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326 lines
9.5 KiB
326 lines
9.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plPhysicalProps.h"
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#include "../plPhysical/plSimDefs.h"
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// For plBoundsType
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#include "../pnSceneObject/plSimulationInterface.h"
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#include "plMaxNode.h"
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#include "../MaxExport/plErrorMsg.h"
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/** These enums are used to indicate which parameters are ignorable and can
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be overridden.
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We can't use the "PhysFlags," below, for this, because those only cover boolean properties.
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*** We should use the same enum for both and just not worry that some of the enums aren't
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usable as "ignore" flags, -- the readability & simplification gain would be worth it. */
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enum CanIgnore
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{
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kMemberGroup = 0x1,
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kBounceGroup = 0x2,
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kReportGroup = 0x4,
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kMass = 0x8,
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kFriction = 0x10,
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kRestitution = 0x20,
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kBoundsType = 0x40,
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kProxyNode = 0x80,
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kPinned = 0x100,
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kAlignToOwner = 0x200,
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kCameraAvoid = 0x400,
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kPhysAnim = 0x800,
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kCanIgnoreLOSBlockCamera = 0x1000,
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kCanIgnoreLOSBlockUI = 0x2000,
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kCanIgnoreLOSUIItem = 0x4000,
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kCanIgnoreLOSBlockCustom = 0x8000,
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kCanIgnoreLOSShootable = 0x10000,
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kCanIgnoreLOSAvatarWalkable = 0x20000,
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kCanIgnoreLOSSwimRegion = 0x40000,
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kAll = 0xffffffff
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};
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enum PhysFlags
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{
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kFlagPinned = 0x1,
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kFlagAlignToOwner = 0x2,
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kFlagCameraAvoid = 0x4,
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kFlagPhysAnim = 0x8,
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kFlagStartInactive = 0x10,
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kFlagNoSynchronize = 0x20,
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kFlagLOSBlockCamera = 0x40,
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kFlagLOSBlockUI = 0x80,
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kFlagLOSUIItem = 0x100,
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kFlagLOSBlockCustom = 0x200,
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kFlagLOSShootable = 0x400,
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kFlagLOSAvatarWalkable = 0x800,
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kFlagLOSSwimRegion = 0x1000,
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};
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plPhysicalProps::plPhysicalProps() :
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fUsed(false),
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fCanIgnore(kAll),
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fGroup(0),
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fReportGroup(0),
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fMass(0),
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fFriction(0),
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fRestitution(0),
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fBoundsType(plSimDefs::kHullBounds),
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fProxyNode(nil),
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fFlags(0),
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fSubworld(nil),
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fNoSynchronize(0),
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fStartInactive(0),
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fAvAnimPushable(0)
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{
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}
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bool plPhysicalProps::SetGroup(UInt32 group, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetParam(fGroup, group, kMemberGroup, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetReportGroup(UInt32 notifyGroup, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetParam(fReportGroup, notifyGroup, kReportGroup, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetMass(float mass, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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if(mass != 0.0f)
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{
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if (!GetPinned())
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node->SetMovable(true);
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node->SetForceLocal(true);
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}
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return ISetParam(fMass, mass, kMass, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetFriction(float friction, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetParam(fFriction, friction, kFriction, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetRestitution(float restitution, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetParam(fRestitution, restitution, kRestitution, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetBoundsType(int boundsType, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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hsAssert(boundsType >= 1 && boundsType < plSimDefs::kNumBounds, "Bad bounds type");
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return ISetParam(fBoundsType, boundsType, kBoundsType, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetProxyNode(plMaxNode *proxyNode, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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if( proxyNode )
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proxyNode->SetDrawable(false);
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return ISetParam(fProxyNode, proxyNode, kProxyNode, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::IGetFlagParam(int flagType)
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{
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return ((fFlags & flagType) != 0);
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}
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bool plPhysicalProps::ISetFlagParam(bool val, int flagType, int type, bool canIgnore, plMaxNode *node, plErrorMsg *errMsg)
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{
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bool ourVal = IGetFlagParam(flagType);
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if (ISetParam(ourVal, val, type, canIgnore, node, errMsg))
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{
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if (ourVal)
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fFlags |= flagType;
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else
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fFlags &= ~flagType;
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return true;
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}
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return false;
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}
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bool plPhysicalProps::SetPinned(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagPinned, kPinned, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetLOSBlockCamera(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSBlockCamera, kCanIgnoreLOSBlockCamera, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSBlockCamera()
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{
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return IGetFlagParam(kFlagLOSBlockCamera);
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}
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bool plPhysicalProps::SetLOSBlockUI(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSBlockUI, kCanIgnoreLOSBlockUI, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSBlockUI()
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{
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return IGetFlagParam(kFlagLOSBlockUI);
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}
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bool plPhysicalProps::SetLOSUIItem(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSUIItem, kCanIgnoreLOSUIItem, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSUIItem()
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{
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return IGetFlagParam(kFlagLOSUIItem);
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}
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bool plPhysicalProps::SetLOSBlockCustom(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSBlockCustom, kCanIgnoreLOSBlockCustom, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSBlockCustom()
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{
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return IGetFlagParam(kFlagLOSBlockCustom);
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}
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bool plPhysicalProps::SetCameraAvoidFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(allowLOS, kFlagCameraAvoid, kCameraAvoid, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetLOSShootable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSShootable, kCanIgnoreLOSShootable, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSShootable()
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{
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return IGetFlagParam(kFlagLOSShootable);
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}
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bool plPhysicalProps::SetLOSAvatarWalkable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSAvatarWalkable, kCanIgnoreLOSAvatarWalkable, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSAvatarWalkable()
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{
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return IGetFlagParam(kFlagLOSAvatarWalkable);
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}
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bool plPhysicalProps::SetLOSSwimRegion(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(status, kFlagLOSSwimRegion, kCanIgnoreLOSSwimRegion, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetLOSSwimRegion()
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{
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return IGetFlagParam(kFlagLOSSwimRegion);
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}
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//bool plPhysicalProps::SetUILOSFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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//{
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// return ISetFlagParam(allowLOS, kFlagUILOS, kUILOS, canIgnore, node, errMsg);
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//}
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bool plPhysicalProps::SetAlignToOwner(bool alignToOwner, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(alignToOwner, kFlagAlignToOwner, kAlignToOwner, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::SetSubworld(plMaxNode* subworld)
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{
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// Note that we do *not* set fUsed, because we don't (necessarily) want a physical for this node.
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// We just want to remember that it is a subworld.
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fSubworld = subworld;
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return true;
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}
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bool plPhysicalProps::SetPhysAnim(bool anim, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
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{
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return ISetFlagParam(anim, kFlagPhysAnim, kPhysAnim, canIgnore, node, errMsg);
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}
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bool plPhysicalProps::GetPinned()
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{
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return IGetFlagParam(kFlagPinned);
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}
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bool plPhysicalProps::GetCameraAvoid()
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{
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return IGetFlagParam(kFlagCameraAvoid);
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}
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bool plPhysicalProps::GetAlignToOwner()
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{
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return IGetFlagParam(kFlagAlignToOwner);
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}
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bool plPhysicalProps::GetPhysAnim()
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{
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return IGetFlagParam(kFlagPhysAnim);
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}
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void plPhysicalProps::SetCanIgnore(UInt32 type, bool canIgnore)
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{
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if (canIgnore)
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fCanIgnore |= type;
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else
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fCanIgnore &= ~type;
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}
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bool plPhysicalProps::CanIgnore(UInt32 type)
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{
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return ((fCanIgnore & type) != 0);
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}
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void plPhysicalProps::IDisplayErrorMsg(plMaxNode *node, plErrorMsg *errMsg)
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{
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if (!errMsg->IsBogus())
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{
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errMsg->Set(true,
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"Physics Conflict",
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"The node \"%s\" has a conflict in its physical settings.\nMake sure the physical components on it are compatible.",
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node->GetName()).Show();
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}
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}
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