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105 lines
3.5 KiB
105 lines
3.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLNETMEMBER_inc
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#define PLNETMEMBER_inc
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#include "hsConfig.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "../pnFactory/plCreatable.h"
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class plNetApp;
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class plNetGenericServer;
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////////////////////////////////
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// A participant (peer) who we can send and recv messages from/to
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////////////////////////////////
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class plNetMember : public plCreatable
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{
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public:
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enum Flags
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{
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kWaitingForLinkQuery = 1<<0, // only used server side
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kIndirectMember = 1<<1, // this guy is behind a firewall of some sort
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kRequestP2P = 1<<2, // wants to play peer to peer
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kWaitingForChallengeResponse = 1<<3, // waiting for client response
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kIsServer = 1<<4, // used by transport member
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kAllowTimeOut = 1<<5, // used by gameserver
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};
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protected:
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friend class plNetGenericServer;
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friend class plNetClientMgr;
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friend class plNetClientMsgHandler;
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friend class plNetClientGamePlayMsgHandler;
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Int32 fPeerID; // low-level netPlayer object for msg send/recv
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UInt32 fFlags;
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plNetApp* fNetApp;
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// these calls should be made by the client/server app only,
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// so they can keep the netCorePeer userData point to the right member
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virtual ~plNetMember() {}
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public:
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CLASSNAME_REGISTER( plNetMember );
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GETINTERFACE_ANY( plNetMember, plCreatable );
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plNetMember();
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plNetMember(plNetApp* na);
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virtual void Reset(); // doesn't remove from session, just resets to initial state
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virtual bool IsEqualTo(const plNetMember * other) const = 0;
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// getters
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Int32 GetPeerID() const { return fPeerID; }
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UInt32 GetFlags() const { return fFlags; }
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plNetApp* GetNetApp() { return fNetApp; }
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virtual std::string AsStdString() const = 0;
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// setters
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void SetFlags(UInt32 f) { fFlags=f; }
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void SetNetApp(plNetApp* n) { fNetApp=n; }
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void SetPeerID(Int32 p) { fPeerID=p; }
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};
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#endif // PLNETMEMBER_inc
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