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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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///////////////////////////////////////////////////////////////////////////////
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// //
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// plRTProjDirLight.h - Header for the derived MAX RT projected directional //
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// light //
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// Cyan, Inc. //
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// //
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//// Version History //////////////////////////////////////////////////////////
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// //
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// 8.2.2001 mcn - Created. //
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// //
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _plRTProjDirLight_h
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#define _plRTProjDirLight_h
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class Class_ID;
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class IParamBlock2;
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struct PB2Value;
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class ReferenceMaker;
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///////////////////////////////////////////////////////////////////////////////
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//// plRTProjPBAccessor ///////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTProjPBAccessor : public PBAccessor
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{
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public:
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void Set( PB2Value& val, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t );
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void Get( PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t, Interval &valid );
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static plRTProjPBAccessor *Instance( void ) { return &fAccessor; }
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protected:
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static plRTProjPBAccessor fAccessor;
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};
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///////////////////////////////////////////////////////////////////////////////
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//// Projected Directional Light //////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class plRTProjDirLight : public plRTLightBase
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{
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public:
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friend class plRTProjPBAccessor;
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enum Blocks
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{
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kBlkProj = kBlkDerivedStart
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};
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enum References
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{
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kRefMainRollout = kRefDerivedStart,
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kRefProjRollout,
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kNumRefs
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};
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enum ProjRollout
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{
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kWidth,
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kHeight,
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kRange,
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kShowCone,
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kProjMap,
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kTexmap,
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// Someone goofed and used this index from the base class in our param block.
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// luckily it worked because there was no overlap, but we can't change it to
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// clean it up without breaking everything that uses it. So hopefully this
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// will at least clarify what's going on and prevent someone from stepping on
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// the index later.
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kProjTypeRadio = plRTLightBase::kProjTypeRadio,
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};
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plRTProjDirLight();
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/// Class ID stuff
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Class_ID ClassID( void ) { return RTPDIR_LIGHT_CLASSID; }
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SClass_ID SuperClassID( void ) { return LIGHT_CLASS_ID; }
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ObjLightDesc *CreateLightDesc( INode *n, BOOL forceShadowBuf = FALSE );
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GenLight *NewLight( int type ) { return new plRTProjDirLight(); }
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RefTargetHandle Clone( RemapDir &remap );
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int CanConvertToType( Class_ID obtype ) { return ( obtype == RTPDIR_LIGHT_CLASSID ) ? 1 : 0; }
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virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box );
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virtual int DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing );
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virtual void DrawCone( TimeValue t, GraphicsWindow *gw, float dist );
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virtual BOOL IsDir( void ) { return TRUE; }
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virtual RefTargetHandle GetReference( int i );
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virtual void SetReference( int ref, RefTargetHandle rtarg );
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virtual int NumRefs() { return kNumRefs; }
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virtual int NumSubs() { return 2; }
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virtual TSTR SubAnimName( int i );
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virtual Animatable *SubAnim( int i );
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virtual int NumParamBlocks();
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virtual IParamBlock2 *GetParamBlock( int i );
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virtual IParamBlock2 *GetParamBlock2() { return fLightPB; }
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virtual IParamBlock2 *GetParamBlockByID( BlockID id );
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virtual Texmap *GetProjMap();
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virtual void InitNodeName( TSTR &s ) { s = _T( "RTProjDirLight" ); }
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// To get using-light-as-camera-viewport to work
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virtual int GetSpotShape( void ) { return RECT_LIGHT; }
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virtual float GetAspect( TimeValue t, Interval &valid = Interval(0,0) );
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virtual float GetFallsize( TimeValue t, Interval &valid = Interval(0,0) );
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virtual int Type() { return DIR_LIGHT; }
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virtual float GetTDist( TimeValue t, Interval &valid = Interval(0,0) );
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virtual void SetFallsize( TimeValue time, float f );
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RefResult EvalLightState(TimeValue t, Interval& valid, LightState *ls);
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protected:
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IParamBlock2 *fProjPB;
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virtual void IBuildMeshes( BOOL isNew );
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void IBuildRectangle( float width, float height, float z, Point3 *pts );
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};
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#endif // _plRTProjDirLight_h
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