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185 lines
4.5 KiB
185 lines
4.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "max.h"
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#include "plResetXform.h"
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#include "../MaxMain/plMaxNode.h"
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#include "../MaxComponent/plComponent.h"
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void plResetXform::ResetSelected() const
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{
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ResetSelectedRecur(GetCOREInterface()->GetRootNode());
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}
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void plResetXform::ResetSelectedRecur(INode* node) const
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{
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if( !node )
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return;
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if( node->Selected() )
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{
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IResetNode(node);
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}
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int i;
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for( i = 0; i < node->NumberOfChildren(); i++ )
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ResetSelectedRecur(node->GetChildNode(i));
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}
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void plResetXform::IResetNode(INode* node) const
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{
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const char* dbgNodeName = node->GetName();
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BOOL deleteIt = false;
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TriObject* oldObj = IGetTriObject(node, deleteIt);
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if( !oldObj )
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return;
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Mesh& oldMesh = oldObj->mesh;
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TimeValue t(0);
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Matrix3 nodeTM = node->GetNodeTM(t);
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Matrix3 objectTM = node->GetObjectTM(t);
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Matrix3 otm = objectTM * Inverse(nodeTM);
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Point3 u = nodeTM.GetRow(0);
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Point3 v = nodeTM.GetRow(1);
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Point3 w = CrossProd(u, v);
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v = CrossProd(w, u);
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u = Normalize(u);
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v = Normalize(v);
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w = Normalize(w);
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Matrix3 newXform(u, v, w, nodeTM.GetTrans());
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Matrix3 vtxXform = otm * nodeTM * Inverse(newXform) * Inverse(otm);
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TriObject* newObj = CreateNewTriObject();
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Mesh& newMesh = newObj->mesh;
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newMesh = oldMesh;
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int i;
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for( i = 0; i < newMesh.getNumVerts(); i++ )
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{
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Point3 p = vtxXform * newMesh.getVert(i);
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newMesh.getVert(i) = p;
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}
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if( nodeTM.Parity() )
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{
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for( i = 0; i < newMesh.getNumFaces(); i++ )
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{
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newMesh.FlipNormal(i);
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}
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}
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node->SetObjectRef(newObj);
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node->SetNodeTM(t, newXform);
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if( deleteIt )
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oldObj->DeleteThis();
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}
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TriObject* plResetXform::IGetTriObject(INode* node, BOOL& deleteIt) const
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{
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Object *obj = node->EvalWorldState(TimeValue(0)).obj;
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if( !obj )
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return NULL;
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if( !obj->CanConvertToType( triObjectClassID ) )
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return NULL;
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// Convert to triMesh object
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TriObject *meshObj = (TriObject*)obj->ConvertToType(TimeValue(0), triObjectClassID);
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if( !meshObj )
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return NULL;
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deleteIt = meshObj != obj;
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return meshObj;
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}
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void plSelectNonRenderables::ICollectNonDrawablesRecur(plMaxNode* node, INodeTab& nodeTab) const
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{
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plComponentBase* comp = node->ConvertToComponent();
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if( comp )
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comp->CollectNonDrawables(nodeTab);
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int i;
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for( i = 0; i < node->NumberOfChildren(); i++ )
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ICollectNonDrawablesRecur((plMaxNode*)node->GetChildNode(i), nodeTab);
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}
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void plSelectNonRenderables::SelectNonRenderables() const
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{
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INodeTab nodeTab;
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ICollectNonDrawablesRecur((plMaxNode*)GetCOREInterface()->GetRootNode(), nodeTab);
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INodeTab unhidden;
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int i;
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for( i = 0; i < nodeTab.Count(); i++ )
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{
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INode* node = nodeTab[i];
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if( !node->IsHidden() )
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unhidden.Append(1, &node);
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}
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theHold.Begin();
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TSTR undostr;
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undostr.printf("SelNonRend");
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GetCOREInterface()->SelectNodeTab(unhidden, true, true);
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theHold.Accept(undostr);
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}
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