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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfGameScoreMgr.h"
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#include "pfMessage/pfGameScoreMsg.h"
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#include "plNetGameLib/plNetGameLib.h"
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#include "pnNetProtocol/pnNetProtocol.h"
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struct ScoreFindParam
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{
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uint32_t fOwnerId;
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plString fName;
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plKey fReceiver; // because plKey as a void* isn't cool
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ScoreFindParam(uint32_t ownerId, plString name, plKey r)
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: fOwnerId(ownerId), fName(name), fReceiver(r)
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{ }
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};
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struct ScoreTransferParam
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{
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pfGameScore* fTo;
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pfGameScore* fFrom;
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int32_t fPoints;
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plKey fReceiver;
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ScoreTransferParam(pfGameScore* to, pfGameScore* from, int32_t points, plKey r)
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: fTo(to), fFrom(from), fPoints(points), fReceiver(r)
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{ }
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};
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struct ScoreUpdateParam
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{
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pfGameScore* fParent;
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plKey fReceiver;
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int32_t fPoints; // reset points to this if update op
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ScoreUpdateParam(pfGameScore* s, plKey r, int32_t points = 0)
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: fParent(s), fReceiver(r), fPoints(points)
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{ }
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};
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//======================================
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static void OnScoreSet(ENetError result, void* param)
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{
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ScoreUpdateParam* p = (ScoreUpdateParam*)param;
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pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints);
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msg->Send(p->fReceiver);
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delete p;
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}
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void pfGameScore::SetPoints(int32_t value, plKey rcvr)
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{
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Ref(); // netcode holds us
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NetCliAuthScoreSetPoints(fScoreId, value, OnScoreSet, new ScoreUpdateParam(this, rcvr, value));
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}
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//======================================
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static void OnScoreUpdate(ENetError result, void* param)
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{
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ScoreUpdateParam* p = (ScoreUpdateParam*)param;
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pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints);
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msg->Send(p->fReceiver);
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delete p;
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}
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void pfGameScore::AddPoints(int32_t add, plKey rcvr)
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{
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Ref(); // netcode holds us
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NetCliAuthScoreAddPoints(fScoreId, add, OnScoreUpdate, new ScoreUpdateParam(this, rcvr, fValue + add));
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}
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//======================================
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void pfGameScore::Delete()
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{
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NetCliAuthScoreDelete(fScoreId, nil, nil); // who cares about getting a notify here?
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UnRef(); // kthxbai
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}
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//======================================
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static void OnScoreTransfer(ENetError result, void* param)
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{
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ScoreTransferParam* p = (ScoreTransferParam*)param;
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pfGameScoreTransferMsg* msg = new pfGameScoreTransferMsg(result, p->fTo, p->fFrom, p->fPoints);
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msg->Send(p->fReceiver);
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delete p;
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}
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void pfGameScore::TransferPoints(pfGameScore* to, int32_t points, plKey recvr)
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{
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this->Ref(); to->Ref(); // netcode holds us
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NetCliAuthScoreTransferPoints(this->fScoreId, to->fScoreId, points,
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OnScoreTransfer, new ScoreTransferParam(to, this, points, recvr));
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}
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//======================================
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static void OnScoreCreate(
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ENetError result,
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void * param,
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uint32_t scoreId,
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uint32_t createdTime, // ignored
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uint32_t ownerId,
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const plString& gameName,
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uint32_t gameType,
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int32_t value
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) {
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ScoreUpdateParam* p = (ScoreUpdateParam*)param;
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pfGameScore* score = new pfGameScore(scoreId, ownerId, gameName, gameType, value);
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pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, score, value);
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msg->Send(p->fReceiver);
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delete p;
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}
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void pfGameScore::Create(uint32_t ownerId, const plString& name, uint32_t type, int32_t value, plKey rcvr)
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{
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NetCliAuthScoreCreate(ownerId, name, type, value, OnScoreCreate, new ScoreUpdateParam(nil, rcvr));
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}
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//======================================
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static void OnScoreFound(
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ENetError result,
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void * param,
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const NetGameScore scores[],
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uint32_t scoreCount
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) {
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std::vector<pfGameScore*> vec(scoreCount);
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for (uint32_t i = 0; i < scoreCount; ++i)
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{
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const NetGameScore ngs = scores[i];
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vec[i] = new pfGameScore(ngs.scoreId, ngs.ownerId, ngs.gameName, ngs.gameType, ngs.value);
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}
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ScoreFindParam* p = (ScoreFindParam*)param;
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pfGameScoreListMsg* msg = new pfGameScoreListMsg(result, vec, p->fOwnerId, p->fName);
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msg->Send(p->fReceiver);
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delete p;
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}
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void pfGameScore::Find(uint32_t ownerId, const plString& name, plKey rcvr)
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{
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NetCliAuthScoreGetScores(ownerId, name.c_str(), OnScoreFound, new ScoreFindParam(ownerId, name, rcvr));
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}
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