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255 lines
8.5 KiB
255 lines
8.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyGameCli.h"
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#include "../pyEnum.h"
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#include <python.h>
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base game client class
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//
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PYTHON_CLASS_DEFINITION(ptGameCli, pyGameCli);
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PYTHON_DEFAULT_NEW_DEFINITION(ptGameCli, pyGameCli)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCli)
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PYTHON_NO_INIT_DEFINITION(ptGameCli)
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PYTHON_GLOBAL_METHOD_DEFINITION_NOARGS(PtGetGameIDs, "Returns a list of game IDs that the player is currently joined to")
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{
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std::vector<unsigned> ids = pyGameCli::GetGameIDs();
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PyObject* retVal = PyList_New(ids.size());
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for (unsigned i = 0; i < ids.size(); ++i)
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PyList_SetItem(retVal, i, PyInt_FromLong(ids[i]));
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return retVal;
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtGetGameCli, args, "Params: gameID\nReturns a ptGameCli associated with the specified id")
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{
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int gameID = 0;
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if (!PyArg_ParseTuple(args, "i", &gameID))
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{
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PyErr_SetString(PyExc_TypeError, "PtGetGameCli expects an integer");
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PYTHON_RETURN_ERROR;
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}
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return pyGameCli::GetGameCli(gameID);
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtGetGameNameByTypeID, args, "Params: guid\nReturns the name of the game represented by guid passed in as a string")
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{
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PyObject* textObj;
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if (!PyArg_ParseTuple(args, "O", &textObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtGetGameNameByTypeID expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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if (PyUnicode_Check(textObj))
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{
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int strLen = PyUnicode_GetSize(textObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
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text[strLen] = L'\0';
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std::wstring retVal = pyGameCli::GetGameNameByTypeID(text);
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delete [] text;
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return PyUnicode_FromWideChar(retVal.c_str(), retVal.length());
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}
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else if (PyString_Check(textObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(textObj);
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wchar_t* wText = hsStringToWString(text);
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std::wstring retVal = pyGameCli::GetGameNameByTypeID(wText);
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delete [] wText;
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return PyUnicode_FromWideChar(retVal.c_str(), retVal.length());
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "PtGetGameNameByTypeID expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinGame, args, "Params: callbackKey, gameID\nSends a join request to the specified game. Messages are sent to the callback key")
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{
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PyObject* callbackObj = NULL;
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int gameID = 0;
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if (!PyArg_ParseTuple(args, "Oi", &callbackObj, &gameID))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinGame expects a ptKey and an integer");
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PYTHON_RETURN_ERROR;
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}
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if (!pyKey::Check(callbackObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinGame expects a ptKey and an integer");
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PYTHON_RETURN_ERROR;
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}
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pyKey* key = pyKey::ConvertFrom(callbackObj);
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pyGameCli::JoinGame(*key, gameID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, gameID)
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{
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return PyInt_FromLong(self->fThis->GameID());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, gameTypeID)
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{
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std::wstring retVal = self->fThis->GameTypeID();
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return PyUnicode_FromWideChar(retVal.c_str(), retVal.length());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, name)
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{
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std::wstring retVal = self->fThis->Name();
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return PyUnicode_FromWideChar(retVal.c_str(), retVal.length());
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, playerCount)
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{
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return PyInt_FromLong(self->fThis->PlayerCount());
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}
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PYTHON_METHOD_DEFINITION(ptGameCli, invitePlayer, args)
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{
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int playerID = 0;
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if (!PyArg_ParseTuple(args, "i", &playerID))
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{
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PyErr_SetString(PyExc_TypeError, "invitePlayer expects an unsigned int");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->InvitePlayer(playerID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptGameCli, uninvitePlayer, args)
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{
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int playerID = 0;
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if (!PyArg_ParseTuple(args, "i", &playerID))
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{
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PyErr_SetString(PyExc_TypeError, "uninvitePlayer expects an unsigned int");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->UninvitePlayer(playerID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_BASIC_METHOD_DEFINITION(ptGameCli, leaveGame, LeaveGame)
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToTTTGame)
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{
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return self->fThis->UpcastToTTTGame();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToHeekGame)
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{
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return self->fThis->UpcastToHeekGame();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToMarkerGame)
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{
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return self->fThis->UpcastToMarkerGame();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToBlueSpiralGame)
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{
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return self->fThis->UpcastToBlueSpiralGame();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToClimbingWallGame)
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{
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return self->fThis->UpcastToClimbingWallGame();
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptGameCli, upcastToVarSyncGame)
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{
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return self->fThis->UpcastToVarSyncGame();
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}
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PYTHON_START_METHODS_TABLE(ptGameCli)
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PYTHON_METHOD_NOARGS(ptGameCli, gameID, "Returns the ID number for this game"),
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PYTHON_METHOD_NOARGS(ptGameCli, gameTypeID, "Returns the game type ID for this game (as a guid string)"),
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PYTHON_METHOD_NOARGS(ptGameCli, name, "Returns the name of the game"),
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PYTHON_METHOD_NOARGS(ptGameCli, playerCount, "Returns the current number of players"),
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PYTHON_METHOD(ptGameCli, invitePlayer, "Params: playerID\nInvites the specified player to join the game"),
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PYTHON_METHOD(ptGameCli, uninvitePlayer, "Params: playerID\nRevokes the invitation for the specified player"),
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PYTHON_BASIC_METHOD(ptGameCli, leaveGame, "Leaves this game"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToTTTGame, "Returns this game client as a ptTTTGame"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToHeekGame, "Returns this game client as a ptHeekGame"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToMarkerGame, "Returns this game client as a ptMarkerGame"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToBlueSpiralGame, "Returns this game client as a ptBlueSpiralGame"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToClimbingWallGame, "Returns this game client as a ptClimbingWallGame"),
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PYTHON_METHOD_NOARGS(ptGameCli, upcastToVarSyncGame, "Returns this game client as a ptVarSyncGame"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE(ptGameCli, "Base class for all game client interfaces");
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PYTHON_EXPOSE_TYPE_DEFINITION(ptGameCli, pyGameCli);
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// required functions for PyObject interoperability
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PyObject* pyGameCli::New(pfGameCli* client)
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{
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ptGameCli *newObj = (ptGameCli*)ptGameCli_type.tp_new(&ptGameCli_type, NULL, NULL);
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newObj->fThis->gameClient = client;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptGameCli, pyGameCli)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCli, pyGameCli)
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// Module and method definitions
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void pyGameCli::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptGameCli);
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PYTHON_CLASS_IMPORT_END(m);
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}
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void pyGameCli::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
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{
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtGetGameIDs);
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PYTHON_GLOBAL_METHOD(methods, PtGetGameCli);
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PYTHON_GLOBAL_METHOD(methods, PtGetGameNameByTypeID);
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PYTHON_GLOBAL_METHOD(methods, PtJoinGame);
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14 years ago
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}
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