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387 lines
9.4 KiB
387 lines
9.4 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plMultipassMtl.h"
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#include "plPassMtl.h"
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#include "plMultipassMtlPB.h"
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#include "plMultipassMtlDlg.h"
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class plMultipassClassDesc : public ClassDesc2
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{
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public:
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int IsPublic() { return TRUE; }
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void* Create(BOOL loading) { return TRACKED_NEW plMultipassMtl(loading); }
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const TCHAR* ClassName() { return GetString(IDS_MULTI_MTL); }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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Class_ID ClassID() { return MULTIMTL_CLASS_ID; }
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const TCHAR* Category() { return NULL; }
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const TCHAR* InternalName() { return _T("PlasmaMultipass"); }
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HINSTANCE HInstance() { return hInstance; }
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};
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static plMultipassClassDesc plMultipassMtlDesc;
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ClassDesc2* GetMultiMtlDesc() { return &plMultipassMtlDesc; }
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#include "plMultipassMtlPB.cpp"
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plMultipassMtl::plMultipassMtl(BOOL loading) : fPassesPB(NULL)
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{
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plMultipassMtlDesc.MakeAutoParamBlocks(this);
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if (!loading)
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Reset();
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SetNumSubMtls(1);
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}
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void plMultipassMtl::Reset()
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{
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fIValid.SetEmpty();
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}
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ParamDlg* plMultipassMtl::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
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{
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fMtlDlg = TRACKED_NEW plMultipassMtlDlg(hwMtlEdit, imp, this);
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return fMtlDlg;
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}
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void plMultipassMtl::SetParamDlg(ParamDlg *dlg)
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{
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fMtlDlg = (plMultipassMtlDlg*)dlg;
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}
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BOOL plMultipassMtl::SetDlgThing(ParamDlg* dlg)
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{
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if (dlg == fMtlDlg)
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{
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fMtlDlg->SetThing(this);
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return TRUE;
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}
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return FALSE;
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}
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Interval plMultipassMtl::Validity(TimeValue t)
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{
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Interval valid = FOREVER;
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/* for (int i = 0; i < fSubTexmap.Count(); i++)
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{
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if (fSubTexmap[i])
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valid &= fSubTexmap[i]->Validity(t);
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}
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*/
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// float u;
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// fPBlock->GetValue(pb_spin,t,u,valid);
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return valid;
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}
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/*===========================================================================*\
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| Subanim & References support
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\*===========================================================================*/
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int plMultipassMtl::NumSubs()
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{
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return NumSubMtls();
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}
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TSTR plMultipassMtl::SubAnimName(int i)
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{
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return GetSubMtlSlotName(i);
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}
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Animatable* plMultipassMtl::SubAnim(int i)
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{
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return GetSubMtl(i);
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}
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int plMultipassMtl::NumRefs()
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{
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return 1;
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}
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RefTargetHandle plMultipassMtl::GetReference(int i)
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{
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if (i == kRefPasses)
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return fPassesPB;
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return NULL;
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}
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void plMultipassMtl::SetReference(int i, RefTargetHandle rtarg)
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{
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if (i == kRefPasses)
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fPassesPB = (IParamBlock2 *)rtarg;
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}
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int plMultipassMtl::NumParamBlocks()
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{
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return 1;
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}
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IParamBlock2 *plMultipassMtl::GetParamBlock(int i)
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{
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if (i == kRefPasses)
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return fPassesPB;
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return NULL;
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}
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IParamBlock2 *plMultipassMtl::GetParamBlockByID(BlockID id)
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{
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if (fPassesPB->ID() == id)
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return fPassesPB;
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return NULL;
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}
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RefResult plMultipassMtl::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message )
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{
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switch (message)
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{
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case REFMSG_CHANGE:
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fIValid.SetEmpty();
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if (hTarget == fPassesPB)
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{
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ParamID changingParam = fPassesPB->LastNotifyParamID();
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fPassesPB->GetDesc()->InvalidateUI(changingParam);
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}
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break;
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}
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return REF_SUCCEED;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Subtexmap access
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int plMultipassMtl::NumSubMtls()
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{
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return fPassesPB->GetInt(kMultCount);
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}
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Mtl *plMultipassMtl::GetSubMtl(int i)
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{
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if (i < NumSubMtls())
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return fPassesPB->GetMtl(kMultPasses, 0, i);
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return NULL;
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}
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void plMultipassMtl::SetSubMtl(int i, Mtl *m)
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{
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if (i < NumSubMtls())
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fPassesPB->SetValue(kMultPasses, 0, m, i);
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}
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TSTR plMultipassMtl::GetSubMtlSlotName(int i)
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{
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TSTR str;
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str.printf("Pass %d", i+1);
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return str;
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}
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TSTR plMultipassMtl::GetSubMtlTVName(int i)
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{
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return GetSubMtlSlotName(i);
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}
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/*===========================================================================*\
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| Standard IO
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\*===========================================================================*/
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#define MTL_HDR_CHUNK 0x4000
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IOResult plMultipassMtl::Save(ISave *isave)
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{
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IOResult res;
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isave->BeginChunk(MTL_HDR_CHUNK);
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res = MtlBase::Save(isave);
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if (res!=IO_OK) return res;
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isave->EndChunk();
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return IO_OK;
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}
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IOResult plMultipassMtl::Load(ILoad *iload)
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{
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IOResult res;
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int id;
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while (IO_OK==(res=iload->OpenChunk()))
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{
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switch(id = iload->CurChunkID())
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{
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case MTL_HDR_CHUNK:
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res = MtlBase::Load(iload);
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break;
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}
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iload->CloseChunk();
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if (res!=IO_OK)
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return res;
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}
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return IO_OK;
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}
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/*===========================================================================*\
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| Updating and cloning
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\*===========================================================================*/
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RefTargetHandle plMultipassMtl::Clone(RemapDir &remap)
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{
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plMultipassMtl *mnew = TRACKED_NEW plMultipassMtl(FALSE);
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*((MtlBase*)mnew) = *((MtlBase*)this);
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mnew->ReplaceReference(kRefPasses, remap.CloneRef(fPassesPB));
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mnew->fIValid.SetEmpty();
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BaseClone(this, mnew, remap);
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return (RefTargetHandle)mnew;
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}
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void plMultipassMtl::NotifyChanged()
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{
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NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
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}
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void plMultipassMtl::Update(TimeValue t, Interval& valid)
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{
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if (!fIValid.InInterval(t))
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{
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fIValid.SetInfinite();
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// fPassesPB->GetValue(kMtlLayLayer1On, t, fMapOn[0], fIValid);
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for (int i = 0; i < NumSubMtls(); i++)
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{
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if (GetSubMtl(i))
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GetSubMtl(i)->Update(t, fIValid);
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}
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}
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valid &= fIValid;
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}
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/*===========================================================================*\
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| Determine the characteristics of the material
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\*===========================================================================*/
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void plMultipassMtl::SetAmbient(Color c, TimeValue t) {}
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void plMultipassMtl::SetDiffuse(Color c, TimeValue t) {}
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void plMultipassMtl::SetSpecular(Color c, TimeValue t) {}
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void plMultipassMtl::SetShininess(float v, TimeValue t) {}
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Color plMultipassMtl::GetAmbient(int mtlNum, BOOL backFace) { return Color(0,0,0); }
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Color plMultipassMtl::GetDiffuse(int mtlNum, BOOL backFace) { return Color(0,0,0); }
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Color plMultipassMtl::GetSpecular(int mtlNum, BOOL backFace) { return Color(0,0,0); }
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float plMultipassMtl::GetXParency(int mtlNum, BOOL backFace) { return 0.0f; }
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float plMultipassMtl::GetShininess(int mtlNum, BOOL backFace) { return 0.0f; }
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float plMultipassMtl::GetShinStr(int mtlNum, BOOL backFace) { return 0.0f; }
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float plMultipassMtl::WireSize(int mtlNum, BOOL backFace) { return 0.0f; }
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/*===========================================================================*\
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| Actual shading takes place
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\*===========================================================================*/
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void plMultipassMtl::Shade(ShadeContext& sc)
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{
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// Get the background color
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Color backColor, backTrans;
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backColor.Black();
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backTrans.White();
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int count = NumSubMtls();
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for (int i = 0; i < count; i++)
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{
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if (fPassesPB->GetInt(kMultOn, 0, i) == 0)
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continue;
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// Call each pass' shade function with the previous color
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Mtl *mtl = GetSubMtl(i);
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//backTrans = Color(0,0,0);
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if (mtl->ClassID() == PASS_MTL_CLASS_ID)
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{
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plPassMtl *passMtl = (plPassMtl*)mtl;
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passMtl->ShadeWithBackground(sc, backColor);
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backTrans *= sc.out.t;
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backColor = backColor * sc.out.t + sc.out.c;
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}
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}
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sc.out.t = backTrans;
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sc.out.c = backColor;
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}
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float plMultipassMtl::EvalDisplacement(ShadeContext& sc)
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{
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return 0.0f;
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}
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Interval plMultipassMtl::DisplacementValidity(TimeValue t)
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{
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Interval iv;
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iv.SetInfinite();
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return iv;
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}
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void plMultipassMtl::SetNumSubMtls(int num)
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{
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TimeValue t = GetCOREInterface()->GetTime();
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int curNum = fPassesPB->GetInt(kMultCount);
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fPassesPB->SetValue(kMultCount, 0, num);
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fPassesPB->SetCount(kMultPasses, num);
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fPassesPB->SetCount(kMultOn, num);
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fPassesPB->SetCount(kMultLayerCounts, num);
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for (int i = curNum; i < num; i++)
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{
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plPassMtl *newMtl = TRACKED_NEW plPassMtl(false);
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fPassesPB->SetValue(kMultPasses, t, newMtl, i);
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fPassesPB->SetValue(kMultOn, t, TRUE, i);
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GetCOREInterface()->AssignNewName(fPassesPB->GetMtl(kMultPasses, t, i));
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}
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}
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