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313 lines
12 KiB
313 lines
12 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyGameCliMsg.h"
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#include "../pyEnum.h"
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#include <python.h>
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base game client msg class
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//
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PYTHON_CLASS_DEFINITION(ptGameCliMsg, pyGameCliMsg);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliMsg, pyGameCliMsg)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliMsg)
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PYTHON_NO_INIT_DEFINITION(ptGameCliMsg)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, getType)
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{
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return PyInt_FromLong(self->fThis->GetType());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, getGameCli)
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{
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return self->fThis->GetGameCli();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, upcastToFinalGameCliMsg)
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{
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return self->fThis->UpcastToFinalGameCliMsg();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, upcastToGameMsg)
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{
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return self->fThis->UpcastToGameMsg();
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}
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PYTHON_START_METHODS_TABLE(ptGameCliMsg)
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PYTHON_METHOD_NOARGS(ptGameCliMsg, getType, "Returns the type of the message (see PtGameCliMsgTypes)"),
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PYTHON_METHOD_NOARGS(ptGameCliMsg, getGameCli, "Returns the game client associated with this message"),
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PYTHON_METHOD_NOARGS(ptGameCliMsg, upcastToFinalGameCliMsg, "Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"),
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PYTHON_METHOD_NOARGS(ptGameCliMsg, upcastToGameMsg, "Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE(ptGameCliMsg, "Message from the game server from a game");
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PYTHON_EXPOSE_TYPE_DEFINITION(ptGameCliMsg, pyGameCliMsg);
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// required functions for PyObject interoperability
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PyObject* pyGameCliMsg::New(pfGameCliMsg* msg)
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{
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ptGameCliMsg *newObj = (ptGameCliMsg*)ptGameCliMsg_type.tp_new(&ptGameCliMsg_type, NULL, NULL);
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newObj->fThis->message = msg;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCliMsg, pyGameCliMsg)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliMsg, pyGameCliMsg)
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// Module and method definitions
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void pyGameCliMsg::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCliMsg);
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PYTHON_CLASS_IMPORT_END(m);
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}
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void pyGameCliMsg::AddPlasmaConstantsClasses(PyObject* m)
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{
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PYTHON_ENUM_START(PtGameCliMsgTypes);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliPlayerJoinedMsg, kSrv2Cli_Game_PlayerJoined);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliPlayerLeftMsg, kSrv2Cli_Game_PlayerLeft);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliInviteFailedMsg, kSrv2Cli_Game_InviteFailed);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliOwnerChangeMsg, kSrv2Cli_Game_OwnerChange);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliTTTMsg, kPyGameCliTTTMsg);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliHeekMsg, kPyGameCliHeekMsg);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliMarkerMsg, kPyGameCliMarkerMsg);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliBlueSpiralMsg, kPyGameCliBlueSpiralMsg);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliClimbingWallMsg, kPyGameCliClimbingWallMsg);
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PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliVarSyncMsg, kPyGameCliVarSyncMsg);
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PYTHON_ENUM_END(m, PtGameCliMsgTypes);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Game client message subclasses
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//
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PYTHON_CLASS_DEFINITION(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliPlayerJoinedMsg)
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PYTHON_NO_INIT_DEFINITION(ptGameCliPlayerJoinedMsg)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliPlayerJoinedMsg, playerID)
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{
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return PyLong_FromUnsignedLong(self->fThis->PlayerID());
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}
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PYTHON_START_METHODS_TABLE(ptGameCliPlayerJoinedMsg)
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PYTHON_METHOD_NOARGS(ptGameCliPlayerJoinedMsg, playerID, "Returns the player's ID number"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptGameCliPlayerJoinedMsg, pyGameCliMsg, "Game client message when a player joined message is received");
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// required functions for PyObject interoperability
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PyObject* pyGameCliPlayerJoinedMsg::New(pfGameCliMsg* msg)
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{
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ptGameCliPlayerJoinedMsg *newObj = (ptGameCliPlayerJoinedMsg*)ptGameCliPlayerJoinedMsg_type.tp_new(&ptGameCliPlayerJoinedMsg_type, NULL, NULL);
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if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_PlayerJoined))
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newObj->fThis->message = msg;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
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// Module and method definitions
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void pyGameCliPlayerJoinedMsg::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCliPlayerJoinedMsg);
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PYTHON_CLASS_IMPORT_END(m);
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}
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///////////////////////////////////////////////////////////////////////////////
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PYTHON_CLASS_DEFINITION(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliPlayerLeftMsg)
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PYTHON_NO_INIT_DEFINITION(ptGameCliPlayerLeftMsg)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliPlayerLeftMsg, playerID)
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{
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return PyLong_FromUnsignedLong(self->fThis->PlayerID());
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}
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PYTHON_START_METHODS_TABLE(ptGameCliPlayerLeftMsg)
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PYTHON_METHOD_NOARGS(ptGameCliPlayerLeftMsg, playerID, "Returns the player's ID number"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptGameCliPlayerLeftMsg, pyGameCliMsg, "Game client message when a player left message is received");
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// required functions for PyObject interoperability
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PyObject* pyGameCliPlayerLeftMsg::New(pfGameCliMsg* msg)
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{
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ptGameCliPlayerLeftMsg *newObj = (ptGameCliPlayerLeftMsg*)ptGameCliPlayerLeftMsg_type.tp_new(&ptGameCliPlayerLeftMsg_type, NULL, NULL);
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if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_PlayerLeft))
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newObj->fThis->message = msg;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
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// Module and method definitions
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void pyGameCliPlayerLeftMsg::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCliPlayerLeftMsg);
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PYTHON_CLASS_IMPORT_END(m);
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}
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///////////////////////////////////////////////////////////////////////////////
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PYTHON_CLASS_DEFINITION(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliInviteFailedMsg)
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PYTHON_NO_INIT_DEFINITION(ptGameCliInviteFailedMsg)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, inviteeID)
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{
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return PyLong_FromUnsignedLong(self->fThis->InviteeID());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, operationID)
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{
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return PyLong_FromUnsignedLong(self->fThis->OperationID());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, error)
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{
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return PyLong_FromLong(self->fThis->Error());
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}
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PYTHON_START_METHODS_TABLE(ptGameCliInviteFailedMsg)
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PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, inviteeID, "Returns the invitee's ID number"),
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PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, operationID, "Returns the operation's ID number"),
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PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, error, "Returns the error value (See PtGameCliInviteErrors)"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptGameCliInviteFailedMsg, pyGameCliMsg, "Game client message when an invite failed message is received");
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// required functions for PyObject interoperability
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PyObject* pyGameCliInviteFailedMsg::New(pfGameCliMsg* msg)
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{
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ptGameCliInviteFailedMsg *newObj = (ptGameCliInviteFailedMsg*)ptGameCliInviteFailedMsg_type.tp_new(&ptGameCliInviteFailedMsg_type, NULL, NULL);
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if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_InviteFailed))
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newObj->fThis->message = msg;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
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// Module and method definitions
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void pyGameCliInviteFailedMsg::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCliInviteFailedMsg);
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PYTHON_CLASS_IMPORT_END(m);
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}
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void pyGameCliInviteFailedMsg::AddPlasmaConstantsClasses(PyObject* m)
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{
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PYTHON_ENUM_START(PtGameCliInviteErrors);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteSuccess, kGameInviteSuccess);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrNotOwner, kGameInviteErrNotOwner);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrAlreadyInvited, kGameInviteErrAlreadyInvited);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrAlreadyJoined, kGameInviteErrAlreadyJoined);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameStarted, kGameInviteErrGameStarted);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameOver, kGameInviteErrGameOver);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameFull, kGameInviteErrGameFull);
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PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrNoJoin, kGameInviteErrNoJoin);
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PYTHON_ENUM_END(m, PtGameCliInviteErrors);
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}
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///////////////////////////////////////////////////////////////////////////////
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PYTHON_CLASS_DEFINITION(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliOwnerChangeMsg)
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PYTHON_NO_INIT_DEFINITION(ptGameCliOwnerChangeMsg)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliOwnerChangeMsg, ownerID)
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{
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return PyLong_FromUnsignedLong(self->fThis->OwnerID());
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}
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PYTHON_START_METHODS_TABLE(ptGameCliOwnerChangeMsg)
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PYTHON_METHOD_NOARGS(ptGameCliOwnerChangeMsg, ownerID, "Returns the owner's ID number"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptGameCliOwnerChangeMsg, pyGameCliMsg, "Game client message when a owner change message is received");
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// required functions for PyObject interoperability
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PyObject* pyGameCliOwnerChangeMsg::New(pfGameCliMsg* msg)
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{
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ptGameCliOwnerChangeMsg *newObj = (ptGameCliOwnerChangeMsg*)ptGameCliOwnerChangeMsg_type.tp_new(&ptGameCliOwnerChangeMsg_type, NULL, NULL);
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if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_OwnerChange))
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newObj->fThis->message = msg;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
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// Module and method definitions
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void pyGameCliOwnerChangeMsg::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCliOwnerChangeMsg);
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PYTHON_CLASS_IMPORT_END(m);
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14 years ago
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}
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