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127 lines
4.7 KiB
127 lines
4.7 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtBigNum.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTBIGNUM_H
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/*****************************************************************************
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*
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* BigNum class
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*
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***/
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class BigNum : private ARRAY(dword) {
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public:
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typedef dword Val; // must match base array
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typedef qword DVal; // must be twice as large as Val
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private:
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bool m_isTemp;
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void DivNormalized (const BigNum & a, const BigNum & b, BigNum * remainder);
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void ModNormalized (const BigNum & a, const BigNum & b);
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inline static DVal Mul (Val a, Val b);
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inline void SetVal (unsigned index, Val value);
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inline void SetVal (unsigned index, DVal value, Val * carry);
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inline void Trim (unsigned count);
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inline BigNum * UseTempAlloc (Val * ptr, unsigned count);
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public:
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BigNum ();
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BigNum (const BigNum & a);
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BigNum (unsigned a);
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BigNum (unsigned bytes, const void * data);
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BigNum (const wchar str[], Val radix);
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~BigNum ();
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// Constant parameters need not be distinct from the destination or from
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// each other
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void Add (const BigNum & a, Val b);
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void Add (const BigNum & a, const BigNum & b);
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int Compare (Val a) const;
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int Compare (const BigNum & a) const;
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void Div (const BigNum & a, Val b, Val * remainder);
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void Div (const BigNum & a, const BigNum & b, BigNum * remainder);
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void FromData (unsigned bytes, const void * data);
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void FromStr (const wchar str[], Val radix);
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void Gcd (const BigNum & a, const BigNum & b);
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const void * GetData (unsigned * bytes) const;
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unsigned HighBitPos () const;
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bool InverseMod (const BigNum & a, const BigNum & b);
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bool IsMultiple (Val a) const;
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bool IsOdd () const;
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bool IsPrime () const;
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unsigned LowBitPos () const;
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void Mod (const BigNum & a, const BigNum & b);
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void Mul (const BigNum & a, Val b);
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void Mul (const BigNum & a, const BigNum & b);
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void MulMod (const BigNum & a, const BigNum & b, const BigNum & c);
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void PowMod (Val a, const BigNum & b, const BigNum & c);
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void PowMod (const BigNum & a, const BigNum & b, const BigNum & c);
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void Rand (const BigNum & a, BigNum * seed);
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void Rand (unsigned bits, BigNum * seed);
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void RandPrime (unsigned bits, BigNum * seed);
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void Set (const BigNum & a);
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void Set (unsigned a);
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void SetBits (unsigned setBitsOffset, unsigned setBitsCount);
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void SetOne ();
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void SetZero ();
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void Shl (const BigNum & a, unsigned b);
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void Shr (const BigNum & a, unsigned b);
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void Square (const BigNum & a);
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void Sub (const BigNum & a, Val b);
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void Sub (const BigNum & a, const BigNum & b);
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void ToStr (BigNum * buffer, Val radix) const;
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};
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