|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef cyAvatar_h
|
|
|
|
#define cyAvatar_h
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// NAME: cyAvatar
|
|
|
|
//
|
|
|
|
// PURPOSE: Class wrapper to map animation functions to plasma2 message
|
|
|
|
//
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "../pnKeyedObject/plKey.h"
|
|
|
|
|
|
|
|
#include <python.h>
|
|
|
|
#include "pyGlueHelpers.h"
|
|
|
|
|
|
|
|
|
|
|
|
class plKey;
|
|
|
|
class pyKey;
|
|
|
|
class pySceneObject;
|
|
|
|
class pyColor;
|
|
|
|
class plMipmap;
|
|
|
|
class plClothingItem;
|
|
|
|
class plArmatureMod;
|
|
|
|
class plMorphSequence;
|
|
|
|
|
|
|
|
class cyAvatar
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
plKey fSender;
|
|
|
|
hsTArray<plKey> fRecvr;
|
|
|
|
hsBool fNetForce;
|
|
|
|
|
|
|
|
virtual const plArmatureMod* IFindArmatureMod(plKey avObj);
|
|
|
|
virtual plKey IFindArmatureModKey(plKey avObj);
|
|
|
|
|
|
|
|
// XX static bool IEnterGenericMode(const char *enterAnim, const char *idleAnim, const char *exitAnim, bool autoExit);
|
|
|
|
// XX static bool IExitTopmostGenericMode();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
cyAvatar() {}
|
|
|
|
cyAvatar(plKey sender,plKey recvr=nil);
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// required functions for PyObject interoperability
|
|
|
|
PYTHON_CLASS_NEW_FRIEND(ptAvatar);
|
|
|
|
PYTHON_CLASS_NEW_DEFINITION;
|
|
|
|
static PyObject* New(PyObject* sender, PyObject* recvr = nil);
|
|
|
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyAvatar object
|
|
|
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyAvatar); // converts a PyObject to a cyAvatar (throws error if not correct type)
|
|
|
|
|
|
|
|
static void AddPlasmaClasses(PyObject *m);
|
|
|
|
static void AddPlasmaMethods(std::vector<PyMethodDef> &methods);
|
|
|
|
static void AddPlasmaConstantsClasses(PyObject *m);
|
|
|
|
|
|
|
|
// setters
|
|
|
|
void SetSender(plKey &sender);
|
|
|
|
void AddRecvr(plKey &recvr);
|
|
|
|
virtual void SetNetForce(hsBool state);
|
|
|
|
|
|
|
|
// oneShot Avatar (must already be there)
|
|
|
|
virtual void OneShot(pyKey &seekKey, float duration, hsBool usePhysics,
|
|
|
|
const char *animName, hsBool drivable, hsBool reversible);
|
|
|
|
|
|
|
|
// oneShot Avatar
|
|
|
|
virtual void RunBehavior(pyKey &behKey, hsBool netForce, hsBool netProp);
|
|
|
|
virtual void RunBehaviorAndReply(pyKey& behKey, pyKey& replyKey, hsBool netForce, hsBool netProp);
|
|
|
|
|
|
|
|
// for the multistage behaviors
|
|
|
|
virtual void NextStage(pyKey &behKey, hsScalar transTime, hsBool setTime, hsScalar newTime,
|
|
|
|
hsBool setDirection, bool isForward, hsBool netForce);
|
|
|
|
virtual void PreviousStage(pyKey &behKey, hsScalar transTime, hsBool setTime, hsScalar newTime,
|
|
|
|
hsBool setDirection, bool isForward, hsBool netForce);
|
|
|
|
virtual void GoToStage(pyKey &behKey, Int32 stage, hsScalar transTime, hsBool setTime, hsScalar newTime,
|
|
|
|
hsBool setDirection, bool isForward, hsBool netForce);
|
|
|
|
|
|
|
|
// static behavior functions:
|
|
|
|
static void SetLoopCount(pyKey &behKey, Int32 stage, Int32 loopCount, hsBool netForce);
|
|
|
|
|
|
|
|
virtual void SetSenderKey(pyKey &pKey);
|
|
|
|
|
|
|
|
// seek Avatar (must already be there)
|
|
|
|
//virtual void Seek(pyKey &seekKey, float duration, hsBool usePhysics);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetAvatarClothingGroup
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return what clothing group the avatar is in
|
|
|
|
//
|
|
|
|
virtual Int32 GetAvatarClothingGroup();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetEntireClothingList
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of the wearable items for this avatar of that clothing_type
|
|
|
|
//
|
|
|
|
virtual std::vector<std::string> GetEntireClothingList(Int32 clothing_type);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetClosetClothingList
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of the wearable items for this avatar of that clothing_type
|
|
|
|
//
|
|
|
|
virtual std::vector<PyObject*> GetClosetClothingList(Int32 clothing_type);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetAvatarClothingList
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of items being worn by this avatar
|
|
|
|
//
|
|
|
|
virtual std::vector<PyObject*> GetAvatarClothingList();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetWardrobeClothingList
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of items that are in the avatars closet
|
|
|
|
//
|
|
|
|
virtual std::vector<PyObject*> GetWardrobeClothingList();
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : AddWardrobeClothingItem
|
|
|
|
// PARAMETERS : clothing_name - the name of the clothing item to add to your wardrobe
|
|
|
|
// : tint1 - layer one color
|
|
|
|
// : tint2 - layer two color
|
|
|
|
//
|
|
|
|
// PURPOSE : To add a clothing item to the avatar's wardrobe (closet)
|
|
|
|
//
|
|
|
|
virtual void AddWardrobeClothingItem(const char* clothing_name,pyColor& tint1,pyColor& tint2);
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetUniqueMeshList
|
|
|
|
// PARAMETERS : clothing_type - the type of clothing to get
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of unique clothing items (each has a different mesh)
|
|
|
|
// : that belong to the specific type
|
|
|
|
//
|
|
|
|
virtual std::vector<PyObject*> GetUniqueMeshList(Int32 clothing_type);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetAllWithSameMesh
|
|
|
|
// PARAMETERS : clothing_name - the name of the mesh to get the textures of
|
|
|
|
//
|
|
|
|
// PURPOSE : Return a list of clothing items that have the same mesh as
|
|
|
|
// : the item passed in
|
|
|
|
//
|
|
|
|
virtual std::vector<PyObject*> GetAllWithSameMesh(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetMatchingClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Return the clothing item that matches this one
|
|
|
|
//
|
|
|
|
virtual PyObject* GetMatchingClothingItem(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : WearClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Wear a particular piece of clothing based on name of clothing item
|
|
|
|
// : returns 0, if clothing item was not found
|
|
|
|
//
|
|
|
|
virtual hsBool WearClothingItem(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RemoveClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Remove (take off) a particular piece of clothing based on name of clothing item
|
|
|
|
// : returns 0, if clothing item was not found
|
|
|
|
//
|
|
|
|
virtual hsBool RemoveClothingItem(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual hsBool TintClothingItem(const char* clothing_name, pyColor& tint);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintClothingItemLayer
|
|
|
|
// PARAMETERS : clothing_name - name of the clothing item to change the color of
|
|
|
|
// : tint - what color to change it to
|
|
|
|
// : layer - which layer to change (1 or 2)
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual hsBool TintClothingItemLayer(const char* clothing_name, pyColor& tint, UInt8 layer);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : WearClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Wear a particular piece of clothing based on name of clothing item
|
|
|
|
// : returns 0, if clothing item was not found
|
|
|
|
//
|
|
|
|
virtual hsBool WearClothingItemU(const char* clothing_name, hsBool update);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RemoveClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Remove (take off) a particular piece of clothing based on name of clothing item
|
|
|
|
// : returns 0, if clothing item was not found
|
|
|
|
//
|
|
|
|
virtual hsBool RemoveClothingItemU(const char* clothing_name, hsBool update);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual hsBool TintClothingItemU(const char* clothing_name, pyColor& tint, hsBool update);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintClothingItemLayer
|
|
|
|
// PARAMETERS : clothing_name - name of the clothing item to change the color of
|
|
|
|
// : tint - what color to change it to
|
|
|
|
// : whatpart - which layer to change (1 or 2)
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual hsBool TintClothingItemLayerU(const char* clothing_name, pyColor& tint, UInt8 layer, hsBool update);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetClothingItemParameterString
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Get the custom parameter string for a clothing item
|
|
|
|
//
|
|
|
|
virtual const char* GetClothingItemParameterString(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetTintClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Get the tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual PyObject* GetTintClothingItem(const char* clothing_name);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetTintClothingItem
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Get the tint a clothing item, i.e. change the color of it
|
|
|
|
//
|
|
|
|
virtual PyObject* GetTintClothingItemL(const char* clothing_name, UInt8 layer);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintSkin
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint the skin of the player's avatar
|
|
|
|
//
|
|
|
|
virtual void TintSkin(pyColor& tint);
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : TintSkinU
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Tint the skin of the player's avatar with optional update flag
|
|
|
|
//
|
|
|
|
virtual void TintSkinU(pyColor& tint, hsBool update);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetTintSkin
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Get the tint of the skin of the player's avatar
|
|
|
|
//
|
|
|
|
virtual PyObject* GetTintSkin();
|
|
|
|
|
|
|
|
virtual plMorphSequence* LocalMorphSequence();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SetMorph
|
|
|
|
// PARAMETERS : clothing_name - the name of the clothing to morph
|
|
|
|
// : layer - the layer to affect
|
|
|
|
// : value - what the new value should be (clipped between -1 and 1)
|
|
|
|
//
|
|
|
|
// PURPOSE : Set the morph value of a specific layer of clothing
|
|
|
|
//
|
|
|
|
virtual void SetMorph(const char* clothing_name, UInt8 layer, float value);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetMorph
|
|
|
|
// PARAMETERS : clothing_name - the name of the clothing to get the vaule from
|
|
|
|
// : layer - the layer to get the value from
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns the current morph value of the specific layer of clothing
|
|
|
|
//
|
|
|
|
virtual float GetMorph(const char* clothing_name, UInt8 layer);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SetSkinBlend
|
|
|
|
// PARAMETERS : layer - the layer to affect
|
|
|
|
// : value - what the new value should be (clipped between 0 and 1)
|
|
|
|
//
|
|
|
|
// PURPOSE : Set the skin blend for the specified layer
|
|
|
|
//
|
|
|
|
virtual void SetSkinBlend(UInt8 layer, float value);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetSkinBlend
|
|
|
|
// PARAMETERS : layer - the layer to get the blend for
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns the current layer's skin blend
|
|
|
|
//
|
|
|
|
virtual float GetSkinBlend(UInt8 layer);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SaveClothing
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Saves the current clothing to the vault (including morphs)
|
|
|
|
//
|
|
|
|
virtual void SaveClothing();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : EnterSubWorld
|
|
|
|
// PARAMETERS : object - a sceneobject that is in the subworld
|
|
|
|
//
|
|
|
|
// PURPOSE : Place the Avatar into the subworld of the sceneobject specified
|
|
|
|
//
|
|
|
|
virtual void EnterSubWorld(pySceneObject& object);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ExitSubWorld
|
|
|
|
// PARAMETERS : (none)
|
|
|
|
//
|
|
|
|
// PURPOSE : Exit the avatar from the subworld, back into the ... <whatever> world
|
|
|
|
//
|
|
|
|
virtual void ExitSubWorld();
|
|
|
|
|
|
|
|
virtual void PlaySimpleAnimation(const char* animName);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ChangeAvatar
|
|
|
|
// PARAMETERS : gender name - is a string of the name of the gender to go to
|
|
|
|
//
|
|
|
|
// PURPOSE : Change the local avatar's gender.
|
|
|
|
//
|
|
|
|
// Valid genders:
|
|
|
|
// Male
|
|
|
|
// Female
|
|
|
|
//
|
|
|
|
static void ChangeAvatar(const char* genderName);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ChangePlayerName
|
|
|
|
// PARAMETERS : name - is a string of the new name for the player
|
|
|
|
//
|
|
|
|
// PURPOSE : Change the local player's avatar name
|
|
|
|
//
|
|
|
|
static void ChangePlayerName(const char* playerName);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Emote
|
|
|
|
// PARAMETERS : emoteName - name of the emote to play on the avatar
|
|
|
|
//
|
|
|
|
// PURPOSE : plays an emote on the local avatar (net propagated)
|
|
|
|
//
|
|
|
|
static bool Emote(const char* emoteName);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Sit
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Makes the avatar sit down on the ground where they are.
|
|
|
|
// The avatar will automatically stand when the user tries to move.
|
|
|
|
//
|
|
|
|
static bool Sit();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : EnterKiMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Makes the avatar appear to be using the ki.
|
|
|
|
//
|
|
|
|
static bool EnterKiMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ExitKiMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Makes the avatar stop appearing to use the ki.
|
|
|
|
// May cause problems if EnterKiMode() was not called earlier.
|
|
|
|
//
|
|
|
|
static bool ExitKiMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : EnterAFKMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Tell the avatar to enter the AFK mode (sitting, head down)
|
|
|
|
//
|
|
|
|
static bool EnterAFKMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ExitKiMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Tell the avatar to exit the AFK mode
|
|
|
|
// May cause problems if EnterKiMode() was not called earlier.
|
|
|
|
//
|
|
|
|
static bool ExitAFKMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : EnterPBMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Enter the personal book mode...stay until further notice.
|
|
|
|
//
|
|
|
|
static bool cyAvatar::EnterPBMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ExitPBMode
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Leave the personal book mode. Currently leaves any mode; will become
|
|
|
|
// : more specific in future version
|
|
|
|
//
|
|
|
|
static bool cyAvatar::ExitPBMode();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetCurrentMode()
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Leave the personal book mode. Currently leaves any mode; will become
|
|
|
|
// : more specific in future version
|
|
|
|
//
|
|
|
|
int GetCurrentMode();
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : (En/Dis)ableMovementControls()
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : Suspend input on the local avatar
|
|
|
|
//
|
|
|
|
static void EnableMovementControls();
|
|
|
|
static void DisableMovementControls();
|
|
|
|
static void EnableMouseMovement();
|
|
|
|
static void DisableMouseMovement();
|
|
|
|
static void EnableAvatarJump();
|
|
|
|
static void DisableAvatarJump();
|
|
|
|
static void EnableForwardMovement();
|
|
|
|
static void DisableForwardMovement();
|
|
|
|
|
|
|
|
static bool LocalAvatarRunKeyDown();
|
|
|
|
static bool LocalAvatarIsMoving();
|
|
|
|
|
|
|
|
static void SetMouseTurnSensitivity(hsScalar val);
|
|
|
|
static hsScalar GetMouseTurnSensitivity();
|
|
|
|
|
|
|
|
static void SpawnNext();
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RegisterForBehaviorNotify()
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : To register for notifies from the avatar for any kind of behavior notify
|
|
|
|
//
|
|
|
|
void RegisterForBehaviorNotify(pyKey &selfKey);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : UnRegisterForBehaviorNotify()
|
|
|
|
// PARAMETERS : none
|
|
|
|
//
|
|
|
|
// PURPOSE : To remove the registeration for notifies from the avatar
|
|
|
|
//
|
|
|
|
void UnRegisterForBehaviorNotify(pyKey &selfKey);
|
|
|
|
|
|
|
|
static hsBool IsCurrentBrainHuman();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SetDontPanicLink
|
|
|
|
// PARAMETERS : value
|
|
|
|
//
|
|
|
|
// PURPOSE : Disables panic linking to Personal Age (warps the avatar back to the start instead)
|
|
|
|
//
|
|
|
|
void SetDontPanicLink(bool value);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // cyAvatar_h
|