/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
///////////////////////////////////////////////////////////////////////////////
// //
// plWinFontCache Class Header //
// I've stopped keeping track, there are far too many reasons already to //
// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
// allocate because Win98/ME seems to have problems re-allocating the exact //
// same freaking goddamn font over and over again. I mean, you'd think //
// there'd be a rule somewhere about deterministic behavior when calling //
// the exact same function with the exact same parameters over and over... //
// Oh, wait... //
// //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 11.25.2002 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
# include "hsTypes.h"
# include "hsWindows.h"
# include "plWinFontCache.h"
# include "plStatusLog/plStatusLog.h"
# include "plFile/hsFiles.h"
# include "plGImage/plDynSurfaceWriter.h"
# if HS_BUILD_FOR_WIN32
# include <wingdi.h>
char * plWinFontCache : : kCustFontExtension = " .prf " ;
plWinFontCache : : plWinFontCache ( )
{
fInShutdown = false ;
fCustFontDir = nil ;
}
plWinFontCache : : ~ plWinFontCache ( )
{
fInShutdown = true ;
Clear ( ) ;
delete [ ] fCustFontDir ;
}
plWinFontCache & plWinFontCache : : GetInstance ( void )
{
static plWinFontCache cache ;
return cache ;
}
HFONT plWinFontCache : : IFindFont ( const char * face , int height , int weight , hsBool italic , UInt32 quality )
{
int i ;
for ( i = 0 ; i < fFontCache . GetCount ( ) ; i + + )
{
// Do other tests first, since they're cheaper
if ( fFontCache [ i ] . fHeight = = height & &
fFontCache [ i ] . fWeight = = weight & &
fFontCache [ i ] . fItalic = = italic & &
fFontCache [ i ] . fQuality = = quality )
{
if ( strcmp ( fFontCache [ i ] . fFace , face ) = = 0 )
return fFontCache [ i ] . fFont ;
}
}
return nil ;
}
HFONT plWinFontCache : : IMakeFont ( const char * face , int height , int weight , hsBool italic , UInt32 quality )
{
plFontRecord myRec ;
int i ;
// Find a cached name for us
for ( i = 0 ; i < fFontNameCache . GetCount ( ) ; i + + )
{
if ( strcmp ( face , fFontNameCache [ i ] ) = = 0 )
break ;
}
if ( i = = fFontNameCache . GetCount ( ) )
fFontNameCache . Append ( hsStrcpy ( face ) ) ;
myRec . fFace = fFontNameCache [ i ] ;
myRec . fHeight = height ;
myRec . fWeight = weight ;
myRec . fItalic = italic ;
myRec . fQuality = quality ;
myRec . fFont = CreateFont ( height , 0 , 0 , 0 , weight , italic ? TRUE : FALSE , FALSE , FALSE , ANSI_CHARSET , OUT_DEFAULT_PRECIS ,
CLIP_DEFAULT_PRECIS , DEFAULT_QUALITY , VARIABLE_PITCH , face ) ;
if ( myRec . fFont ! = nil )
{
//#ifdef HS_DEBUGGING
# if 1
LOGFONT fontInfo ;
if ( GetObject ( myRec . fFont , sizeof ( fontInfo ) , & fontInfo ) )
{
const char * err = nil ;
if ( fontInfo . lfQuality ! = quality )
err = " Quality of created font does not match " ;
if ( fontInfo . lfHeight ! = height )
err = " Height of created font does not match " ;
if ( fontInfo . lfWeight ! = weight )
err = " Weight of created font does not match " ;
if ( fontInfo . lfItalic ! = italic )
err = " Italic-ness of created font does not match " ;
if ( stricmp ( fontInfo . lfFaceName , face ) ! = 0 )
err = " Face of created font does not match " ;
if ( err ! = nil )
{
static bool triedClearing = false ;
if ( fontInfo . lfQuality ! = quality )
{
plStatusLog : : AddLineS ( " pipeline.log " , " ERROR: CreateFont() failed to return proper font (%s). Using what was given... " , err ) ;
}
else
{
plStatusLog : : AddLineS ( " pipeline.log " , " ERROR: CreateFont() failed to return proper font (%s). %s " , err , triedClearing ? " " : " Clearing cache and retrying... " ) ;
if ( ! triedClearing )
{
triedClearing = true ;
// Didn't work, so get rid of it
DeleteObject ( myRec . fFont ) ;
// Clear all fonts and try again
Clear ( ) ;
// Make sure we reload our custom fonts tho
ILoadCustomFonts ( ) ;
// Try again
HFONT font = IMakeFont ( face , height , weight , italic , quality ) ;
triedClearing = false ;
return font ;
}
}
}
}
# endif
fFontCache . Append ( myRec ) ;
}
else
{
plStatusLog : : AddLineS ( " pipeline.log " , " ERROR: CreateFont() call FAILED (face: %s, size: %d %s %s) " , face , - height , weight = = FW_BOLD ? " bold " : " " , italic ? " italic " : " " ) ;
}
return myRec . fFont ;
}
HFONT plWinFontCache : : GetMeAFont ( const char * face , int height , int weight , hsBool italic , UInt32 quality )
{
HFONT font = IFindFont ( face , height , weight , italic , quality ) ;
if ( font = = nil )
font = IMakeFont ( face , height , weight , italic , quality ) ;
return font ;
}
void plWinFontCache : : Clear ( void )
{
int i ;
if ( ! fInShutdown )
plStatusLog : : AddLineS ( " pipeline.log " , " ** Clearing Win32 font cache ** " ) ;
for ( i = 0 ; i < fFontCache . GetCount ( ) ; i + + )
DeleteObject ( fFontCache [ i ] . fFont ) ;
fFontCache . Reset ( ) ;
for ( i = 0 ; i < fFontNameCache . GetCount ( ) ; i + + )
delete [ ] fFontNameCache [ i ] ;
fFontNameCache . Reset ( ) ;
for ( i = 0 ; i < fCustFonts . GetCount ( ) ; i + + )
{
# if (_WIN32_WINNT >= 0x0500)
if ( plDynSurfaceWriter : : CanHandleLotsOfThem ( ) )
RemoveFontResourceEx ( fCustFonts [ i ] - > fFilename , FR_PRIVATE , 0 ) ;
else
# endif
if ( RemoveFontResource ( fCustFonts [ i ] - > fFilename ) = = 0 )
{
int q = 0 ;
DWORD e = GetLastError ( ) ;
}
delete fCustFonts [ i ] ;
}
fCustFonts . Reset ( ) ;
}
void plWinFontCache : : FreeFont ( HFONT font )
{
// Currently a no-op, but should do some sort of ref-counting
}
void plWinFontCache : : LoadCustomFonts ( const char * dir )
{
delete [ ] fCustFontDir ;
fCustFontDir = ( dir ! = nil ) ? hsStrcpy ( dir ) : nil ;
ILoadCustomFonts ( ) ;
}
void plWinFontCache : : ILoadCustomFonts ( void )
{
if ( fCustFontDir = = nil )
return ;
// Iterate through all the custom fonts in our dir
hsFolderIterator iter ( fCustFontDir ) ;
char fileName [ kFolderIterator_MaxPath ] ;
int numAdded ;
while ( iter . NextFileSuffix ( kCustFontExtension ) )
{
iter . GetPathAndName ( fileName ) ;
// Note that this call can be translated as "does my OS suck?"
# if (_WIN32_WINNT >= 0x0500)
if ( plDynSurfaceWriter : : CanHandleLotsOfThem ( ) )
numAdded = AddFontResourceEx ( fileName , FR_PRIVATE , 0 ) ;
else
# endif
numAdded = AddFontResource ( fileName ) ;
if ( numAdded > 0 )
{
plStatusLog : : AddLineS ( " pipeline.log " , " WinFontCache: Added custom font %s, %d fonts " , fileName , numAdded ) ;
fCustFonts . Append ( TRACKED_NEW plCustFont ( fileName ) ) ;
}
else
{
plStatusLog : : AddLineS ( " pipeline.log " , " WinFontCache: Unable to load custom font %s " , fileName ) ;
}
}
}
# endif