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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pfGameScoreMgr.h"
#include "pnUtils/pnUtils.h"
#include "plNetGameLib/plNetGameLib.h"
#include "pnNetProtocol/pnNetProtocol.h"
//============================================================================
pfGameScore::pfGameScore()
{
}
pfGameScore::~pfGameScore()
{
pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId);
}
void pfGameScore::Init(
unsigned sid,
unsigned oid,
uint32_t createTime,
const char gname[],
unsigned gType,
int val
) {
scoreId = sid;
ownerId = oid;
createdTime = createTime;
gameType = gType;
value = val;
StrCopy(gameName, gname, arrsize(gameName));
pfGameScoreMgr::GetInstance()->AddCachedScore(this);
}
void pfGameScore::CopyFrom(
const pfGameScore* score
) {
scoreId = score->scoreId;
ownerId = score->ownerId;
createdTime = score->createdTime;
gameType = score->gameType;
value = score->value;
StrCopy(gameName, score->gameName, arrsize(gameName));
}
//============================================================================
pfGameScoreMgr::pfGameScoreMgr()
{
}
pfGameScoreMgr* pfGameScoreMgr::GetInstance()
{
static pfGameScoreMgr s_instance;
return &s_instance;
}
void pfGameScoreMgr::AddCachedScore(pfGameScore * score)
{
GameScoreLink * scoreLink = fScores.Find(score->scoreId);
if (scoreLink == nil)
{
GameScoreLink * link = new GameScoreLink(score);
fScores.Add(link);
}
else
scoreLink->score->CopyFrom(score);
}
void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId)
{
if (GameScoreLink * link = fScores.Find(scoreId))
{
delete link;
}
}
//============================================================================
struct NetWaitOp
{
ENetError result;
bool complete;
};
static void WaitOpCallback(
ENetError result,
void * param
) {
NetWaitOp * op = (NetWaitOp *)param;
op->result = result;
op->complete = true;
}
//============================================================================
// CreateScore
//============================================================================
struct CreateScoreOp : NetWaitOp
{
pfGameScore * score;
};
static void CreateScoreCallback(
ENetError result,
void * param,
unsigned scoreId,
uint32_t createdTime,
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value
) {
CreateScoreOp * op = (CreateScoreOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
op->score->Init(
scoreId,
ownerId,
createdTime,
gameName,
gameType,
value
);
}
else
op->score->scoreId = 0;
op->complete = true;
}
ENetError pfGameScoreMgr::CreateScore(
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value,
pfGameScore& score
) {
CreateScoreOp param;
memset(&param, 0, sizeof(CreateScoreOp));
param.score = &score;
NetCliAuthScoreCreate(
ownerId,
gameName,
gameType,
value,
CreateScoreCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// DeleteScore
//============================================================================
ENetError pfGameScoreMgr::DeleteScore(
unsigned scoreId
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreDelete(
scoreId,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// GetScores
//============================================================================
struct GetScoresOp : NetWaitOp
{
pfGameScore*** scores;
int* scoreCount;
};
static void GetScoresCallback(
ENetError result,
void * param,
const NetGameScore scores[],
unsigned scoreCount
) {
GetScoresOp * op = (GetScoresOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->scores) = new pfGameScore*[scoreCount];
*(op->scoreCount) = scoreCount;
for (int i = 0; i < scoreCount; ++i) {
pfGameScore* score = new pfGameScore();
score->IncRef();
char tempGameName[kMaxGameScoreNameLength];
StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName));
score->Init(
scores[i].scoreId,
scores[i].ownerId,
scores[i].createdTime,
tempGameName,
scores[i].gameType,
scores[i].value
);
(*op->scores)[i] = score;
}
}
else {
*(op->scores) = nil;
op->scoreCount = 0;
}
op->complete = true;
}
ENetError pfGameScoreMgr::GetScoresIncRef(
unsigned ownerId,
const char* gameName,
pfGameScore**& outScoreList,
int& outScoreListCount
) {
GetScoresOp param;
memset(&param, 0, sizeof(GetScoresOp));
param.scores = &outScoreList;
param.scoreCount = &outScoreListCount;
NetCliAuthScoreGetScores(
ownerId,
gameName,
GetScoresCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// AddPoints
//============================================================================
ENetError pfGameScoreMgr::AddPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreAddPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// TransferPoints
//============================================================================
ENetError pfGameScoreMgr::TransferPoints(
unsigned srcScoreId,
unsigned destScoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreTransferPoints(
srcScoreId,
destScoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(srcScoreId)) {
link->score->value -= numPoints;
}
if (GameScoreLink * link = fScores.Find(destScoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// SetPoints
//============================================================================
ENetError pfGameScoreMgr::SetPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreSetPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value = numPoints;
}
}
return param.result;
}
//============================================================================
// GetRankList
//============================================================================
struct GetRanksOp : NetWaitOp
{
NetGameRank*** ranks;
int* rankCount;
};
static void GetRanksCallback(
ENetError result,
void * param,
const NetGameRank ranks[],
unsigned rankCount
) {
GetRanksOp * op = (GetRanksOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->ranks) = new NetGameRank*[rankCount];
*(op->rankCount) = rankCount;
for (int i = 0; i < rankCount; ++i) {
NetGameRank * rank = new NetGameRank;
rank->rank = ranks[i].rank;
rank->score = ranks[i].score;
StrCopy(rank->name, ranks[i].name, arrsize(rank->name));
(*op->ranks)[i] = rank;
}
}
else {
*(op->ranks) = nil;
op->rankCount = 0;
}
op->complete = true;
}
ENetError pfGameScoreMgr::GetRankList(
unsigned ownerId,
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc,
NetGameRank**& outRankList,
int& outRankListCount
) {
GetRanksOp param;
memset(&param, 0, sizeof(GetRanksOp));
param.ranks = &outRankList;
param.rankCount = &outRankListCount;
NetCliAuthScoreGetRankList(
ownerId,
scoreGroup,
parentFolderId,
gameName,
timePeriod,
numResults,
pageNumber,
sortDesc,
GetRanksCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}