|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plInputInterface.cpp - A single layer on the input interface stack //
|
|
|
|
// //
|
|
|
|
//// History /////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// 2.20.02 mcn - Created. //
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "plInputInterface.h"
|
|
|
|
#include "plInputInterfaceMgr.h"
|
|
|
|
|
|
|
|
#include "pnInputCore/plKeyMap.h"
|
|
|
|
#include "plMessage/plInputEventMsg.h"
|
|
|
|
|
|
|
|
#include "hsResMgr.h"
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
|
|
|
|
|
|
|
|
//// Constructor/Destructor //////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plInputInterface::plInputInterface()
|
|
|
|
{
|
|
|
|
fEnabled = false;
|
|
|
|
fControlMap = new plKeyMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
plInputInterface::~plInputInterface()
|
|
|
|
{
|
|
|
|
delete fControlMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plInputInterface::ClearKeyMap()
|
|
|
|
{
|
|
|
|
if( fControlMap != nil )
|
|
|
|
fControlMap->ClearAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Read/Write //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plInputInterface::Read( hsStream* s, hsResMgr* mgr )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plInputInterface::Write( hsStream* s, hsResMgr* mgr )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Helper Functions ////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
hsBool plInputInterface::IOwnsControlCode( ControlEventCode code )
|
|
|
|
{
|
|
|
|
if( fControlMap->FindBinding( code ) != nil )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IVerifyShiftKey /////////////////////////////////////////////////////////
|
|
|
|
// special logic so the shift key can make everyone totally happy...
|
|
|
|
|
|
|
|
hsBool plInputInterface::IVerifyShiftKey( plKeyDef key, int index )
|
|
|
|
{
|
|
|
|
// if we are mapped to the actual shift key, return true
|
|
|
|
if (key == KEY_SHIFT)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// if anything else is mapped to this key + shift, return false
|
|
|
|
/* for (int i=0; i < fControlMap->GetNumBindings(); i++)
|
|
|
|
{
|
|
|
|
if (index == i)
|
|
|
|
continue;
|
|
|
|
if (fKeyMap->fMap[i]->fKeyDef == key && fKeyMap->fMap[i]->fKeyFlags & plKeyInfo::kKeyShift )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
*/ return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plInputInterface::IDeactivateBinding(const plKeyBinding *binding)
|
|
|
|
{
|
|
|
|
if( !(binding->GetCodeFlags() & kControlFlagNoDeactivate) && !(binding->GetCodeFlags() & kControlFlagToggle) )
|
|
|
|
{
|
|
|
|
plCtrlCmd *pCmd = new plCtrlCmd( this );
|
|
|
|
pCmd->fControlCode = binding->GetCode();
|
|
|
|
pCmd->fControlActivated = false;
|
|
|
|
pCmd->SetCmdString( binding->GetExtendedString() );
|
|
|
|
pCmd->fNetPropagateToPlayers = ( binding->GetCodeFlags() & kControlFlagNetPropagate ) ? true : false;
|
|
|
|
|
|
|
|
fMessageQueue->Append( pCmd );
|
|
|
|
}
|
|
|
|
IClearKeyControlFlag(binding->GetCode());
|
|
|
|
}
|
|
|
|
|
|
|
|
//// ProcessKeyBindings //////////////////////////////////////////////////////
|
|
|
|
// Processes the given key event as a key binding, if one exists. If not,
|
|
|
|
// returns false.
|
|
|
|
|
|
|
|
hsBool plInputInterface::ProcessKeyBindings( plInputEventMsg *msg )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
hsBool activate;
|
|
|
|
|
|
|
|
plKeyEventMsg *keyMsg = plKeyEventMsg::ConvertNoRef( msg );
|
|
|
|
if( keyMsg == nil )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
/// We might have controls that are currently enabled that are triggered in part by
|
|
|
|
/// modifiers (ctrl or shift)...if that is true, then we want to disable them if either
|
|
|
|
/// of those modifiers are up, no matter what key this message is for
|
|
|
|
hsTArray<int16_t> enabledCtrls;
|
|
|
|
fKeyControlFlags.Enumerate( enabledCtrls );
|
|
|
|
|
|
|
|
for( i = 0; i < enabledCtrls.GetCount(); i++ )
|
|
|
|
{
|
|
|
|
const plKeyBinding *binding = fControlMap->FindBinding( (ControlEventCode)enabledCtrls[ i ] );
|
|
|
|
if( binding == nil )
|
|
|
|
; // Somehow we lost the binding??
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bool wantShift, wantCtrl;
|
|
|
|
if( fKeyControlsFrom2ndKeyFlags.IsBitSet( enabledCtrls[ i ] ) )
|
|
|
|
{
|
|
|
|
wantShift = ( binding->GetKey2().fFlags & plKeyCombo::kShift ) || ( binding->GetKey2().fKey == KEY_SHIFT );
|
|
|
|
wantCtrl = ( binding->GetKey2().fFlags & plKeyCombo::kCtrl ) || ( binding->GetKey2().fKey == KEY_CTRL );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
wantShift = ( binding->GetKey1().fFlags & plKeyCombo::kShift ) || ( binding->GetKey1().fKey == KEY_SHIFT );
|
|
|
|
wantCtrl = ( binding->GetKey1().fFlags & plKeyCombo::kCtrl ) || ( binding->GetKey1().fKey == KEY_CTRL );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( ( wantShift && !keyMsg->GetShiftKeyDown() ) || ( wantCtrl && !keyMsg->GetCtrlKeyDown() ) )
|
|
|
|
{
|
|
|
|
IDeactivateBinding(binding);
|
|
|
|
fKeyControlsFrom2ndKeyFlags.SetBit(enabledCtrls[i], false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Process any binding for this message's key code now
|
|
|
|
plKeyCombo combo( keyMsg->GetKeyCode(), ( keyMsg->GetShiftKeyDown() ? plKeyCombo::kShift : 0 ) |
|
|
|
|
( keyMsg->GetCtrlKeyDown() ? plKeyCombo::kCtrl : 0 ) );
|
|
|
|
|
|
|
|
hsTArray<const plKeyBinding *> bindings;
|
|
|
|
fControlMap->FindAllBindingsByKey(combo, bindings);
|
|
|
|
|
|
|
|
// The first binding is the one we want. (FindAllBindingsByKey guarantees this)
|
|
|
|
const plKeyBinding *binding = (bindings.GetCount() ? bindings[0] : nil);
|
|
|
|
|
|
|
|
// If other bindings were found, they lose out to the first one.
|
|
|
|
for (i = 1; i < bindings.GetCount(); i++)
|
|
|
|
IDeactivateBinding(bindings[i]);
|
|
|
|
|
|
|
|
/*
|
|
|
|
const plKeyBinding *binding = fControlMap->FindBindingByKey( combo );
|
|
|
|
if( binding == nil )
|
|
|
|
{
|
|
|
|
// Don't panic just yet, there are some special cases with the shift key to check first
|
|
|
|
if( keyMsg->GetKeyCode() == KEY_SHIFT || keyMsg->GetShiftKeyDown() )
|
|
|
|
{
|
|
|
|
// See, there are two other cases to consider: 1) we have a binding directly to the shift
|
|
|
|
// key, which wouldn't have the shift flag set (so the above search wouldn't have caught it).
|
|
|
|
|
|
|
|
// The second case would be if we have a matching binding without shift...
|
|
|
|
// which is VALID so long as no other bindings respond to this key combo + shift, but of course,
|
|
|
|
// if there were, we'd have found them already!
|
|
|
|
|
|
|
|
// Either way, we remove the shift flag and try again
|
|
|
|
combo.fFlags &= ~plKeyCombo::kShift;
|
|
|
|
|
|
|
|
binding = fControlMap->FindBindingByKey( combo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (!binding)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
uint32_t codeFlags = binding->GetCodeFlags();
|
|
|
|
|
|
|
|
// Filter out no-repeat messages
|
|
|
|
if( ( codeFlags & kControlFlagNoRepeat ) && keyMsg->GetRepeat() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( codeFlags & kControlFlagNormal )
|
|
|
|
{
|
|
|
|
// "Normal" behavior--enable on key down, disable on key up
|
|
|
|
activate = keyMsg->GetKeyDown() ? true : false;
|
|
|
|
}
|
|
|
|
else if( codeFlags & kControlFlagToggle )
|
|
|
|
{
|
|
|
|
// Toggle behavior
|
|
|
|
if( ( codeFlags & kControlFlagDownEvent ) && !keyMsg->GetKeyDown() )
|
|
|
|
return false;
|
|
|
|
if( ( codeFlags & kControlFlagUpEvent ) && keyMsg->GetKeyDown() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( IHasKeyControlFlag( binding->GetCode() ) )
|
|
|
|
activate = false;
|
|
|
|
else
|
|
|
|
activate = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Remaining ones are triggered to activate on their flagged event and
|
|
|
|
// deactivate when that turns false
|
|
|
|
if( ( codeFlags & kControlFlagDownEvent ) && !keyMsg->GetKeyDown() )
|
|
|
|
activate = false;
|
|
|
|
else if( ( codeFlags & kControlFlagUpEvent ) && keyMsg->GetKeyDown() )
|
|
|
|
activate = false;
|
|
|
|
else
|
|
|
|
activate = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool wasActive = IHasKeyControlFlag(binding->GetCode());
|
|
|
|
|
|
|
|
// Set or clear our flags, since we do that even if we don't send a message
|
|
|
|
if ( !keyMsg->GetKeyChar() )
|
|
|
|
{
|
|
|
|
if( activate )
|
|
|
|
{
|
|
|
|
ISetKeyControlFlag( binding->GetCode() );
|
|
|
|
fKeyControlsFrom2ndKeyFlags.SetBit( binding->GetCode(), ( binding->GetKey2() == combo ) ? true : false );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
IClearKeyControlFlag( binding->GetCode() );
|
|
|
|
fKeyControlsFrom2ndKeyFlags.SetBit( binding->GetCode(), 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Filter out codes that only want their activate messages sent (like console commands)
|
|
|
|
if( ( codeFlags & kControlFlagNoDeactivate ) && !activate )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!IControlCodeEnabled(binding->GetCode()))
|
|
|
|
{
|
|
|
|
if (activate || (codeFlags & kControlFlagToggle) || !wasActive)
|
|
|
|
{
|
|
|
|
// It's ok to deactivate a disabled control, but not activate it
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Still here? Only proces bound keys for KEYDOWNS.
|
|
|
|
// We'll pretend to process CHARs so they don't get sent on...
|
|
|
|
if ( keyMsg->GetKeyChar() )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
/// OK, generate the message to send
|
|
|
|
plCtrlCmd *pCmd = new plCtrlCmd( this );
|
|
|
|
pCmd->fControlCode = binding->GetCode();
|
|
|
|
pCmd->fControlActivated = activate;
|
|
|
|
|
|
|
|
pCmd->SetCmdString( binding->GetExtendedString() );
|
|
|
|
pCmd->fNetPropagateToPlayers = ( codeFlags & kControlFlagNetPropagate ) ? true : false;
|
|
|
|
|
|
|
|
fMessageQueue->Append( pCmd );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plInputInterface::IControlCodeEnabled(ControlEventCode code )
|
|
|
|
{
|
|
|
|
return (!fDisabledControls.IsBitSet(code));
|
|
|
|
}
|