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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsRefCnt.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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#include "hsExceptions.h"
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#if HS_BUILD_FOR_MAC
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#include <Events.h>
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#include <ToolUtils.h>
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#include <Windows.h>
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#endif
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#if HS_BUILD_FOR_WIN32
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# include <crtdbg.h> /* for _RPT_BASE */
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# define WIN32_LEAN_AND_MEAN
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# define WIN32_EXTRA_LEAN
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# include <windows.h> // For OutputDebugString()
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#endif
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///////////////////////////////////////////////////////////////////////////
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/////////////////// For Status Messages ///////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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hsDebugMessageProc gHSStatusProc = nil;
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hsDebugMessageProc hsSetStatusMessageProc(hsDebugMessageProc newProc)
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{
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hsDebugMessageProc oldProc = gHSStatusProc;
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gHSStatusProc = newProc;
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return oldProc;
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}
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//////////////////////////////////////////////////////////////////////////
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hsDebugMessageProc gHSDebugProc = nil;
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hsDebugMessageProc hsSetDebugMessageProc(hsDebugMessageProc newProc)
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{
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hsDebugMessageProc oldProc = gHSDebugProc;
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gHSDebugProc = newProc;
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return oldProc;
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}
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#ifdef HS_DEBUGGING
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void hsDebugMessage (const char message[], long val)
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{
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char s[1024];
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#if HS_BUILD_FOR_WIN32
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#define strfmt _snprintf
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#else
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#define strfmt snprintf
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#endif
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if (val)
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s[0] = strfmt(&s[1], 1022, "%s: %ld", message, val);
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else
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s[0] = strfmt(&s[1], 1022, "%s", message);
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if (gHSDebugProc)
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gHSDebugProc(&s[1]);
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else
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#if HS_BUILD_FOR_MAC
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DebugStr((unsigned char*)s);
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#elif HS_BUILD_FOR_WIN32
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{ OutputDebugString(&s[1]);
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OutputDebugString("\n");
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}
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#elif (HS_BUILD_FOR_BE || HS_BUILD_FOR_UNIX )
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{ fprintf(stderr, "%s\n", &s[1]);
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// hsThrow(&s[1]);
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}
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#elif HS_BUILD_FOR_PS2
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fprintf(stderr, "%s\n", &s[1]);
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#else
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hsThrow(&s[1]);
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#endif
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}
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#endif
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///////////////////////////////////////////////////////////////////
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hsRefCnt::~hsRefCnt()
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{
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hsDebugCode(hsThrowIfFalse(fRefCnt == 1);)
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}
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void hsRefCnt::Ref()
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{
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fRefCnt++;
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}
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void hsRefCnt::UnRef()
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{
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hsDebugCode(hsThrowIfFalse(fRefCnt >= 1);)
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if (fRefCnt == 1) // don't decrement if we call delete
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delete this;
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else
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--fRefCnt;
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}
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////////////////////////////////////////////////////////////////////////////
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#ifndef PLASMA_EXTERNAL_RELEASE
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void hsStatusMessage(const char message[])
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{
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if (gHSStatusProc) {
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gHSStatusProc(message);
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} else {
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#if HS_BUILD_FOR_PS2 || HS_BUILD_FOR_UNIX
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printf("%s",message);
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int len = strlen(message);
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if (len>0 && message[len-1]!='\n')
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printf("\n");
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#elif HS_BUILD_FOR_WIN32
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OutputDebugString(message);
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int len = strlen(message);
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if (len>0 && message[len-1]!='\n')
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OutputDebugString("\n");
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#endif // MAC ?????? TODO
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}
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}
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void hsStatusMessageV(const char * fmt, va_list args)
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{
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char buffer[2000];
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vsprintf(buffer, fmt, args);
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hsStatusMessage(buffer);
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}
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void hsStatusMessageF(const char * fmt, ...)
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{
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va_list args;
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va_start(args,fmt);
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hsStatusMessageV(fmt,args);
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va_end(args);
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}
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#endif // not PLASMA_EXTERNAL_RELEASE
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