Browse Source
Fix compilation as a result of hsWindows. Also, add precompiled header support (this shaves off 9 seconds on my machine) and fix some warnings. As we saw in the PCH-ization of pfPython, includes were untangled (to some extent) and forward declarations were introduced where appropriate.
Adam Johnson
12 years ago
35 changed files with 433 additions and 283 deletions
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "Pch.h" |
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/**
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* \file Pch.cpp |
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* \brief Precompiled Header object for MaxConvert |
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* |
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* This file prompts MSVC to generate a PCH file for the MaxConvert project. It |
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* has no function if precompiled headers are disabled in cmake. |
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*/ |
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/*==LICENSE==*
|
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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|
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This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
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Additional permissions under GNU GPL version 3 section 7 |
||||
|
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If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _MaxConvert_Pch_inc_ |
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#define _MaxConvert_Pch_inc_ |
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/**
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* \file Pch.h |
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* \brief Precompiled Header for MaxConvert |
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*/ |
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// Standard Library
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#include <algorithm> |
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#include <float.h> |
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#include <math.h> |
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#include <string.h> |
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#include <vector> |
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// Core Plasma
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#include "HeadSpin.h" |
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#include "hsBitVector.h" |
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#include "hsColorRGBA.h" |
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#include "plgDispatch.h" |
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#include "hsExceptionStack.h" |
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#include "hsFastMath.h" |
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#include "hsGeometry3.h" |
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#include "hsMatrix44.h" |
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#include "hsResMgr.h" |
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#include "plString.h" |
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#include "hsStringTokenizer.h" |
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#include "hsTemplates.h" |
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#include "plTweak.h" |
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// Windows
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#include "hsWindows.h" |
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#include <CommCtrl.h> |
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#include <commdlg.h> |
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// MaxComponent
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#include "MaxComponent/plComponent.h" |
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// 3ds Max SDK
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// This stuff should ALWAYS come after hsWindows.h
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#include <bmmlib.h> |
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#include <dummy.h> |
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#include <keyreduc.h> |
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#include <INode.h> |
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#include <ISkin.h> |
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#include <istdplug.h> |
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#include <iparamm2.h> |
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#include <maxversion.h> |
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#include <meshdlib.h> |
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#include <modstack.h> |
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#include <notify.h> |
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#include <stdmat.h> |
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#include <texutil.h> |
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#if MAX_VERSION_MAJOR >= 13 |
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# include <INamedSelectionSetManager.h> |
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#endif |
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#endif // _MaxConvert_Pch_inc_
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