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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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class BitmapInfo;
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class Bitmap;
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class plBitmap;
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class plErrorMsg;
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class plKey;
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class plLocation;
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class plMipmap;
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class hsMaxLayerBase;
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class plBitmapData
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{
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public:
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enum
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{
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kClampU = 0x01,
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kClampV = 0x02
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};
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const char *fileName;
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uint32_t texFlags;
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uint32_t createFlags;
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float detailDropoffStart;
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float detailDropoffStop;
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float detailMax;
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float detailMin;
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float sig;
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bool isStaticCubicEnvMap;
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bool invertAlpha;
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const char *faceNames[ 6 ];
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uint32_t maxDimension;
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uint8_t clampFlags;
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bool useJPEG;
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plBitmapData()
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{
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fileName = nil;
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texFlags = 0;
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createFlags = 0;
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detailDropoffStart = detailDropoffStop = 0.f;
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detailMax = detailMin = 0.f;
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sig = 0;
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isStaticCubicEnvMap = false;
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invertAlpha = false;
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faceNames[ 0 ] = faceNames[ 1 ] = faceNames[ 2 ] = faceNames[ 3 ] = faceNames[ 4 ] = faceNames[ 5 ] = nil;
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maxDimension = 0;
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clampFlags = 0;
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useJPEG = false;
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}
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};
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class plRegistryKeyIterator;
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class plBitmapCreator
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{
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public:
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static plBitmapCreator &Instance();
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plBitmap *CreateTexture( plBitmapData *bd, const plLocation &loc, int clipID = -1 );
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plMipmap *CreateBlankMipmap( uint32_t width, uint32_t height, unsigned config, uint8_t numLevels, const plString &keyName, const plLocation &keyLocation );
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void Init( bool save, plErrorMsg *msg );
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void DeInit( void );
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void CleanUpMaps( void );
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~plBitmapCreator();
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// This will also set the key you pass in to nil, so be careful
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void DeleteExportedBitmap( const plKey &key );
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protected:
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plErrorMsg *fErrorMsg;
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plBitmapCreator();
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plBitmap *ICreateTexture( plBitmapData *bd, const plLocation &loc, int clipID = -1 );
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plMipmap *ICreateBitmap( plBitmapData *bd );
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void ICheckOutBitmap( BitmapInfo *bInfo, Bitmap *bm, const char *fileName );
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int IResampBitmap( Bitmap *bm, plMipmap &hBitmap );
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int ICopyBitmap( Bitmap *bm, plMipmap &hBitmap );
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int IInvertAlpha( plMipmap &hBitmap );
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void IAddBitmap( plBitmap *bitmap, bool dontRef = false );
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};
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