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115 lines
4.4 KiB
115 lines
4.4 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plPluginResManager_h_inc
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#define plPluginResManager_h_inc
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#include "../plResMgr/plResManager.h"
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#include "../pnKeyedObject/plKey.h"
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#include "hsTemplates.h"
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class plPageInfo;
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class plRegistryPageNode;
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class plSceneNode;
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class plPluginResManager : public plResManager
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{
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public:
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static plPluginResManager* ResMgr() { return (plPluginResManager*)hsgResMgr::ResMgr(); }
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//------------------------
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// Location management
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//------------------------
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// Given a page string combo, returns the key of the sceneNode for that page. If the page does not exist, it creates one.
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plKey NameToLoc(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
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// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not
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Int32 VerifySeqNumber(Int32 sequenceNumber, const char* age, const char* page);
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enum VerifyErrors
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{
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kNoVerifyError,
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kErrRightPageWrongSeq,
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kErrSeqAlreadyTaken,
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kErrCantFindValid
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};
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VerifyErrors GetLastVerifyError() const { return fLastVerifyError; }
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const plPageInfo* GetLastVerifyPage() const { return fLastVerifyPage; }
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// Write all pages. Duh.
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void WriteAllPages();
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// Given a location, returns the plLocation corresponding to the common page from the same age
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const plLocation& GetCommonPage(const plLocation& sisterPage, int whichPage);
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// If we have the key of an object that needs to get written out, but we're too lazy to set up
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// a proper reference too (e.g. adding it to a scenenode), we can add it here. On add, it will be RefObject()'d,
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// and then after we've written out everything, it will be UnRefObject()'d (at the same time we UnRef all
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// our scenenodes in EndExport.
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void AddLooseEnd(plKey key);
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// Given a key, will ref and unref the associated object so it goes away, then nukes the key and sets it to nil.
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// The key's UOID should be safe to reuse at that point, unless someone else still has a ref, in which case
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// this function returns false (returns true if successful).
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bool NukeKeyAndObject(plKey& objectKey);
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// Flushes all the created scene nodes out
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void EndExport();
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protected:
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plLocation ICreateLocation(const char* age, const char* page, hsBool itinerant);
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plLocation ICreateLocation(const char* age, const char* page, Int32 seqNum, hsBool itinerant);
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plRegistryPageNode* INameToPage(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant = false);
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void IPreLoadTextures(plRegistryPageNode* pageNode, Int32 origSeqNumber);
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void IShutdown();
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VerifyErrors fLastVerifyError;
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const plPageInfo* fLastVerifyPage;
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hsTArray<plSceneNode*> fExportedNodes;
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hsTArray<plKey> fLooseEnds;
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};
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#endif // plPluginResManager_h_inc
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