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448 lines
11 KiB
448 lines
11 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "iMenuMan.h"
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#include "plMaxMenu.h"
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#include "plActionTableMgr.h"
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#include "resource.h"
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#include "plSaveSelected.h"
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#include "plComponentDlg.h"
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#include "plMaxCFGFile.h"
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#include "plResCollector.h"
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#include "plAgeDescInterface.h"
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#include "../MaxSceneViewer/SceneViewer.h"
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#include "plNodeLock.h"
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#include "plResetXform.h"
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#include "plTextureSearch.h"
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#include "../MaxExport/plExportDlg.h"
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// ************************* action table
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//
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// random id to identify an action table and context
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const ActionTableId kActionId = 0x54162b7c;
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enum
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{
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kActionSaveSel,
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kActionMerge,
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kActionComponent,
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kActionResCollect,
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kActionAgeDesc,
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kActionCompCopy,
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kActionSceneViewer,
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kActionLock,
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kActionUnlock,
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kActionTexSearch,
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kActionReset,
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kActionSelectNonRenderables,
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kActionExport,
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};
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static ActionDescription spActions[] =
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{
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{
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kActionSaveSel, // ActionId identifies action for callback execution (within table)
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IDS_ACT1_DESC, // Action description for display in ui customization
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IDS_ACT1_NAME, // Action name for display on menu
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IDS_ACT_CAT // Action category for ui customization
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},
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{
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kActionMerge,
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IDS_ACT2_DESC,
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IDS_ACT2_NAME,
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IDS_ACT_CAT
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},
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{
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kActionComponent,
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IDS_ACT3_NAME,
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IDS_ACT3_NAME,
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IDS_ACT_CAT
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},
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{
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kActionResCollect,
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IDS_ACT4_NAME,
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IDS_ACT4_NAME,
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IDS_ACT_CAT
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},
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{
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kActionAgeDesc,
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IDS_ACT5_NAME,
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IDS_ACT5_NAME,
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IDS_ACT_CAT
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},
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{
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kActionCompCopy,
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IDS_ACT6_NAME,
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IDS_ACT6_NAME,
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IDS_ACT_CAT
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},
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{
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kActionSceneViewer,
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IDS_ACT7_NAME,
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IDS_ACT7_NAME,
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IDS_ACT_CAT
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},
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{
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kActionLock,
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IDS_ACT8_DESC,
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IDS_ACT8_NAME,
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IDS_ACT_CAT
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},
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{
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kActionUnlock,
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IDS_ACT9_DESC,
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IDS_ACT9_NAME,
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IDS_ACT_CAT
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},
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{
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kActionTexSearch,
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IDS_ACT10_NAME,
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IDS_ACT10_NAME,
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IDS_ACT_CAT
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},
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{
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kActionReset,
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IDS_ACT11_DESC,
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IDS_ACT11_NAME,
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IDS_ACT_CAT
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},
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{
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kActionSelectNonRenderables,
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IDS_ACT12_DESC,
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IDS_ACT12_NAME,
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IDS_ACT_CAT
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},
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{
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kActionExport,
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IDS_PLASMA_EXPORT,
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IDS_PLASMA_EXPORT,
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IDS_ACT_CAT
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}
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};
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// callback for action exection
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bool DoAction(int id)
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{
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switch(id)
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{
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case kActionSaveSel:
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plSaveSelected();
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return true;
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case kActionMerge:
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plMerge();
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return true;
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case kActionComponent:
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plComponentDlg::Instance().Open();
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return true;
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case kActionResCollect:
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plResCollector::Collect();
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return true;
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case kActionAgeDesc:
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plAgeDescInterface::Instance().Open();
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return true;
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case kActionCompCopy:
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CopyComponents();
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return true;
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case kActionSceneViewer:
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SceneViewer::Instance().Show();
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return true;
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case kActionLock:
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plNodeLock().Lock();
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return true;
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case kActionUnlock:
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plNodeLock().Unlock();
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return true;
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case kActionTexSearch:
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plTextureSearch::Instance().Toggle();
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return true;
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case kActionReset:
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plResetXform().ResetSelected();
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return true;
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case kActionSelectNonRenderables:
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plSelectNonRenderables().SelectNonRenderables();
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return true;
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case kActionExport:
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plExportDlg::Instance().Show();
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return true;
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}
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return false;
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}
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static ActionTableInfo actionInfo(kActionId, "Plasma", spActions, sizeof(spActions) / sizeof(ActionDescription));
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// static or global declaration of action table manager
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plActionTableMgr theActionTableMgr(actionInfo, DoAction);
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//
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// ************************* end action table
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//////////////////////////////////////////////////////////////////////////////
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// Menu Creation Junk
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MenuContextId kMyMenuContextId=0xcff95f6c; //<random number>
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static char *kMenuName = "Plasma";
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static int kMenuVersion = 10; // Increment this number if you add an entry to the menu
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extern TCHAR *GetString(int id);
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void AddPlasmaExportMenu()
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{
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IMenuManager* pMenuMan = GetCOREInterface()->GetMenuManager();
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IMenu* fileMenu = pMenuMan->FindMenu("&File");
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int i;
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bool plasmaExportFound = false;
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// Make sure our action isn't already in the menu
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TSTR ourName = GetString(IDS_PLASMA_EXPORT);
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for (i = 0; i < fileMenu->NumItems(); i++)
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{
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IMenuItem* fileMenuItem = fileMenu->GetItem(i);
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const TSTR& title = fileMenuItem->GetTitle();
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if (title == ourName)
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plasmaExportFound = true;
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// KLUDGE - MaxAss didn't define the file submenu with an accelerator.
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// This fixes it.
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if (title == "MAX File Operations")
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{
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fileMenuItem->SetUseCustomTitle(true);
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bool custom = fileMenuItem->GetUseCustomTitle();
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fileMenuItem->SetTitle("MAX File Opera&tions");
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pMenuMan->UpdateMenuBar();
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}
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}
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if (!plasmaExportFound)
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{
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// Menu item isn't there, add it
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for (i = 0; i < fileMenu->NumItems(); i++)
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{
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IMenuItem* fileMenuItem = fileMenu->GetItem(i);
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const TSTR& title = fileMenuItem->GetTitle();
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// We want to add it after the "Export Selected" menu item
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if (title == "Export Selected...")
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{
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ActionTable* pActionTable = GetCOREInterface()->GetActionManager()->FindTable(kActionId);
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if (!pActionTable)
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{
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hsAssert(0, "Action table not found");
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return;
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}
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IMenuItem* menuItem = GetIMenuItem();
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menuItem->SetActionItem(pActionTable->GetAction(kActionExport));
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fileMenu->AddItem(menuItem, i+1);
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pMenuMan->UpdateMenuBar();
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return;
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}
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}
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}
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}
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void plCreateMenu()
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{
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AddPlasmaExportMenu();
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IMenuManager* pMenuMan = GetCOREInterface()->GetMenuManager();
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bool newlyRegistered = pMenuMan->RegisterMenuBarContext(kMyMenuContextId, kMenuName);
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// Is the Max menu version the most recent?
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bool wrongVersion = GetPrivateProfileInt("Menu", "Version", 0, plMaxConfig::GetPluginIni()) < kMenuVersion;
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if (wrongVersion)
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{
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// Delete the old version of the menu
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IMenu *oldMenu = pMenuMan->FindMenu(kMenuName);
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if (oldMenu)
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pMenuMan->UnRegisterMenu(oldMenu);
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// Update the menu version
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char buf[30];
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WritePrivateProfileString("Menu", "Version", itoa(kMenuVersion, buf, 10), plMaxConfig::GetPluginIni());
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}
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if (wrongVersion || newlyRegistered)
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{
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IMenu *pMainMenu = pMenuMan->GetMainMenuBar();
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if (!pMainMenu)
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{
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hsAssert(0, "Main menu not found");
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return;
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}
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// Get our action table
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ActionTable* pActionTable = GetCOREInterface()->GetActionManager()->FindTable(kActionId);
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if (!pActionTable)
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{
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hsAssert(0, "Action table not found");
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return;
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}
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// Create the Plasma menu
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IMenu* pPlasmaMenu = GetIMenu();
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pPlasmaMenu->SetTitle(kMenuName);
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// Register the new menu with the system
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pMenuMan->RegisterMenu(pPlasmaMenu, 0);
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/////////////////////////////////////////////////
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// Add the menu items
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//
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// Add the save selected action to the menu
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IMenuItem* pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionSaveSel));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the merge action to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionMerge));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the component copy action to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionCompCopy));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add a separator
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pMenuItem = GetIMenuItem();
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pMenuItem->ActAsSeparator();
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the component manager to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionComponent));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the resource collector to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionResCollect));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the texture search to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionTexSearch));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the age description to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionAgeDesc));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add a separator
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pMenuItem = GetIMenuItem();
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pMenuItem->ActAsSeparator();
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the SceneViewer to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionSceneViewer));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add a separator
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pMenuItem = GetIMenuItem();
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pMenuItem->ActAsSeparator();
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the Lock Selected to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionLock));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the Unlock Selected to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionUnlock));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the Reset Selected to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionReset));
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pPlasmaMenu->AddItem(pMenuItem);
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// Add the SelectNonRenderables to the menu
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pMenuItem = GetIMenuItem();
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pMenuItem->SetActionItem(pActionTable->GetAction(kActionSelectNonRenderables));
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pPlasmaMenu->AddItem(pMenuItem);
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// Create a new menu item to hold the sub-menu
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IMenuItem* pSubMenuItem1 = GetIMenuItem(); //menu in menu bar...
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pSubMenuItem1->SetSubMenu(pPlasmaMenu);
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pMainMenu->AddItem(pSubMenuItem1);
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pMenuMan->UpdateMenuBar();
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// Save the dang menu, in case Max crashes
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const char *uiDir = GetCOREInterface()->GetDir(APP_UI_DIR);
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char path[MAX_PATH];
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sprintf(path, "%s\\%s", uiDir, "MaxMenus.mnu");
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pMenuMan->SaveMenuFile(path);
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}
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}
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// End Menu Creation Junk
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//////////////////////////////////////////////////////////////////////////////
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