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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLightModifier_inc
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#define plLightModifier_inc
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#include "plModifier/plSimpleModifier.h"
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#include "hsGeometry3.h"
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class plController;
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class plController;
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class plLightInfo;
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class plOmniLightInfo;
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class plSpotLightInfo;
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class plLimitedDirLightInfo;
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class plLightModifier : public plSimpleModifier
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{
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protected:
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plController* fColorCtl;
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plController* fAmbientCtl;
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plController* fSpecularCtl;
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plLightInfo* fLight;
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virtual void IApplyDynamic();
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virtual void IClearCtls();
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public:
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plLightModifier();
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virtual ~plLightModifier();
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CLASSNAME_REGISTER( plLightModifier );
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GETINTERFACE_ANY( plLightModifier, plSimpleModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual bool HasAnima() const { return fColorCtl || fAmbientCtl || fSpecularCtl; }
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// Export only
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void SetColorCtl(plController* ctl) { fColorCtl = ctl; }
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void SetAmbientCtl(plController* ctl) { fAmbientCtl = ctl; }
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void SetSpecularCtl(plController* ctl) { fSpecularCtl = ctl; }
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virtual void DefaultAnimation();
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virtual float MaxAnimLength(float len) const;
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};
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class plOmniModifier : public plLightModifier
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{
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protected:
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plOmniLightInfo* fOmni;
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plController* fAttenCtl;
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hsPoint3 fInitAtten;
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virtual void IApplyDynamic();
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virtual void IClearCtls();
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public:
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plOmniModifier();
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virtual ~plOmniModifier();
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CLASSNAME_REGISTER( plOmniModifier );
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GETINTERFACE_ANY( plOmniModifier, plLightModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual bool HasAnima() const { return plLightModifier::HasAnima() || fAttenCtl; }
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// Export Only
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void SetAttenCtl(plController* ctl) { fAttenCtl = ctl; }
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void SetInitAtten(const hsPoint3& p) { fInitAtten = p; }
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virtual float MaxAnimLength(float len) const;
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};
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class plSpotModifier : public plOmniModifier
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{
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protected:
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plSpotLightInfo* fSpot;
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plController* fInnerCtl;
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plController* fOuterCtl;
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virtual void IApplyDynamic();
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virtual void IClearCtls();
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public:
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plSpotModifier();
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virtual ~plSpotModifier();
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CLASSNAME_REGISTER( plSpotModifier );
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GETINTERFACE_ANY( plSpotModifier, plLightModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual bool HasAnima() const { return plOmniModifier::HasAnima() || fInnerCtl || fOuterCtl; }
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// Export Only
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void SetInnerCtl(plController* ctl) { fInnerCtl = ctl; }
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void SetOuterCtl(plController* ctl) { fOuterCtl = ctl; }
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virtual float MaxAnimLength(float len) const;
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};
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class plLtdDirModifier : public plLightModifier
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{
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protected:
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plLimitedDirLightInfo* fLtdDir;
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plController* fWidthCtl;
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plController* fHeightCtl;
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plController* fDepthCtl;
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virtual void IApplyDynamic();
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virtual void IClearCtls();
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public:
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plLtdDirModifier();
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virtual ~plLtdDirModifier();
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CLASSNAME_REGISTER( plLtdDirModifier );
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GETINTERFACE_ANY( plLtdDirModifier, plLightModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual bool HasAnima() const { return plLightModifier::HasAnima() || fWidthCtl || fHeightCtl || fDepthCtl; }
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// Export Only
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void SetWidthCtl(plController* ctl) { fWidthCtl = ctl; }
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void SetHeightCtl(plController* ctl) { fHeightCtl = ctl; }
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void SetDepthCtl(plController* ctl) { fDepthCtl = ctl; }
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virtual float MaxAnimLength(float len) const;
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};
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#endif // plLightModifier_inc
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