
|
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Alternatively, if you wish to be able to debug using a single content folder from inside Visual Studio, you will need to do the following for each Configuration (Debug, Release, etc.) you have: |
|
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|
|
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#) Open the Plasma Solution in Visual Studio. |
|
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#) Right-click on the plClient project in the Solution Explorer. |
|
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#) Select *Configuration Properties->Debugging*. |
|
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#) Enter ``/LocalData`` in the *Command Arguments* field. |
|
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#) Enter your *MOUL-OS* folder path in the *Working Directory* field. |
|
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|
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|
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|
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Additional Information |
|
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---------------------- |
|
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- Myst Online is available to play for free at http://mystonline.com/play/ |
|
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- For more information on this fork and more in-depth building instructions, see the Guild of Writers wiki: http://guildofwriters.org/wiki/Development:CyanWorlds.com_Engine. |
|
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- This code was forked from the initial release repository at OpenUru.org: http://openuru.org/ |
|
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|
|
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About Non-Free Libraries |
|
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------------------------ |
|
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This software uses some non-free libraries for which exceptions appear in the |
|
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source code license inserts. It is suggested that anyone who thinks of doing |
|
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substantial further work on this program should first free it from dependence |
|
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on the non-free libraries so that it does the same job without the non-free |
|
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libraries. Further introduction of non-free libraries likely would require a |
|
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revised license and thus permission from all contributors to the codebase. |
|
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That being problematic, any additional non-free libraries are unlikely to be |
|
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accepted by Cyan Worlds or the development community. |
|
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|
|
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Acknowledgements |
|
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---------------- |
|
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|
|
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OPENSSL |
|
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~~~~~~~ |
|
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This product includes software developed by the OpenSSL Project for use in |
|
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the OpenSSL Toolkit (http://www.openssl.org/). This product includes |
|
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cryptographic software written by Eric A. Young (eay@cryptsoft.com). This |
|
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product includes software written by Tim J. Hudson (tjh@cryptsoft.com). |
|
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|
|
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Independent JPEG Group (IJG) JPEG Library |
|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
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This software is based in part on the work of the Independent JPEG Group. |
|
||||||
|
|
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Reference in new issue