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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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namespace Ngl { namespace Game {
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/*****************************************************************************
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*
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* Private
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*
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***/
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struct CliGmConn : hsRefCnt {
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LINK(CliGmConn) link;
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CCritSect critsect;
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AsyncSocket sock;
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AsyncCancelId cancelId;
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NetCli * cli;
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plNetAddress addr;
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unsigned seq;
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bool abandoned;
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// ping
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AsyncTimer * pingTimer;
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unsigned pingSendTimeMs;
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unsigned lastHeardTimeMs;
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CliGmConn ();
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~CliGmConn ();
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// ping
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void AutoPing ();
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void StopAutoPing ();
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void TimerPing ();
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void Send (const uintptr_t fields[], unsigned count);
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};
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//============================================================================
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// JoinAgeRequestTrans
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//============================================================================
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struct JoinAgeRequestTrans : NetGameTrans {
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FNetCliGameJoinAgeRequestCallback m_callback;
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void * m_param;
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// sent
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unsigned m_ageMcpId;
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plUUID m_accountUuid;
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unsigned m_playerInt;
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JoinAgeRequestTrans (
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unsigned ageMcpId,
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const plUUID& accountUuid,
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unsigned playerInt,
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FNetCliGameJoinAgeRequestCallback callback,
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void * param
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);
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bool Send ();
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void Post ();
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bool Recv (
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const uint8_t msg[],
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unsigned bytes
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);
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};
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//============================================================================
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// RcvdPropagatedBufferTrans
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//============================================================================
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struct RcvdPropagatedBufferTrans : NetNotifyTrans {
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unsigned bufferType;
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unsigned bufferBytes;
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uint8_t * bufferData;
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RcvdPropagatedBufferTrans () : NetNotifyTrans(kGmRcvdPropagatedBufferTrans) {}
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~RcvdPropagatedBufferTrans ();
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void Post ();
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};
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//============================================================================
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// RcvdGameMgrMsgTrans
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//============================================================================
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struct RcvdGameMgrMsgTrans : NetNotifyTrans {
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unsigned bufferBytes;
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uint8_t * bufferData;
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RcvdGameMgrMsgTrans () : NetNotifyTrans(kGmRcvdGameMgrMsgTrans) {}
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~RcvdGameMgrMsgTrans ();
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void Post ();
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};
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/*****************************************************************************
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*
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* Private data
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*
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***/
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enum {
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kPerfConnCount,
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kPingDisabled,
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kNumPerf
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};
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static bool s_running;
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static CCritSect s_critsect;
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static LISTDECL(CliGmConn, link) s_conns;
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static CliGmConn * s_active;
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static FNetCliGameRecvBufferHandler s_bufHandler;
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static FNetCliGameRecvGameMgrMsgHandler s_gameMgrMsgHandler;
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static std::atomic<long> s_perf[kNumPerf];
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/*****************************************************************************
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*
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* Internal functions
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*
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***/
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//===========================================================================
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static unsigned GetNonZeroTimeMs () {
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if (unsigned ms = hsTimer::GetMilliSeconds<uint32_t>())
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return ms;
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return 1;
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}
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//============================================================================
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static CliGmConn * GetConnIncRef_CS (const char tag[]) {
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if (CliGmConn * conn = s_active)
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if (conn->cli) {
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conn->Ref(tag);
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return conn;
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}
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return nil;
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}
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//============================================================================
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static CliGmConn * GetConnIncRef (const char tag[]) {
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CliGmConn * conn;
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s_critsect.Enter();
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{
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conn = GetConnIncRef_CS(tag);
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}
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s_critsect.Leave();
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return conn;
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}
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//============================================================================
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static void UnlinkAndAbandonConn_CS (CliGmConn * conn) {
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s_conns.Unlink(conn);
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conn->abandoned = true;
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if (conn->cancelId) {
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AsyncSocketConnectCancel(nil, conn->cancelId);
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conn->cancelId = 0;
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}
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else if (conn->sock) {
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AsyncSocketDisconnect(conn->sock, true);
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}
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else {
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conn->UnRef("Lifetime");
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}
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}
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//============================================================================
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static bool ConnEncrypt (ENetError error, void * param) {
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CliGmConn * conn = (CliGmConn *) param;
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if (!s_perf[kPingDisabled])
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conn->AutoPing();
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if (IS_NET_SUCCESS(error)) {
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s_critsect.Enter();
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{
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std::swap(s_active, conn);
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}
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s_critsect.Leave();
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}
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return IS_NET_SUCCESS(error);
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}
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//============================================================================
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static void NotifyConnSocketConnect (CliGmConn * conn) {
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conn->TransferRef("Connecting", "Connected");
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conn->cli = NetCliConnectAccept(
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conn->sock,
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kNetProtocolCli2Game,
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true,
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ConnEncrypt,
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0,
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nil,
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conn
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);
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}
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//============================================================================
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static void NotifyConnSocketConnectFailed (CliGmConn * conn) {
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bool notify;
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s_critsect.Enter();
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{
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conn->cancelId = 0;
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s_conns.Unlink(conn);
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notify
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= s_running
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&& !conn->abandoned
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&& (!s_active || conn == s_active);
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if (conn == s_active)
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s_active = nil;
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}
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s_critsect.Leave();
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NetTransCancelByConnId(conn->seq, kNetErrTimeout);
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conn->UnRef("Connecting");
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conn->UnRef("Lifetime");
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if (notify)
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ReportNetError(kNetProtocolCli2Game, kNetErrConnectFailed);
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}
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//============================================================================
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static void NotifyConnSocketDisconnect (CliGmConn * conn) {
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conn->StopAutoPing();
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bool notify;
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s_critsect.Enter();
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{
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s_conns.Unlink(conn);
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notify
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= s_running
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&& !conn->abandoned
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&& (!s_active || conn == s_active);
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if (conn == s_active)
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s_active = nil;
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}
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s_critsect.Leave();
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// Cancel all transactions in process on this connection.
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NetTransCancelByConnId(conn->seq, kNetErrTimeout);
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conn->UnRef("Connected");
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conn->UnRef("Lifetime");
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if (notify)
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ReportNetError(kNetProtocolCli2Game, kNetErrDisconnected);
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}
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//============================================================================
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static bool NotifyConnSocketRead (CliGmConn * conn, AsyncNotifySocketRead * read) {
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// TODO: Only dispatch messages from the active game server
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conn->lastHeardTimeMs = GetNonZeroTimeMs();
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bool result = NetCliDispatch(conn->cli, read->buffer, read->bytes, nil);
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read->bytesProcessed += read->bytes;
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return result;
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}
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//============================================================================
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static bool SocketNotifyCallback (
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AsyncSocket sock,
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EAsyncNotifySocket code,
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AsyncNotifySocket * notify,
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void ** userState
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) {
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bool result = true;
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CliGmConn * conn;
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switch (code) {
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case kNotifySocketConnectSuccess:
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conn = (CliGmConn *) notify->param;
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*userState = conn;
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conn->TransferRef("Connecting", "Connected");
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bool abandoned;
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s_critsect.Enter();
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{
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conn->sock = sock;
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conn->cancelId = 0;
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abandoned = conn->abandoned;
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}
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s_critsect.Leave();
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if (abandoned)
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AsyncSocketDisconnect(sock, true);
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else
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NotifyConnSocketConnect(conn);
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break;
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case kNotifySocketConnectFailed:
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conn = (CliGmConn *) notify->param;
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NotifyConnSocketConnectFailed(conn);
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break;
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case kNotifySocketDisconnect:
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conn = (CliGmConn *) *userState;
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NotifyConnSocketDisconnect(conn);
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break;
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case kNotifySocketRead:
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conn = (CliGmConn *) *userState;
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result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
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break;
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}
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return result;
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}
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//============================================================================
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static void Connect (
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const plNetAddress& addr
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) {
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CliGmConn * conn = new CliGmConn;
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conn->addr = addr;
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conn->seq = ConnNextSequence();
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conn->lastHeardTimeMs = GetNonZeroTimeMs();
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conn->Ref("Lifetime");
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conn->Ref("Connecting");
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s_critsect.Enter();
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{
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while (CliGmConn * conn = s_conns.Head())
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UnlinkAndAbandonConn_CS(conn);
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s_conns.Link(conn);
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}
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|
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s_critsect.Leave();
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|
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Cli2Game_Connect connect;
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connect.hdr.connType = kConnTypeCliToGame;
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connect.hdr.hdrBytes = sizeof(connect.hdr);
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connect.hdr.buildId = plProduct::BuildId();
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connect.hdr.buildType = plProduct::BuildType();
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connect.hdr.branchId = plProduct::BranchId();
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connect.hdr.productId = plProduct::UUID();
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connect.data.dataBytes = sizeof(connect.data);
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AsyncSocketConnect(
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|
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&conn->cancelId,
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addr,
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|
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SocketNotifyCallback,
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|
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conn,
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|
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&connect,
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sizeof(connect),
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0,
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|
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0
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);
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|
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}
|
|
|
|
|
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|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* CliGmConn
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
static unsigned CliGmConnTimerDestroyed (void * param) {
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|
|
CliGmConn * conn = (CliGmConn *) param;
|
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|
|
conn->UnRef("TimerDestroyed");
|
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|
|
return kAsyncTimeInfinite;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
static unsigned CliGmConnPingTimerProc (void * param) {
|
|
|
|
((CliGmConn *) param)->TimerPing();
|
|
|
|
return kPingIntervalMs;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
CliGmConn::CliGmConn ()
|
|
|
|
: hsRefCnt(0), sock(nil), cancelId(nil), cli(nil)
|
|
|
|
, seq(0), abandoned(false)
|
|
|
|
, pingTimer(nil), pingSendTimeMs(0), lastHeardTimeMs(0)
|
|
|
|
{
|
|
|
|
++s_perf[kPerfConnCount];
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
CliGmConn::~CliGmConn () {
|
|
|
|
if (cli)
|
|
|
|
NetCliDelete(cli, true);
|
|
|
|
--s_perf[kPerfConnCount];
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CliGmConn::AutoPing () {
|
|
|
|
ASSERT(!pingTimer);
|
|
|
|
Ref("PingTimer");
|
|
|
|
critsect.Enter();
|
|
|
|
{
|
|
|
|
AsyncTimerCreate(
|
|
|
|
&pingTimer,
|
|
|
|
CliGmConnPingTimerProc,
|
|
|
|
sock ? 0 : kAsyncTimeInfinite,
|
|
|
|
this
|
|
|
|
);
|
|
|
|
}
|
|
|
|
critsect.Leave();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CliGmConn::StopAutoPing () {
|
|
|
|
critsect.Enter();
|
|
|
|
{
|
|
|
|
if (pingTimer) {
|
|
|
|
AsyncTimerDeleteCallback(pingTimer, CliGmConnTimerDestroyed);
|
|
|
|
pingTimer = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
critsect.Leave();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CliGmConn::TimerPing () {
|
|
|
|
// Send a ping request
|
|
|
|
pingSendTimeMs = GetNonZeroTimeMs();
|
|
|
|
|
|
|
|
const uintptr_t msg[] = {
|
|
|
|
kCli2Game_PingRequest,
|
|
|
|
pingSendTimeMs
|
|
|
|
};
|
|
|
|
|
|
|
|
Send(msg, arrsize(msg));
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void CliGmConn::Send (const uintptr_t fields[], unsigned count) {
|
|
|
|
critsect.Enter();
|
|
|
|
{
|
|
|
|
NetCliSend(cli, fields, count);
|
|
|
|
NetCliFlush(cli);
|
|
|
|
}
|
|
|
|
critsect.Leave();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Cli2Game protocol
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static bool Recv_PingReply (
|
|
|
|
const uint8_t msg[],
|
|
|
|
unsigned bytes,
|
|
|
|
void * param
|
|
|
|
) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static bool Recv_JoinAgeReply (
|
|
|
|
const uint8_t msg[],
|
|
|
|
unsigned bytes,
|
|
|
|
void * param
|
|
|
|
) {
|
|
|
|
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *)msg;
|
|
|
|
if (sizeof(reply) != bytes)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
NetTransRecv(reply.transId, msg, bytes);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static bool Recv_PropagateBuffer (
|
|
|
|
const uint8_t msg[],
|
|
|
|
unsigned bytes,
|
|
|
|
void * param
|
|
|
|
) {
|
|
|
|
const Game2Cli_PropagateBuffer & reply = *(const Game2Cli_PropagateBuffer *)msg;
|
|
|
|
|
|
|
|
RcvdPropagatedBufferTrans * trans = new RcvdPropagatedBufferTrans;
|
|
|
|
trans->bufferType = reply.type;
|
|
|
|
trans->bufferBytes = reply.bytes;
|
|
|
|
trans->bufferData = (uint8_t *)malloc(reply.bytes);
|
|
|
|
memcpy(trans->bufferData, reply.buffer, reply.bytes);
|
|
|
|
NetTransSend(trans);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
static bool Recv_GameMgrMsg (
|
|
|
|
const uint8_t msg[],
|
|
|
|
unsigned bytes,
|
|
|
|
void * param
|
|
|
|
) {
|
|
|
|
const Game2Cli_GameMgrMsg & reply = *(const Game2Cli_GameMgrMsg *)msg;
|
|
|
|
|
|
|
|
RcvdGameMgrMsgTrans * trans = new RcvdGameMgrMsgTrans;
|
|
|
|
trans->bufferBytes = reply.bytes;
|
|
|
|
trans->bufferData = (uint8_t *)malloc(reply.bytes);
|
|
|
|
memcpy(trans->bufferData, reply.buffer, reply.bytes);
|
|
|
|
NetTransSend(trans);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
// Send/Recv protocol handler init
|
|
|
|
//============================================================================
|
|
|
|
#define MSG(s) &kNetMsg_Cli2Game_##s
|
|
|
|
static NetMsgInitSend s_send[] = {
|
|
|
|
{ MSG(PingRequest), },
|
|
|
|
{ MSG(JoinAgeRequest), },
|
|
|
|
{ MSG(PropagateBuffer), },
|
|
|
|
{ MSG(GameMgrMsg), },
|
|
|
|
};
|
|
|
|
#undef MSG
|
|
|
|
|
|
|
|
#define MSG(s) &kNetMsg_Game2Cli_##s, Recv_##s
|
|
|
|
static NetMsgInitRecv s_recv[] = {
|
|
|
|
{ MSG(PingReply) },
|
|
|
|
{ MSG(JoinAgeReply), },
|
|
|
|
{ MSG(PropagateBuffer), },
|
|
|
|
{ MSG(GameMgrMsg), },
|
|
|
|
};
|
|
|
|
#undef MSG
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* JoinAgeRequestTrans
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
JoinAgeRequestTrans::JoinAgeRequestTrans (
|
|
|
|
unsigned ageMcpId,
|
|
|
|
const plUUID& accountUuid,
|
|
|
|
unsigned playerInt,
|
|
|
|
FNetCliGameJoinAgeRequestCallback callback,
|
|
|
|
void * param
|
|
|
|
) : NetGameTrans(kJoinAgeRequestTrans)
|
|
|
|
, m_callback(callback)
|
|
|
|
, m_param(param)
|
|
|
|
, m_ageMcpId(ageMcpId)
|
|
|
|
, m_accountUuid(accountUuid)
|
|
|
|
, m_playerInt(playerInt)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
bool JoinAgeRequestTrans::Send () {
|
|
|
|
if (!AcquireConn())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const uintptr_t msg[] = {
|
|
|
|
kCli2Game_JoinAgeRequest,
|
|
|
|
m_transId,
|
|
|
|
m_ageMcpId,
|
|
|
|
(uintptr_t) &m_accountUuid,
|
|
|
|
m_playerInt,
|
|
|
|
};
|
|
|
|
|
|
|
|
m_conn->Send(msg, arrsize(msg));
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void JoinAgeRequestTrans::Post () {
|
|
|
|
m_callback(
|
|
|
|
m_result,
|
|
|
|
m_param
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
bool JoinAgeRequestTrans::Recv (
|
|
|
|
const uint8_t msg[],
|
|
|
|
unsigned bytes
|
|
|
|
) {
|
|
|
|
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *) msg;
|
|
|
|
m_result = reply.result;
|
|
|
|
m_state = kTransStateComplete;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* RcvdPropagatedBufferTrans
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
RcvdPropagatedBufferTrans::~RcvdPropagatedBufferTrans () {
|
|
|
|
free(bufferData);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void RcvdPropagatedBufferTrans::Post () {
|
|
|
|
if (s_bufHandler)
|
|
|
|
s_bufHandler(bufferType, bufferBytes, bufferData);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* RcvdGameMgrMsgTrans
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
RcvdGameMgrMsgTrans::~RcvdGameMgrMsgTrans () {
|
|
|
|
free(bufferData);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void RcvdGameMgrMsgTrans::Post () {
|
|
|
|
if (s_gameMgrMsgHandler)
|
|
|
|
s_gameMgrMsgHandler((GameMsgHeader *)bufferData);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} using namespace Game;
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* NetGameTrans
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
NetGameTrans::NetGameTrans (ETransType transType)
|
|
|
|
: NetTrans(kNetProtocolCli2Game, transType)
|
|
|
|
, m_conn(nil)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
NetGameTrans::~NetGameTrans () {
|
|
|
|
ReleaseConn();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
bool NetGameTrans::AcquireConn () {
|
|
|
|
if (!m_conn)
|
|
|
|
m_conn = GetConnIncRef("AcquireConn");
|
|
|
|
return m_conn != nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetGameTrans::ReleaseConn () {
|
|
|
|
if (m_conn) {
|
|
|
|
m_conn->UnRef("AcquireConn");
|
|
|
|
m_conn = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Protected functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void GameInitialize () {
|
|
|
|
s_running = true;
|
|
|
|
NetMsgProtocolRegister(
|
|
|
|
kNetProtocolCli2Game,
|
|
|
|
false,
|
|
|
|
s_send, arrsize(s_send),
|
|
|
|
s_recv, arrsize(s_recv),
|
|
|
|
kGameDhGValue,
|
|
|
|
plBigNum(sizeof(kGameDhXData), kGameDhXData),
|
|
|
|
plBigNum(sizeof(kGameDhNData), kGameDhNData)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void GameDestroy (bool wait) {
|
|
|
|
s_running = false;
|
|
|
|
s_bufHandler = nil;
|
|
|
|
s_gameMgrMsgHandler = nil;
|
|
|
|
|
|
|
|
NetTransCancelByProtocol(
|
|
|
|
kNetProtocolCli2Game,
|
|
|
|
kNetErrRemoteShutdown
|
|
|
|
);
|
|
|
|
NetMsgProtocolDestroy(
|
|
|
|
kNetProtocolCli2Game,
|
|
|
|
false
|
|
|
|
);
|
|
|
|
|
|
|
|
s_critsect.Enter();
|
|
|
|
{
|
|
|
|
while (CliGmConn * conn = s_conns.Head())
|
|
|
|
UnlinkAndAbandonConn_CS(conn);
|
|
|
|
s_active = nil;
|
|
|
|
}
|
|
|
|
s_critsect.Leave();
|
|
|
|
|
|
|
|
if (!wait)
|
|
|
|
return;
|
|
|
|
|
|
|
|
while (s_perf[kPerfConnCount]) {
|
|
|
|
NetTransUpdate();
|
|
|
|
AsyncSleep(10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
bool GameQueryConnected () {
|
|
|
|
bool result;
|
|
|
|
s_critsect.Enter();
|
|
|
|
{
|
|
|
|
result = (s_active && s_active->cli);
|
|
|
|
}
|
|
|
|
s_critsect.Leave();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
unsigned GameGetConnId () {
|
|
|
|
unsigned connId;
|
|
|
|
s_critsect.Enter();
|
|
|
|
connId = (s_active) ? s_active->seq : 0;
|
|
|
|
s_critsect.Leave();
|
|
|
|
return connId;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void GamePingEnable (bool enable) {
|
|
|
|
s_perf[kPingDisabled] = !enable;
|
|
|
|
s_critsect.Enter();
|
|
|
|
for (;;) {
|
|
|
|
if (!s_active)
|
|
|
|
break;
|
|
|
|
if (enable)
|
|
|
|
s_active->AutoPing();
|
|
|
|
else
|
|
|
|
s_active->StopAutoPing();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
s_critsect.Leave();
|
|
|
|
}
|
|
|
|
|
|
|
|
} using namespace Ngl;
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* Exported functions
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameStartConnect (
|
|
|
|
const uint32_t node
|
|
|
|
) {
|
|
|
|
plNetAddress addr(node, GetClientPort());
|
|
|
|
Connect(addr);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameDisconnect () {
|
|
|
|
|
|
|
|
s_critsect.Enter();
|
|
|
|
{
|
|
|
|
while (CliGmConn * conn = s_conns.Head())
|
|
|
|
UnlinkAndAbandonConn_CS(conn);
|
|
|
|
s_active = nil;
|
|
|
|
}
|
|
|
|
s_critsect.Leave();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameJoinAgeRequest (
|
|
|
|
unsigned ageMcpId,
|
|
|
|
const plUUID& accountUuid,
|
|
|
|
unsigned playerInt,
|
|
|
|
FNetCliGameJoinAgeRequestCallback callback,
|
|
|
|
void * param
|
|
|
|
) {
|
|
|
|
JoinAgeRequestTrans * trans = new JoinAgeRequestTrans(
|
|
|
|
ageMcpId,
|
|
|
|
accountUuid,
|
|
|
|
playerInt,
|
|
|
|
callback,
|
|
|
|
param
|
|
|
|
);
|
|
|
|
NetTransSend(trans);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameSetRecvBufferHandler (
|
|
|
|
FNetCliGameRecvBufferHandler handler
|
|
|
|
) {
|
|
|
|
s_bufHandler = handler;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGamePropagateBuffer (
|
|
|
|
unsigned type,
|
|
|
|
unsigned bytes,
|
|
|
|
const uint8_t buffer[]
|
|
|
|
) {
|
|
|
|
CliGmConn * conn = GetConnIncRef("PropBuffer");
|
|
|
|
if (!conn)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const uintptr_t msg[] = {
|
|
|
|
kCli2Game_PropagateBuffer,
|
|
|
|
type,
|
|
|
|
bytes,
|
|
|
|
(uintptr_t) buffer,
|
|
|
|
};
|
|
|
|
|
|
|
|
conn->Send(msg, arrsize(msg));
|
|
|
|
|
|
|
|
conn->UnRef("PropBuffer");
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler) {
|
|
|
|
s_gameMgrMsgHandler = handler;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
void NetCliGameSendGameMgrMsg (GameMsgHeader * msgHdr) {
|
|
|
|
CliGmConn * conn = GetConnIncRef("GameMgrMsg");
|
|
|
|
if (!conn)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const uintptr_t msg[] = {
|
|
|
|
kCli2Game_GameMgrMsg,
|
|
|
|
msgHdr->messageBytes,
|
|
|
|
(uintptr_t) msgHdr,
|
|
|
|
};
|
|
|
|
|
|
|
|
conn->Send(msg, arrsize(msg));
|
|
|
|
|
|
|
|
conn->UnRef("GameMgrMsg");
|
|
|
|
}
|