You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
2.9 KiB
100 lines
2.9 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
|
||
|
#include "hsTypes.h"
|
||
|
#include "plMorphArray.h"
|
||
|
|
||
|
plMorphArray::plMorphArray()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
plMorphArray::~plMorphArray()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
// MorphArray - Apply
|
||
|
void plMorphArray::Apply(hsTArray<plAccessSpan>& dst, hsTArray<hsScalar>* weights /* = nil */) const
|
||
|
{
|
||
|
// Have our choice of cache thrashing here
|
||
|
// We can for each delta/for each vert
|
||
|
// or for each vert/for each delta
|
||
|
// I'll go for the former, though I can't say why at the moment.
|
||
|
// A nice thing about the outer loop being for each delta is
|
||
|
// that a delta with a weight of zero can just bag it with one if.
|
||
|
//
|
||
|
// For each delta
|
||
|
int i;
|
||
|
for( i = 0; i < fDeltas.GetCount(); i++ )
|
||
|
{
|
||
|
// delta->Apply
|
||
|
fDeltas[i].Apply(dst, (weights ? weights->Get(i) : -1.f));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void plMorphArray::Read(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
int n = s->ReadSwap32();
|
||
|
fDeltas.SetCount(n);
|
||
|
int i;
|
||
|
for( i = 0; i < n; i++ )
|
||
|
fDeltas[i].Read(s, mgr);
|
||
|
}
|
||
|
|
||
|
void plMorphArray::Write(hsStream* s, hsResMgr* mgr)
|
||
|
{
|
||
|
s->WriteSwap32(fDeltas.GetCount());
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < fDeltas.GetCount(); i++ )
|
||
|
fDeltas[i].Write(s, mgr);
|
||
|
}
|
||
|
|
||
|
void plMorphArray::Reset()
|
||
|
{
|
||
|
fDeltas.Reset();
|
||
|
}
|
||
|
|
||
|
void plMorphArray::AddDelta(const plMorphDelta& delta)
|
||
|
{
|
||
|
fDeltas.Append(delta);
|
||
14 years ago
|
}
|