|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
// BIPEDKILLER
|
|
|
|
|
|
|
|
///////////
|
|
|
|
//
|
|
|
|
// INCLUDES
|
|
|
|
//
|
|
|
|
///////////
|
|
|
|
|
|
|
|
// theirs
|
|
|
|
#include <windowsx.h>
|
|
|
|
|
|
|
|
#include "max.h"
|
|
|
|
#include "resource.h"
|
|
|
|
#include "CS/bipexp.h"
|
|
|
|
#include "decomp.h"
|
|
|
|
|
|
|
|
#pragma warning(disable: 4786) // disable warnings about excessive STL symbol name length
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
#include <vector>
|
|
|
|
#include "hsStlSortUtils.h"
|
|
|
|
|
|
|
|
// ours
|
|
|
|
#include "plComponent.h"
|
|
|
|
#include "plComponentReg.h"
|
|
|
|
#include "plMiscComponents.h"
|
|
|
|
#include "../MaxMain/plMaxNodeBase.h"
|
|
|
|
|
|
|
|
#include "../plTransform/hsAffineParts.h"
|
|
|
|
#include "hsMatrix44.h"
|
|
|
|
|
|
|
|
//////////////
|
|
|
|
//
|
|
|
|
// LOCAL TYPES
|
|
|
|
//
|
|
|
|
//////////////
|
|
|
|
|
|
|
|
// NODETMINFO
|
|
|
|
// A local handy thing to remember a matrix and the time we sampled it
|
|
|
|
struct nodeTMInfo
|
|
|
|
{
|
|
|
|
TimeValue fTime;
|
|
|
|
Matrix3 fMat3;
|
|
|
|
};
|
|
|
|
|
|
|
|
// PLSAMPLEVEC
|
|
|
|
// A vector of matrix samples
|
|
|
|
typedef std::vector<nodeTMInfo *> plSampleVec;
|
|
|
|
|
|
|
|
// PLSAMPLEVECMAP
|
|
|
|
// A map relating bone names to plSampleVecs
|
|
|
|
typedef std::map<char *, plSampleVec *, stringSorter> plSampleVecMap;
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
//
|
|
|
|
// PROTOTYPES
|
|
|
|
//
|
|
|
|
/////////////
|
|
|
|
|
|
|
|
void ProcessNodeRecurse(INode *node, INode *parent, Interface *theInterface);
|
|
|
|
void ProcessBipedNodeRecurse(INode *bipNode, INode *newParent, Interface *theInterface);
|
|
|
|
void ProcessNonBipedNodeRecurse(INode *node, INode *parent, Interface *theInterface);
|
|
|
|
|
|
|
|
int LimitTransform(INode* node, Matrix3* nodeTM);
|
|
|
|
void GetParts(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts);
|
|
|
|
|
|
|
|
Quat GetRotKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts);
|
|
|
|
Point3 GetPosKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts);
|
|
|
|
ScaleValue GetScaleKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts);
|
|
|
|
|
|
|
|
Quat MakeRotKey(INode *node, INode *parent, TimeValue t);
|
|
|
|
Point3 MakePosKey(INode *node, INode *parent, TimeValue t);
|
|
|
|
ScaleValue MakeScaleKey(INode *node, INode *parent, TimeValue t);
|
|
|
|
|
|
|
|
AffineParts GetLocalNodeParts(INode *node, INode *parent, TimeValue t);
|
|
|
|
|
|
|
|
bool ExportableAnimationController(INode* node);
|
|
|
|
bool HasBipController(INode* node);
|
|
|
|
Quat GetRotKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array);
|
|
|
|
|
|
|
|
|
|
|
|
plSampleVec * SampleNodeMotion(INode* node, INode* parent, int sampleRate, Interface *theInterface);
|
|
|
|
plSampleVec * SampleNodeMotion(INode * node, INode* parent, int sampleRate, TimeValue start, TimeValue end);
|
|
|
|
void ReapplyAnimation(INode *node, plSampleVec *samples);
|
|
|
|
void FreeMotionSamples(plSampleVec *samples);
|
|
|
|
|
|
|
|
/////////////////
|
|
|
|
//
|
|
|
|
// IMPLEMENTATION
|
|
|
|
//
|
|
|
|
/////////////////
|
|
|
|
|
|
|
|
// REMOVEBIPED
|
|
|
|
void RemoveBiped(INode *bipRoot, Interface *theInterface)
|
|
|
|
{
|
|
|
|
SuspendAnimate();
|
|
|
|
AnimateOn();
|
|
|
|
|
|
|
|
// remember Max's default controllers (for the user)
|
|
|
|
ClassDesc* defaultRotCtrl=GetDefaultController(CTRL_ROTATION_CLASS_ID);
|
|
|
|
ClassDesc* defaultPosCtrl=GetDefaultController(CTRL_POSITION_CLASS_ID);
|
|
|
|
ClassDesc* defaultScaleCtrl=GetDefaultController(CTRL_SCALE_CLASS_ID);
|
|
|
|
|
|
|
|
// change default controllers to linear to create linear controllers
|
|
|
|
// since we have no tan info
|
|
|
|
DllDir* dllDir=&theInterface->GetDllDir();
|
|
|
|
ClassDirectory* classDir=&dllDir->ClassDir();
|
|
|
|
|
|
|
|
ClassDesc* rotCtrl = classDir->FindClass( SClass_ID(CTRL_ROTATION_CLASS_ID),
|
|
|
|
Class_ID(TCBINTERP_ROTATION_CLASS_ID,0)); // was Class_ID(LININTERP_ROTATION_CLASS_ID,0));
|
|
|
|
|
|
|
|
ClassDesc* posCtrl = classDir->FindClass( SClass_ID(CTRL_POSITION_CLASS_ID),
|
|
|
|
Class_ID(LININTERP_POSITION_CLASS_ID, 0));
|
|
|
|
|
|
|
|
ClassDesc* scaleCtrl = classDir->FindClass( SClass_ID(CTRL_SCALE_CLASS_ID),
|
|
|
|
Class_ID(LININTERP_SCALE_CLASS_ID, 0));
|
|
|
|
|
|
|
|
SetDefaultController(CTRL_ROTATION_CLASS_ID, rotCtrl);
|
|
|
|
SetDefaultController(CTRL_POSITION_CLASS_ID, posCtrl);
|
|
|
|
SetDefaultController(CTRL_SCALE_CLASS_ID, scaleCtrl);
|
|
|
|
|
|
|
|
ProcessNodeRecurse(bipRoot, nil, theInterface);
|
|
|
|
|
|
|
|
//deinit
|
|
|
|
ResumeAnimate();
|
|
|
|
|
|
|
|
// remember Max's default controllers (for the user)
|
|
|
|
SetDefaultController(CTRL_ROTATION_CLASS_ID, defaultRotCtrl);
|
|
|
|
SetDefaultController(CTRL_POSITION_CLASS_ID, defaultPosCtrl);
|
|
|
|
SetDefaultController(CTRL_SCALE_CLASS_ID, defaultScaleCtrl);
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESSNODERECURSE
|
|
|
|
void ProcessNodeRecurse(INode *node, INode *parent, Interface *theInterface)
|
|
|
|
{
|
|
|
|
if(HasBipController(node))
|
|
|
|
{
|
|
|
|
ProcessBipedNodeRecurse(node, parent, theInterface);
|
|
|
|
} else {
|
|
|
|
ProcessNonBipedNodeRecurse(node, parent, theInterface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESSBIPNODERECURSE
|
|
|
|
// When we find a Biped-controlled node in our hierarchy, we need to find one non-biped
|
|
|
|
// child and promote it to the place of the biped node in the hierarchy. The siblings
|
|
|
|
// of the promoted node will become its children, as will the original children from the
|
|
|
|
// biped node.
|
|
|
|
void ProcessBipedNodeRecurse(INode *bipNode, INode *parent, Interface *theInterface)
|
|
|
|
{
|
|
|
|
int numChildren = bipNode->NumberOfChildren();
|
|
|
|
char *bipName = bipNode ? bipNode->GetName() : nil;
|
|
|
|
INode *replacement = nil;
|
|
|
|
|
|
|
|
for (int i = 0; i < numChildren; i++)
|
|
|
|
{
|
|
|
|
INode *child = bipNode->GetChildNode(i);
|
|
|
|
char *childName = child ? child->GetName() : nil;
|
|
|
|
|
|
|
|
if( ! HasBipController(child) )
|
|
|
|
{
|
|
|
|
replacement = child; // this child is going to be our replacement for this bipnode
|
|
|
|
|
|
|
|
// sample the animation (into global space)
|
|
|
|
plSampleVec *samples = SampleNodeMotion(replacement, bipNode, 1, theInterface);
|
|
|
|
|
|
|
|
// detach from the parent (this blows away the animation)
|
|
|
|
replacement->Detach(0);
|
|
|
|
|
|
|
|
// attach the node to the biped's parent.
|
|
|
|
parent->AttachChild(replacement);
|
|
|
|
|
|
|
|
ReapplyAnimation(child, samples);
|
|
|
|
FreeMotionSamples(samples);
|
|
|
|
|
|
|
|
// we only need one replacement for the bip node
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(replacement)
|
|
|
|
{
|
|
|
|
// reparent the siblings to the newly promoted replacement node
|
|
|
|
numChildren = bipNode->NumberOfChildren();
|
|
|
|
for (i = 0; i < numChildren; i++)
|
|
|
|
{
|
|
|
|
INode *child = bipNode->GetChildNode(i);
|
|
|
|
|
|
|
|
if( HasBipController(child) )
|
|
|
|
{
|
|
|
|
ProcessBipedNodeRecurse(child, replacement, theInterface);
|
|
|
|
} else {
|
|
|
|
child->Detach(0); // remove the (non-bip) child from the bip node
|
|
|
|
replacement->AttachChild(child); // attach it to the non-bip parent
|
|
|
|
|
|
|
|
ProcessNonBipedNodeRecurse(child, replacement, theInterface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// this is an error condition: we've got a bip node that has no non-bip child for us to promote
|
|
|
|
char buf[256];
|
|
|
|
sprintf(buf, "Couldn't find non-bip node to transfer motion to for bip node %s\n", bipNode->GetName());
|
|
|
|
hsStatusMessage(buf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// PROCESSNONBIPEDNODERECURSE
|
|
|
|
// Sample motion for a hierarchy that does not have any Biped controllers in it.
|
|
|
|
void ProcessNonBipedNodeRecurse(INode *node, INode *parent, Interface *theInterface)
|
|
|
|
{
|
|
|
|
if( ! ExportableAnimationController(node) )
|
|
|
|
{
|
|
|
|
plSampleVec *samples = SampleNodeMotion(node, parent, 2, theInterface);
|
|
|
|
ReapplyAnimation(node, samples);
|
|
|
|
FreeMotionSamples(samples);
|
|
|
|
}
|
|
|
|
|
|
|
|
int numChildren = node->NumberOfChildren();
|
|
|
|
for (int i = 0; i < numChildren; i++)
|
|
|
|
{
|
|
|
|
INode *child = node->GetChildNode(i);
|
|
|
|
|
|
|
|
ProcessNodeRecurse(child, node, theInterface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ADJUSTROTKEYS
|
|
|
|
void AdjustRotKeys(INode *node)
|
|
|
|
{
|
|
|
|
Control *controller = node->GetTMController();
|
|
|
|
Control *rotControl = controller->GetRotationController();
|
|
|
|
IKeyControl *rotKeyCont = GetKeyControlInterface(rotControl);
|
|
|
|
int numKeys = rotKeyCont->GetNumKeys();
|
|
|
|
|
|
|
|
for(int i = 0; i < numKeys; i++)
|
|
|
|
{
|
|
|
|
ITCBKey key;
|
|
|
|
rotKeyCont->GetKey(i, &key);
|
|
|
|
|
|
|
|
key.cont = 0;
|
|
|
|
rotKeyCont->SetKey(i, &key);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#define boolTrue = (0 == 0);
|
|
|
|
#define boolFalse = (0 == 1);
|
|
|
|
|
|
|
|
// *** todo: generalize this for rotation keys as well.
|
|
|
|
int CompareKeys(ILinPoint3Key &a, ILinPoint3Key &b)
|
|
|
|
{
|
|
|
|
int result = a.val.Equals(b.val, .001);
|
|
|
|
#if 0
|
|
|
|
hsStatusMessageF("COMPAREKEYS(point): (%f %f %f) vs (%f, %f, %f) = %s\n", a.val.x, a.val.y, a.val.z, b.val.x, b.val.y, b.val.z, result ? "yes" : "no");
|
|
|
|
#endif
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<class T>
|
|
|
|
void ReduceKeys(INode *node, IKeyControl *keyCont)
|
|
|
|
{
|
|
|
|
|
|
|
|
keyCont->SortKeys(); // ensure the keys are sorted by time
|
|
|
|
|
|
|
|
int to; // the next key we're setting
|
|
|
|
int from; // the next key we're examining
|
|
|
|
int origNumKeys = keyCont->GetNumKeys();
|
|
|
|
int finalNumKeys = origNumKeys;
|
|
|
|
|
|
|
|
for (to = 1, from = 1; from < origNumKeys - 1; to++, from++)
|
|
|
|
{
|
|
|
|
T prevKey, curKey, nextKey;
|
|
|
|
|
|
|
|
keyCont->GetKey(from - 1, &prevKey);
|
|
|
|
keyCont->GetKey(from, &curKey);
|
|
|
|
keyCont->GetKey(from + 1, &nextKey);
|
|
|
|
|
|
|
|
if (CompareKeys(curKey, prevKey) && CompareKeys(curKey, nextKey))
|
|
|
|
finalNumKeys--; // skip it
|
|
|
|
else
|
|
|
|
keyCont->SetKey(to, &curKey); // copy current key
|
|
|
|
}
|
|
|
|
// copy the last one without peeking ahead
|
|
|
|
T lastKey;
|
|
|
|
keyCont->GetKey(from, &lastKey);
|
|
|
|
keyCont->SetKey(to, &lastKey);
|
|
|
|
|
|
|
|
keyCont->SetNumKeys(finalNumKeys);
|
|
|
|
keyCont->SortKeys();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EliminateScaleKeys(INode *node, IKeyControl *keyCont)
|
|
|
|
{
|
|
|
|
int numKeys = keyCont->GetNumKeys();
|
|
|
|
ILinScaleKey last;
|
|
|
|
keyCont->GetKey(numKeys - 1, &last);
|
|
|
|
keyCont->SetKey(1, &last); // move the last to the second
|
|
|
|
keyCont->SetNumKeys(2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// REAPPLYANIMATION
|
|
|
|
// Now that we've reparented a node within the hierarchy, re-apply all its animation.
|
|
|
|
void ReapplyAnimation(INode *node, plSampleVec *samples)
|
|
|
|
{
|
|
|
|
Control *controller = node->GetTMController();
|
|
|
|
|
|
|
|
Control *rotControl = NewDefaultRotationController(); // we set the default rotation controller type above in RemoveBiped()
|
|
|
|
Control *posControl = NewDefaultPositionController(); // '' ''
|
|
|
|
Control *scaleControl = NewDefaultScaleController(); // '' ''
|
|
|
|
|
|
|
|
controller->SetRotationController(rotControl);
|
|
|
|
controller->SetPositionController(posControl);
|
|
|
|
controller->SetScaleController(scaleControl);
|
|
|
|
|
|
|
|
for(int i = 0; i < samples->size(); i++)
|
|
|
|
{
|
|
|
|
nodeTMInfo *info = (*samples)[i];
|
|
|
|
Matrix3 m = info->fMat3;
|
|
|
|
TimeValue t = info->fTime;
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
node->SetNodeTM(t, m);
|
|
|
|
#else
|
|
|
|
AffineParts parts;
|
|
|
|
|
|
|
|
INode *parent = node->GetParentNode();
|
|
|
|
Matrix3 parentTM = parent->GetNodeTM(t);
|
|
|
|
Matrix3 invParentTM = Inverse(parentTM);
|
|
|
|
m *= invParentTM;
|
|
|
|
|
|
|
|
decomp_affine(m, &parts);
|
|
|
|
|
|
|
|
Quat q(parts.q.x, parts.q.y, parts.q.z, parts.q.w);
|
|
|
|
Point3 p(parts.t.x, parts.t.y, parts.t.z);
|
|
|
|
|
|
|
|
rotControl->SetValue(t, q);
|
|
|
|
posControl->SetValue(t, p);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
IKeyControl *posKeyCont = GetKeyControlInterface(posControl);
|
|
|
|
IKeyControl *scaleKeyCont = GetKeyControlInterface(scaleControl);
|
|
|
|
|
|
|
|
ReduceKeys<ILinPoint3Key>(node, posKeyCont);
|
|
|
|
EliminateScaleKeys(node, scaleKeyCont);
|
|
|
|
// grrrr ReduceKeys<ILinScaleKey>(node, scaleKeyCont);
|
|
|
|
}
|
|
|
|
|
|
|
|
// HASBIPCONTROLLER
|
|
|
|
bool HasBipController(INode* node)
|
|
|
|
{
|
|
|
|
if (!node)
|
|
|
|
return false;
|
|
|
|
Control* c = node->GetTMController();
|
|
|
|
if (c && ((c->ClassID()== BIPSLAVE_CONTROL_CLASS_ID) ||
|
|
|
|
(c->ClassID()== BIPBODY_CONTROL_CLASS_ID) ||
|
|
|
|
(c->ClassID()== FOOTPRINT_CLASS_ID)) )
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// EXPORTABLEANIMATIONCONTROLLER
|
|
|
|
bool ExportableAnimationController(INode* node)
|
|
|
|
{
|
|
|
|
bool result = false;
|
|
|
|
|
|
|
|
if(node)
|
|
|
|
{
|
|
|
|
Control *c = node->GetTMController();
|
|
|
|
if(c)
|
|
|
|
{
|
|
|
|
Class_ID id = c->ClassID();
|
|
|
|
if(id == Class_ID(LININTERP_ROTATION_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(PRS_CONTROL_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(LININTERP_POSITION_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(TCBINTERP_FLOAT_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(TCBINTERP_POSITION_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(TCBINTERP_ROTATION_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(TCBINTERP_POINT3_CLASS_ID, 0)
|
|
|
|
|| id == Class_ID(TCBINTERP_SCALE_CLASS_ID, 0))
|
|
|
|
{
|
|
|
|
result = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SAMPLENODEMOTION
|
|
|
|
// top level function for sampling all the motion on a single node
|
|
|
|
plSampleVec * SampleNodeMotion(INode* node, INode* parent, int sampleRate, Interface *theInterface)
|
|
|
|
{
|
|
|
|
Interval interval = theInterface->GetAnimRange();
|
|
|
|
TimeValue start = interval.Start(); // in ticks
|
|
|
|
TimeValue end = interval.End();
|
|
|
|
|
|
|
|
sampleRate *= GetTicksPerFrame(); // convert sample rate to ticks
|
|
|
|
|
|
|
|
return SampleNodeMotion(node, parent, sampleRate, start, end);
|
|
|
|
}
|
|
|
|
|
|
|
|
// SAMPLENODEMOTION
|
|
|
|
// sample all the motion on a single node
|
|
|
|
// intended for use in the context of a full tree traversal
|
|
|
|
plSampleVec * SampleNodeMotion(INode * node, INode* parent, int sampleRate, TimeValue start, TimeValue end)
|
|
|
|
{
|
|
|
|
plSampleVec *result = TRACKED_NEW plSampleVec;
|
|
|
|
|
|
|
|
bool done = false;
|
|
|
|
|
|
|
|
for(int i = start; ! done; i += sampleRate)
|
|
|
|
{
|
|
|
|
if (i > end) i = end;
|
|
|
|
if (i == end) done = true;
|
|
|
|
|
|
|
|
// Get key time
|
|
|
|
TimeValue keyTime = i;
|
|
|
|
int frameNum= keyTime / GetTicksPerFrame();
|
|
|
|
|
|
|
|
// get localTM
|
|
|
|
nodeTMInfo * nti = TRACKED_NEW nodeTMInfo;
|
|
|
|
nti->fTime = keyTime;
|
|
|
|
Matrix3 localTM = node->GetNodeTM(keyTime);
|
|
|
|
|
|
|
|
nti->fMat3 = localTM;
|
|
|
|
result->push_back(nti);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
// FREEMOTIONSAMPLES
|
|
|
|
void FreeMotionSamples(plSampleVec *samples)
|
|
|
|
{
|
|
|
|
int count = samples->size();
|
|
|
|
for(int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
delete (*samples)[i];
|
|
|
|
}
|
|
|
|
delete samples;
|
|
|
|
}
|
|
|
|
|
|
|
|
// LIMITTRANSFORM
|
|
|
|
// Check if this node is marked as having a constrained transform.
|
|
|
|
// Meaning ignore part of the transform for this node and push it down to its kids.
|
|
|
|
int LimitTransform(INode* node, Matrix3* nodeTM)
|
|
|
|
{
|
|
|
|
/* NOT sure if we want to support this functionality: probably eventually.
|
|
|
|
hsBool32 noRotX=false,noRotY=false,noRotZ=false;
|
|
|
|
hsBool32 noRot=gUserPropMgr.UserPropExists(node,"BEHNoRot") || MatWrite::HasToken(node->GetName(), "norot");
|
|
|
|
if (!noRot)
|
|
|
|
{
|
|
|
|
noRotX=gUserPropMgr.UserPropExists(node,"BEHNoRotX") || MatWrite::HasToken(node->GetName(), "norotx");
|
|
|
|
noRotY=gUserPropMgr.UserPropExists(node,"BEHNoRotY") || MatWrite::HasToken(node->GetName(), "noroty");
|
|
|
|
noRotZ=gUserPropMgr.UserPropExists(node,"BEHNoRotZ") || MatWrite::HasToken(node->GetName(), "norotz");
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool32 noTransX=false,noTransY=false,noTransZ=false;
|
|
|
|
hsBool32 noTrans=gUserPropMgr.UserPropExists(node,"BEHNoTrans") || MatWrite::HasToken(node->GetName(), "notrans");
|
|
|
|
if (!noTrans)
|
|
|
|
{
|
|
|
|
noTransX=gUserPropMgr.UserPropExists(node,"BEHNoTransX") || MatWrite::HasToken(node->GetName(), "notransx");
|
|
|
|
noTransY=gUserPropMgr.UserPropExists(node,"BEHNoTransY") || MatWrite::HasToken(node->GetName(), "notransy");
|
|
|
|
noTransZ=gUserPropMgr.UserPropExists(node,"BEHNoTransZ") || MatWrite::HasToken(node->GetName(), "notransz");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (noRot || noTrans ||
|
|
|
|
noRotX || noRotY || noRotZ ||
|
|
|
|
noTransX || noTransY || noTransZ)
|
|
|
|
{
|
|
|
|
Matrix3 tm(true); // identity
|
|
|
|
|
|
|
|
Quat q(*nodeTM); // matrix to quat
|
|
|
|
float eulerAng[3];
|
|
|
|
QuatToEuler(q, eulerAng); // to euler
|
|
|
|
|
|
|
|
// rotation
|
|
|
|
if (!noRot && !noRotX)
|
|
|
|
tm.RotateX(eulerAng[0]);
|
|
|
|
if (!noRot && !noRotY)
|
|
|
|
tm.RotateY(eulerAng[1]);
|
|
|
|
if (!noRot && !noRotZ)
|
|
|
|
tm.RotateZ(eulerAng[2]);
|
|
|
|
|
|
|
|
// translation
|
|
|
|
Point3 trans=nodeTM->GetTrans();
|
|
|
|
if (noTrans || noTransX)
|
|
|
|
trans.x=0;
|
|
|
|
if (noTrans || noTransY)
|
|
|
|
trans.y=0;
|
|
|
|
if (noTrans || noTransZ)
|
|
|
|
trans.z=0;
|
|
|
|
tm.Translate(trans);
|
|
|
|
|
|
|
|
// copy back
|
|
|
|
*nodeTM = tm;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
//////////
|
|
|
|
// ARCHIVE
|
|
|
|
//////////
|
|
|
|
// Stuff we're not using but that looks kind of handy and which we might use again at some point.
|
|
|
|
|
|
|
|
/////////////////////////////////
|
|
|
|
/////////////////////////////////
|
|
|
|
/// SAMPLETREEMOTION
|
|
|
|
/// Sample motion for all of the non-bip bones in the heirarchy.
|
|
|
|
/// Need to sample the motion before rearranging the hierarchy and then
|
|
|
|
/// apply it after rearranging; hence the intermediate storage format.
|
|
|
|
|
|
|
|
// SAMPLETREEMOTION
|
|
|
|
// Sample all the (non-bip) motion in the whole tree
|
|
|
|
plSampleVecMap *SampleTreeMotion(INode* node, INode* parent, int sampleRate, Interface *theInterface)
|
|
|
|
{
|
|
|
|
Interval interval = theInterface->GetAnimRange();
|
|
|
|
TimeValue start = interval.Start(); // in ticks
|
|
|
|
TimeValue end = interval.End();
|
|
|
|
plSampleVecMap *ourMap = TRACKED_NEW plSampleVecMap();
|
|
|
|
|
|
|
|
sampleRate *= GetTicksPerFrame(); // convert sample rate to ticks
|
|
|
|
|
|
|
|
SampleTreeMotionRecurse(node, parent, sampleRate, start, end, ourMap);
|
|
|
|
|
|
|
|
return ourMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SAMPLETREEMOTIONRECURSE
|
|
|
|
void SampleTreeMotionRecurse(INode * node, INode* parent, int sampleRate,
|
|
|
|
TimeValue start, TimeValue end, plSampleVecMap *ourMap)
|
|
|
|
{
|
|
|
|
// if it's not a bip, sample the fuck out of it
|
|
|
|
if(!HasBipController(node))
|
|
|
|
{
|
|
|
|
char *nodeName = node->GetName();
|
|
|
|
char *nameCopy = TRACKED_NEW char[strlen(nodeName) + 1];
|
|
|
|
strcpy(nameCopy, nodeName);
|
|
|
|
|
|
|
|
plSampleVec *branch = SampleNodeMotion(node, parent, sampleRate, start, end);
|
|
|
|
(*ourMap)[nameCopy] = branch;
|
|
|
|
}
|
|
|
|
|
|
|
|
// whether it's a bip or not, paw through its children
|
|
|
|
for(int i = 0; i < node->NumberOfChildren(); i++)
|
|
|
|
{
|
|
|
|
INode *child = node->GetChildNode(i);
|
|
|
|
SampleTreeMotionRecurse(child, node, sampleRate, start, end, ourMap);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// GETPARTS
|
|
|
|
void GetParts(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts)
|
|
|
|
{
|
|
|
|
hsAssert(parts, "nil parts");
|
|
|
|
|
|
|
|
// decomp matrix
|
|
|
|
gemAffineParts ap;
|
|
|
|
hsMatrix44 tXform = plMaxNodeBase::Matrix3ToMatrix44(mat3Array[i]->fMat3);
|
|
|
|
|
|
|
|
decomp_affine(tXform.fMap, &ap);
|
|
|
|
AP_SET((*parts), ap);
|
|
|
|
}
|
|
|
|
|
|
|
|
// MAKEROTKEY
|
|
|
|
Quat MakeRotKey(INode *node, INode *parent, TimeValue t)
|
|
|
|
{
|
|
|
|
AffineParts parts = GetLocalNodeParts(node, parent, t);
|
|
|
|
|
|
|
|
Quat q(parts.q.x, parts.q.y, parts.q.z, parts.q.w);
|
|
|
|
if( parts.f < 0.f )
|
|
|
|
{
|
|
|
|
// q = Quat(parts.q.x, parts.q.y, parts.q.z, -parts.q.w);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// q=Quat(-parts.q.x, -parts.q.y, -parts.q.z, parts.q.w);
|
|
|
|
}
|
|
|
|
|
|
|
|
return q;
|
|
|
|
}
|
|
|
|
|
|
|
|
Quat GetRotKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array)
|
|
|
|
{
|
|
|
|
Matrix3 m = mat3Array[i]->fMat3;
|
|
|
|
AffineParts parts;
|
|
|
|
|
|
|
|
decomp_affine(m, &parts);
|
|
|
|
|
|
|
|
Quat q(parts.q.x, parts.q.y, parts.q.z, parts.q.w);
|
|
|
|
|
|
|
|
return q;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GETROTKEY
|
|
|
|
Quat GetRotKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts)
|
|
|
|
{
|
|
|
|
hsAffineParts myParts;
|
|
|
|
if (!parts)
|
|
|
|
{
|
|
|
|
parts=&myParts;
|
|
|
|
GetParts(i, mat3Array, parts);
|
|
|
|
}
|
|
|
|
|
|
|
|
Quat q;
|
|
|
|
if( parts->fF < 0.f )
|
|
|
|
{
|
|
|
|
q = Quat(parts->fQ.fX, parts->fQ.fY, parts->fQ.fZ, -parts->fQ.fW); // ??? why are we inverting W?
|
|
|
|
#if 0
|
|
|
|
if( false)
|
|
|
|
{
|
|
|
|
Point3 ax;
|
|
|
|
float ang;
|
|
|
|
AngAxisFromQ(q, &ang, ax);
|
|
|
|
//ang -= hsScalarPI;
|
|
|
|
ax = -ax;
|
|
|
|
q = QFromAngAxis(ang, ax);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
q=Quat(-parts->fQ.fX, -parts->fQ.fY, -parts->fQ.fZ, parts->fQ.fW);
|
|
|
|
}
|
|
|
|
|
|
|
|
return q;
|
|
|
|
}
|
|
|
|
|
|
|
|
// MAKEPOSKEY
|
|
|
|
Point3 MakePosKey(INode *node, INode *parent, TimeValue t)
|
|
|
|
{
|
|
|
|
AffineParts parts = GetLocalNodeParts(node, parent, t);
|
|
|
|
|
|
|
|
return Point3(parts.t.x, parts.t.y, parts.t.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GETPOSKEY
|
|
|
|
Point3 GetPosKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts)
|
|
|
|
{
|
|
|
|
hsAffineParts myParts;
|
|
|
|
if (!parts)
|
|
|
|
{
|
|
|
|
parts=&myParts;
|
|
|
|
GetParts(i, mat3Array, parts);
|
|
|
|
}
|
|
|
|
return Point3(parts->fT.fX, parts->fT.fY, parts->fT.fZ);
|
|
|
|
}
|
|
|
|
|
|
|
|
// MAKESCALEKEY
|
|
|
|
ScaleValue MakeScaleKey(INode *node, INode *parent, TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 m1 = node->GetNodeTM(t);
|
|
|
|
hsMatrix44 hsM = plMaxNodeBase::Matrix3ToMatrix44(m1);
|
|
|
|
gemAffineParts ap;
|
|
|
|
hsAffineParts hsParts;
|
|
|
|
|
|
|
|
decomp_affine(hsM.fMap, &ap);
|
|
|
|
AP_SET(hsParts, ap);
|
|
|
|
|
|
|
|
Point3 sAx1;
|
|
|
|
sAx1=Point3(hsParts.fK.fX, hsParts.fK.fY, hsParts.fK.fZ);
|
|
|
|
if( hsParts.fF < 0.f )
|
|
|
|
{
|
|
|
|
sAx1=-sAx1;
|
|
|
|
}
|
|
|
|
Quat sQ1(hsParts.fU.fX, hsParts.fU.fY, hsParts.fU.fZ, hsParts.fU.fW);
|
|
|
|
|
|
|
|
// return ScaleValue(sAx, sQ);
|
|
|
|
|
|
|
|
AffineParts parts = GetLocalNodeParts(node, parent, t);
|
|
|
|
|
|
|
|
Point3 sAx(parts.k.x, parts.k.y, parts.k.z);
|
|
|
|
if( parts.f < 0.f )
|
|
|
|
{
|
|
|
|
sAx=-sAx;
|
|
|
|
}
|
|
|
|
Quat sQ(parts.u.x, parts.u.y, parts.u.z, parts.u.w);
|
|
|
|
|
|
|
|
return ScaleValue(sAx, sQ);
|
|
|
|
}
|
|
|
|
|
|
|
|
// GETSCALEKEY
|
|
|
|
ScaleValue GetScaleKey(Int32 i, std::vector<nodeTMInfo *>& mat3Array, hsAffineParts* parts)
|
|
|
|
{
|
|
|
|
hsAffineParts myParts;
|
|
|
|
if (!parts)
|
|
|
|
{
|
|
|
|
parts=&myParts;
|
|
|
|
GetParts(i, mat3Array, parts);
|
|
|
|
}
|
|
|
|
|
|
|
|
Point3 sAx;
|
|
|
|
sAx=Point3(parts->fK.fX, parts->fK.fY, parts->fK.fZ);
|
|
|
|
if( parts->fF < 0.f )
|
|
|
|
{
|
|
|
|
sAx=-sAx;
|
|
|
|
}
|
|
|
|
Quat sQ(parts->fU.fX, parts->fU.fY, parts->fU.fZ, parts->fU.fW);
|
|
|
|
|
|
|
|
return ScaleValue(sAx, sQ);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GETLOCALNODEPARTS
|
|
|
|
AffineParts GetLocalNodeParts(INode *node, INode *parent, TimeValue t)
|
|
|
|
{
|
|
|
|
Matrix3 localTM = node->GetNodeTM(t); // world transform of source node
|
|
|
|
|
|
|
|
INode *parent2 = node->GetParentNode();
|
|
|
|
// localize it
|
|
|
|
Matrix3 parentTMX = parent->GetNodeTM(t);
|
|
|
|
Matrix3 parentTM = parent2->GetNodeTM(t);
|
|
|
|
|
|
|
|
Matrix3 invParent = Inverse(parentTM);
|
|
|
|
localTM *= invParent;
|
|
|
|
|
|
|
|
AffineParts parts;
|
|
|
|
|
|
|
|
decomp_affine(localTM, &parts);
|
|
|
|
|
|
|
|
return parts;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
*/
|