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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_CHECKSUM_H
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#define PL_CHECKSUM_H
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#include "HeadSpin.h"
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#include <openssl/md5.h>
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#include <openssl/sha.h>
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class plChecksum
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{
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public:
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typedef uint32_t SumStorage;
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private:
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SumStorage fSum;
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public:
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plChecksum(unsigned int bufsize, const char* buffer);
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static int GetChecksumSize() { return sizeof(SumStorage); }
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static int GetWindowSize() { return sizeof(SumStorage); }
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SumStorage GetChecksum() { return fSum; }
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};
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class hsStream;
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class plFileName;
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class plMD5Checksum
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{
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protected:
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bool fValid;
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MD5_CTX fContext;
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uint8_t fChecksum[MD5_DIGEST_LENGTH];
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public:
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plMD5Checksum(size_t size, uint8_t* buffer);
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plMD5Checksum();
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plMD5Checksum(const plMD5Checksum& rhs);
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plMD5Checksum(const plFileName& fileName);
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plMD5Checksum(hsStream* stream);
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bool IsValid() const { return fValid; }
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void Clear();
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void CalcFromFile(const plFileName& fileName);
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void CalcFromStream(hsStream* stream);
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void Start();
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void AddTo(size_t size, const uint8_t* buffer);
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void Finish();
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const uint8_t* GetValue() const { return fChecksum; }
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size_t GetSize() const { return sizeof(fChecksum); }
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// Backdoor for cached checksums (ie, if you loaded it off disk)
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void SetValue(uint8_t* checksum);
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// Note: GetAsHexString() returns a pointer to a static string;
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// do not rely on the contents of this string between calls!
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const char* GetAsHexString() const;
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void SetFromHexString(const char* string);
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bool operator==(const plMD5Checksum& rhs) const;
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bool operator!=(const plMD5Checksum& rhs) const { return !operator==(rhs); }
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};
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/* A bunch of things might store either a SHA or a SHA1 checksum, this provides
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* them a way to store the checksum itself, rather than a union of the classes.
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*/
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typedef uint8_t ShaDigest[SHA_DIGEST_LENGTH];
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class plSHAChecksum
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{
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protected:
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bool fValid;
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SHA_CTX fContext;
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ShaDigest fChecksum;
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public:
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plSHAChecksum(size_t size, uint8_t* buffer);
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plSHAChecksum();
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plSHAChecksum(const plSHAChecksum& rhs);
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plSHAChecksum(const plFileName& fileName);
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plSHAChecksum(hsStream* stream);
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bool IsValid() const { return fValid; }
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void Clear();
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void CalcFromFile(const plFileName& fileName);
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void CalcFromStream(hsStream* stream);
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void Start();
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void AddTo(size_t size, const uint8_t* buffer);
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void Finish();
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const uint8_t* GetValue() const { return fChecksum; }
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size_t GetSize() const { return sizeof(fChecksum); }
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// Backdoor for cached checksums (ie, if you loaded it off disk)
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void SetValue(uint8_t* checksum);
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// Note: GetAsHexString() returns a pointer to a static string;
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// do not rely on the contents of this string between calls!
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const char* GetAsHexString() const;
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void SetFromHexString(const char* string);
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bool operator==(const plSHAChecksum& rhs) const;
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bool operator!=(const plSHAChecksum& rhs) const { return !operator==(rhs); }
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};
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class plSHA1Checksum
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{
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protected:
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bool fValid;
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SHA_CTX fContext;
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ShaDigest fChecksum;
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public:
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plSHA1Checksum(size_t size, uint8_t* buffer);
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plSHA1Checksum();
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plSHA1Checksum(const plSHA1Checksum& rhs);
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plSHA1Checksum(const plFileName& fileName);
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plSHA1Checksum(hsStream* stream);
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bool IsValid() const { return fValid; }
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void Clear();
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void CalcFromFile(const plFileName& fileName);
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void CalcFromStream(hsStream* stream);
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void Start();
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void AddTo(size_t size, const uint8_t* buffer);
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void Finish();
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const uint8_t* GetValue() const { return fChecksum; }
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size_t GetSize() const { return sizeof(fChecksum); }
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// Backdoor for cached checksums (ie, if you loaded it off disk)
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void SetValue(uint8_t* checksum);
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// Note: GetAsHexString() returns a pointer to a static string;
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// do not rely on the contents of this string between calls!
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const char* GetAsHexString() const;
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void SetFromHexString(const char* string);
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bool operator==(const plSHA1Checksum& rhs) const;
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bool operator!=(const plSHA1Checksum& rhs) const { return !operator==(rhs); }
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};
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#endif // PL_CHECKSUM_H
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