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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_NET_CLIENT_inc
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#define PL_NET_CLIENT_inc
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#include "HeadSpin.h"
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#include <list>
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#include "plNetClientGroup.h"
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#include "plNetVoiceList.h"
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#include "plNetClientMsgHandler.h"
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#include "plNetClientMsgScreener.h"
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#include "pnNetCommon/plNetApp.h"
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#include "plNetTransport/plNetTransport.h"
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#include "pnEncryption/plChecksum.h"
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#include "plNetCommon/plNetServerSessionInfo.h"
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#include "plNetClientComm/plNetClientComm.h"
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#include "plUnifiedTime/plUnifiedTime.h"
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#pragma warning(disable: 4284)
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////////////////////////////////////////////////////////////////////
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class plUoid;
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class hsStream;
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class plKey;
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class plNetMessage;
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class plSynchedObject;
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struct DistSqInfo;
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class plStatusLog;
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class plOperationProgress;
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class plIDataServer;
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class plPlate;
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class plLoadCloneMsg;
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class plPlayerPageMsg;
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class plNetClientRecorder;
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class plVaultPlayerNode;
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class plVaultAgeNode;
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class plNetVoiceListMsg;
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class plStateDataRecord;
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class plCCRPetitionMsg;
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class plNetMsgPagingRoom;
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struct plNetClientCommMsgHandler : plNetClientComm::MsgHandler {
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int HandleMessage( plNetMessage* msg );
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};
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class plNetClientMgr : public plNetClientApp
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{
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private:
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typedef std::vector<plKey> plKeyVec;
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public:
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enum NetChannels
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{
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kNetChanDefault,
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kNetChanVoice,
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kNetChanListenListUpdate,
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kNetChanDirectedMsg,
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kNetNumChannels
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};
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enum DirectedSendFlags
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{
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kInterAgeMsg = 0x1
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};
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enum ListenListMode
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{
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kListenList_Distance = 0,
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kListenList_Forced,
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kListenList_End,
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};
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enum RefContext
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{
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kVaultImage = 0,
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kAgeSDLHook = 1
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};
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struct PendingLoad
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{
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// must be set by user
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plStateDataRecord* fSDRec; // the sdl data record
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plUoid fUoid; // the object it's meant for
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uint32_t fPlayerID; // the player that originally sent the state
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// set by NetClient
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plKey fKey; // the key of the object it's meant for
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PendingLoad() : fSDRec(nullptr), fPlayerID(0), fKey(nullptr) { }
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~PendingLoad();
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};
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private:
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// plOperationProgress *fProgressBar;
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plOperationProgress *fTaskProgBar;
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typedef std::list<PendingLoad*> PendingLoadsList;
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PendingLoadsList fPendingLoads;
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// pending room page msgs
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std::vector<plNetMsgPagingRoom*> fPendingPagingRoomMsgs;
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plNetTransport fTransport;
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// groups of objects in the game. Each group is mastered by a single client.
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plNetClientGroups fNetGroups;
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// cached char info
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plKey fLocalPlayerKey;
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plKeyVec fRemotePlayerKeys;
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plKeyVec fNPCKeys;
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class plNetClientMgrMsg * fDisableMsg;
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// ini info
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std::string fIniAccountName;
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std::string fIniAccountPass;
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std::string fIniAuthServer;
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uint32_t fIniPlayerID; // the player we want to load from vault.
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std::string fSPDesiredPlayerName; // SP: the player we want to load from vault.
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// server info
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double fServerTimeOffset; // diff between our unified time and server's unified time
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uint32_t fTimeSamples;
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double fLastTimeUpdate;
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uint8_t fJoinOrder; // returned by the server
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// voice lists
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int fListenListMode; // how we are generating our listen list
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plNetListenList fListenList; // other players I'm listening to
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plNetTalkList fTalkList; // other players I'm talking to
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plNetClientMsgHandler fMsgHandler;
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plNetClientMsgScreener fScreener;
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// recorder support
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plNetClientRecorder* fMsgRecorder;
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std::vector<plNetClientRecorder*> fMsgPlayers;
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plKey fAgeSDLObjectKey;
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uint8_t fExperimentalLevel;
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uint8_t fPingServerType; // non-zero if we're pinging someone
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float fOverrideAgeTimeOfDayPercent; // for console debugging
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int fNumInitialSDLStates;
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int fRequiredNumInitialSDLStates;
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// simplification of object ownership...one player owns all non-physical objects in the world
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// physical objects are owned by whoever touched them most recently (or the "owner" if nobody
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// has touched it yet)
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bool fIsOwner;
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//
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void ICheckPendingStateLoad(double secs);
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int IDeduceLocallyOwned(const plUoid& loc) const;
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bool IHandlePlayerPageMsg(plPlayerPageMsg *playerMsg); // ***
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void IShowLists();
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void IShowRooms();
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void IShowAvatars();
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void IShowRelevanceRegions();
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int ISendDirtyState(double secs);
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int ISendMembersListRequest();
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int ISendRoomsReset();
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void ISendCCRPetition(plCCRPetitionMsg* petMsg);
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void ISendCameraReset(bool bEnteringAge);
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bool IUpdateListenList(double secs);
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void IHandleNetVoiceListMsg(plNetVoiceListMsg* msg);
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bool IApplyNewListenList(std::vector<DistSqInfo>& newListenList, bool forceSynch);
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int IPrepMsg(plNetMessage* msg);
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void IPlayerChangeAge(bool exiting, int32_t spawnPt);
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void IAddCloneRoom();
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void IRemoveCloneRoom();
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void IUnloadRemotePlayers();
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void IUnloadNPCs();
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plKey ILoadClone(plLoadCloneMsg *cloneMsg);
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bool IFindModifier(plSynchedObject* obj, int16_t classIdx);
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void IClearPendingLoads();
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// recorder
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bool IIsRecordableMsg(plNetMessage* msg);
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void IPlaybackMsgs();
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void IRequestAgeState();
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void IDumpOSVersionInfo() const;
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int ISendGameMessage(plMessage* msg);
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void IDisableNet ();
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public:
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plNetClientMgr();
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~plNetClientMgr();
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CLASSNAME_REGISTER( plNetClientMgr );
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GETINTERFACE_ANY( plNetClientMgr, plNetClientApp );
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static plNetClientMgr* GetInstance() { return plNetClientMgr::ConvertNoRef(fInstance); }
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bool MsgReceive(plMessage* msg);
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void Shutdown();
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int Init();
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void QueueDisableNet (bool showDlg, const char msg[]);
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int SendMsg(plNetMessage* msg);
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int Update(double secs);
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int IsLocallyOwned(const plSynchedObject* obj) const; // returns yes/no/maybe
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int IsLocallyOwned(const plUoid&) const; // for special cases, like sceneNodes. returns yes/no/maybe
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plNetGroupId GetEffectiveNetGroup(const plSynchedObject*& obj) const;
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plNetGroupId SelectNetGroup(plSynchedObject* objIn, plKey groupKey);
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void SendLocalPlayerAvatarCustomizations();
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void SendApplyAvatarCustomizationsMsg(const plKey msgReceiver, bool netPropagate=true, bool localPropagate=true);
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// plLoggable
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bool Log(const char* str) const;
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// setters
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void SetIniAuthServer(const char * value) { fIniAuthServer=value;}
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void SetIniAccountName(const char * value) { fIniAccountName=value;}
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void SetIniAccountPass(const char * value) { fIniAccountPass=value;}
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void SetIniPlayerID(uint32_t value) { fIniPlayerID=value;}
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void SetSPDesiredPlayerName( const char * value ) { fSPDesiredPlayerName=value;}
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const char * GetSPDesiredPlayerName() const { return fSPDesiredPlayerName.c_str(); }
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void SetLocalPlayerKey(plKey l, bool pageOut=false);
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void SetNullSend(bool on); // turn null send on/off
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void SetPingServer(uint8_t serverType) { fPingServerType = serverType; }
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// getters
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uint32_t GetPlayerID( void ) const;
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plString GetPlayerName( const plKey avKey=nil ) const;
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plString GetPlayerNameById (unsigned playerId) const;
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unsigned GetPlayerIdByName(const plString & name) const;
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uint8_t GetJoinOrder() const { return fJoinOrder; } // only valid at join time
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plKey GetLocalPlayerKey() const { return fLocalPlayerKey; }
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plSynchedObject* GetLocalPlayer(bool forceLoad=false) const;
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bool IsPeerToPeer() const { return false; }
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bool IsConnected() const { return true; }
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void IncNumInitialSDLStates();
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void ResetNumInitialSDLStates() { fNumInitialSDLStates=0; }
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int GetNumInitialSDLStates() const { return fNumInitialSDLStates; }
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void SetRequiredNumInitialSDLStates( int v ) { fRequiredNumInitialSDLStates=v; }
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int GetRequiredNumInitialSDLStates() const { return fRequiredNumInitialSDLStates; }
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// Linking progress
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void StartTaskProgress( const char *msg, int numSteps );
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void IncTaskProgress( const char *msg );
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// avatar vault actions
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int UploadPlayerVault(uint32_t vaultFlags);
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// npc clones
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const plKeyVec& NPCKeys() const { return fNPCKeys; }
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plSynchedObject* GetNPC(uint32_t i) const;
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void AddNPCKey(const plKey& npc);
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bool IsNPCKey(const plKey& npc, int* idx=nil) const;
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// remote players
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const plKeyVec& RemotePlayerKeys() const { return fRemotePlayerKeys; }
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plSynchedObject* GetRemotePlayer(int i) const;
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void AddRemotePlayerKey(plKey p);
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bool IsRemotePlayerKey(const plKey p, int* idx=nil);
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bool IsAPlayerKey(const plKey pKey) { return (pKey==GetLocalPlayerKey() || IsRemotePlayerKey(pKey)); }
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void SetConsoleOutput( bool b ) { SetFlagsBit(kConsoleOutput, b); }
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bool GetConsoleOutput() const { return GetFlagsBit(kConsoleOutput); }
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// Net groups
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const plNetClientGroups* GetNetGroups() const { return &fNetGroups; }
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plNetClientGroups* GetNetGroups() { return &fNetGroups; }
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// Voice Lists
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plNetListenList* GetListenList() { return &fListenList; }
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plNetTalkList* GetTalkList() { return &fTalkList; }
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void SetListenListMode (int i);
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void SynchTalkList();
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int GetListenListMode() { return fListenListMode; }
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// network activity-generated events, passed to current task
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bool CanSendMsg(plNetMessage * msg);
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const plNetTransport& TransportMgr() const { return fTransport; }
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plNetTransport& TransportMgr() { return fTransport; }
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bool ObjectInLocalAge(const plSynchedObject* obj) const;
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// time converters
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plUnifiedTime GetServerTime() const;
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const char* GetServerLogTimeAsString(plString& ts) const;
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double GetCurrentAgeElapsedSeconds() const;
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float GetCurrentAgeTimeOfDayPercent() const;
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bool RecordMsgs(const char* recType, const char* recName);
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bool PlaybackMsgs(const char* recName);
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void MakeCCRInvisible(plKey avKey, int level);
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bool CCRVaultConnected() const { return GetFlagsBit(kCCRVaultConnected); }
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uint8_t GetExperimentalLevel() const { return fExperimentalLevel; }
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void AddPendingLoad(PendingLoad *pl);
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const plKey& GetAgeSDLObjectKey() const { return fAgeSDLObjectKey; }
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plUoid GetAgeSDLObjectUoid(const char* ageName) const;
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plNetClientComm& GetNetClientComm() { return fNetClientComm; }
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const char* GetNextAgeFilename();
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void SetOverrideAgeTimeOfDayPercent(float f) { fOverrideAgeTimeOfDayPercent=f; }
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void AddPendingPagingRoomMsg( plNetMsgPagingRoom * msg );
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void MaybeSendPendingPagingRoomMsgs();
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void SendPendingPagingRoomMsgs();
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void ClearPendingPagingRoomMsgs();
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void NotifyRcvdAllSDLStates();
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plOperationProgress* GetTaskProgBar() { return fTaskProgBar; }
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bool DebugMsgV(const char* fmt, va_list args) const;
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bool ErrorMsgV(const char* fmt, va_list args) const;
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bool WarningMsgV(const char* fmt, va_list args) const;
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bool AppMsgV(const char* fmt, va_list args) const;
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bool IsObjectOwner();
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void SetObjectOwner(bool own);
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void StoreSDLState(const plStateDataRecord* sdRec, const plUoid& uoid, uint32_t sendFlags, uint32_t writeOptions);
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void UpdateServerTimeOffset(plNetMessage* msg);
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void ResetServerTimeOffset(bool delayed=false);
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private:
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plNetClientComm fNetClientComm;
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plNetClientCommMsgHandler fNetClientCommMsgHandler;
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int IInitNetClientComm();
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int IDeInitNetClientComm();
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void INetClientCommOpStarted(uint32_t context);
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void INetClientCommOpComplete(uint32_t context, int resultCode);
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friend struct plNCAgeJoiner;
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friend struct plNCAgeLeaver;
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friend class plNetDniInfoSource;
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friend class plNetTalkList;
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friend class plNetClientMsgHandler;
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friend struct plNetClientCommMsgHandler;
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};
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#define plCheckNetMgrResult_VoidReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return; }
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// returns int
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#define plCheckNetMgrResult_ValReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return r; }
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// returns bool
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#define plCheckNetMgrResult_BoolReturn(r,s) if (hsFailed(r)) { ErrorMsg(s); hsAssert(false,s); return false; }
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#endif // PL_NET_CLIENT_inc
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