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300 lines
8.6 KiB
300 lines
8.6 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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13 years ago
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Copyright (C) 2011 Cyan Worlds, Inc.
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14 years ago
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 years ago
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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13 years ago
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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14 years ago
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plWinFontCache Class Header //
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// I've stopped keeping track, there are far too many reasons already to //
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// hate Microsoft. Anyway, this class keeps track of various Win32 fonts we //
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// allocate because Win98/ME seems to have problems re-allocating the exact //
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// same freaking goddamn font over and over again. I mean, you'd think //
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// there'd be a rule somewhere about deterministic behavior when calling //
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// the exact same function with the exact same parameters over and over... //
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// Oh, wait... //
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// //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 11.25.2002 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "hsWindows.h"
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#include "plWinFontCache.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "../plFile/hsFiles.h"
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#include "../plGImage/plDynSurfaceWriter.h"
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#if HS_BUILD_FOR_WIN32
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#include <wingdi.h>
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char *plWinFontCache::kCustFontExtension = ".prf";
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plWinFontCache::plWinFontCache()
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{
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fInShutdown = false;
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fCustFontDir = nil;
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}
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plWinFontCache::~plWinFontCache()
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{
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fInShutdown = true;
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Clear();
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delete [] fCustFontDir;
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}
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plWinFontCache &plWinFontCache::GetInstance( void )
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{
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static plWinFontCache cache;
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return cache;
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}
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HFONT plWinFontCache::IFindFont( const char *face, int height, int weight, hsBool italic, UInt32 quality )
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{
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int i;
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for( i = 0; i < fFontCache.GetCount(); i++ )
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{
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// Do other tests first, since they're cheaper
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if( fFontCache[ i ].fHeight == height &&
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fFontCache[ i ].fWeight == weight &&
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fFontCache[ i ].fItalic == italic &&
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fFontCache[ i ].fQuality == quality )
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{
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if( strcmp( fFontCache[ i ].fFace, face ) == 0 )
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return fFontCache[ i ].fFont;
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}
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}
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return nil;
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}
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HFONT plWinFontCache::IMakeFont( const char *face, int height, int weight, hsBool italic, UInt32 quality )
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{
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plFontRecord myRec;
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int i;
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// Find a cached name for us
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for( i = 0; i < fFontNameCache.GetCount(); i++ )
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{
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if( strcmp( face, fFontNameCache[ i ] ) == 0 )
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break;
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}
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if( i == fFontNameCache.GetCount() )
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fFontNameCache.Append( hsStrcpy( face ) );
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myRec.fFace = fFontNameCache[ i ];
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myRec.fHeight = height;
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myRec.fWeight = weight;
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myRec.fItalic = italic;
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myRec.fQuality = quality;
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myRec.fFont = CreateFont( height, 0, 0, 0, weight, italic ? TRUE : FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, VARIABLE_PITCH, face );
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if( myRec.fFont != nil )
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{
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//#ifdef HS_DEBUGGING
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#if 1
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LOGFONT fontInfo;
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if( GetObject( myRec.fFont, sizeof( fontInfo ), &fontInfo ) )
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{
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const char *err = nil;
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if( fontInfo.lfQuality != quality )
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err = "Quality of created font does not match";
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if( fontInfo.lfHeight != height )
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err = "Height of created font does not match";
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if( fontInfo.lfWeight != weight )
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err = "Weight of created font does not match";
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if( fontInfo.lfItalic != italic )
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err = "Italic-ness of created font does not match";
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if( stricmp( fontInfo.lfFaceName, face ) != 0 )
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err = "Face of created font does not match";
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if( err != nil )
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{
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static bool triedClearing = false;
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if( fontInfo.lfQuality != quality )
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{
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). Using what was given...", err );
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}
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else
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{
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() failed to return proper font (%s). %s", err, triedClearing ? "" : "Clearing cache and retrying..." );
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if( !triedClearing )
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{
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triedClearing = true;
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// Didn't work, so get rid of it
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DeleteObject( myRec.fFont );
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// Clear all fonts and try again
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Clear();
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// Make sure we reload our custom fonts tho
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ILoadCustomFonts();
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// Try again
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HFONT font = IMakeFont( face, height, weight, italic, quality );
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triedClearing = false;
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return font;
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}
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}
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}
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}
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#endif
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fFontCache.Append( myRec );
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}
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else
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{
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plStatusLog::AddLineS( "pipeline.log", "ERROR: CreateFont() call FAILED (face: %s, size: %d %s %s)", face, -height, weight == FW_BOLD ? "bold" : "", italic ? "italic" : "" );
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}
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return myRec.fFont;
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}
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HFONT plWinFontCache::GetMeAFont( const char *face, int height, int weight, hsBool italic, UInt32 quality )
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{
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HFONT font = IFindFont( face, height, weight, italic, quality );
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if( font == nil )
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font = IMakeFont( face, height, weight, italic, quality );
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return font;
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}
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void plWinFontCache::Clear( void )
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{
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int i;
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if( !fInShutdown )
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plStatusLog::AddLineS( "pipeline.log", "** Clearing Win32 font cache **" );
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for( i = 0; i < fFontCache.GetCount(); i++ )
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DeleteObject( fFontCache[ i ].fFont );
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fFontCache.Reset();
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for( i = 0; i < fFontNameCache.GetCount(); i++ )
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delete [] fFontNameCache[ i ];
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fFontNameCache.Reset();
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for( i = 0; i < fCustFonts.GetCount(); i++ )
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{
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#if (_WIN32_WINNT >= 0x0500)
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if( plDynSurfaceWriter::CanHandleLotsOfThem() )
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RemoveFontResourceEx( fCustFonts[ i ]->fFilename, FR_PRIVATE, 0 );
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else
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#endif
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if( RemoveFontResource( fCustFonts[ i ]->fFilename ) == 0 )
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{
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int q= 0;
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DWORD e = GetLastError();
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}
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delete fCustFonts[ i ];
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}
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fCustFonts.Reset();
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}
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void plWinFontCache::FreeFont( HFONT font )
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{
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// Currently a no-op, but should do some sort of ref-counting
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}
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void plWinFontCache::LoadCustomFonts( const char *dir )
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{
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delete [] fCustFontDir;
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fCustFontDir = ( dir != nil ) ? hsStrcpy( dir ) : nil;
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ILoadCustomFonts();
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}
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void plWinFontCache::ILoadCustomFonts( void )
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{
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if( fCustFontDir == nil )
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return;
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// Iterate through all the custom fonts in our dir
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hsFolderIterator iter( fCustFontDir );
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char fileName[ kFolderIterator_MaxPath ];
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int numAdded;
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while( iter.NextFileSuffix( kCustFontExtension ) )
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{
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iter.GetPathAndName( fileName );
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// Note that this call can be translated as "does my OS suck?"
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#if (_WIN32_WINNT >= 0x0500)
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if( plDynSurfaceWriter::CanHandleLotsOfThem() )
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numAdded = AddFontResourceEx( fileName, FR_PRIVATE, 0 );
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else
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#endif
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numAdded = AddFontResource( fileName );
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if( numAdded > 0 )
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{
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plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Added custom font %s, %d fonts", fileName, numAdded );
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fCustFonts.Append( TRACKED_NEW plCustFont( fileName ) );
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}
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else
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{
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plStatusLog::AddLineS( "pipeline.log", "WinFontCache: Unable to load custom font %s", fileName );
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}
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}
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}
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#endif
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