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103 lines
3.5 KiB
103 lines
3.5 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plPassMtl.h"
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#include "plPassMtlLayersPB.h"
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#include "resource.h"
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#include "iparamm2.h"
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#include "Layers/plLayerTex.h"
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class PassMtlLayersAccessor;
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extern PassMtlLayersAccessor gLayersAccessor;
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class LayersDlgProc;
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extern LayersDlgProc gLayersDlgProc;
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static ParamBlockDesc2 gPassMtlLayersPB
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(
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plPassMtl::kBlkLayers, _T("layers"), IDS_PASS_LAYERS, GetPassMtlDesc(),
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P_AUTO_CONSTRUCT + P_AUTO_UI, plPassMtl::kRefLayers,
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// UI
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IDD_PASS_LAYERS, IDS_PASS_LAYERS, 0, 0, NULL,
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kPassLayBase, _T("baseLayer"), TYPE_TEXMAP, 0, IDS_BASIC_AMB,
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p_ui, TYPE_TEXMAPBUTTON, IDC_LAYER1,
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p_subtexno, 0,
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end,
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kPassLayTopOn, _T("topLayerOn"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_TOP_ON,
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p_default, FALSE,
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p_enable_ctrls, 3, kPassLayTop, kPassLayBlend, kPassLayOutputAlpha,
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end,
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kPassLayTop, _T("topLayer"), TYPE_TEXMAP, 0, 0,
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p_ui, TYPE_TEXMAPBUTTON, IDC_LAYER2,
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p_subtexno, 1,
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end,
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kPassLayBlend, _T("layerBlend"), TYPE_INT, 0, 0,
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p_ui, TYPE_RADIO, 3, IDC_LAYER_ALPHA, IDC_LAYER_ADD, IDC_LAYER_MULTIPLY,
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p_vals, plPassMtlBase::kBlendAlpha, plPassMtlBase::kBlendAdd, plPassMtlBase::kBlendMult,
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p_default, plPassMtlBase::kBlendAdd,
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end,
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kPassLayOutputAlpha, _T("ouputAlpha"), TYPE_INT, 0, 0,
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p_ui, TYPE_RADIO, 3, IDC_OUTPUTA_DISCARD, IDC_OUTPUTA_ADD, IDC_OUTPUTA_MULT,
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p_vals, plPassMtlBase::kAlphaDiscard, plPassMtlBase::kAlphaAdd, plPassMtlBase::kAlphaMultiply,
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p_default, plPassMtlBase::kAlphaDiscard,
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end,
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kPassLayOutputBlend, _T("outputBlend"), TYPE_INT, 0, 0,
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p_ui, TYPE_RADIO, 3, IDC_OUTPUTB_NONE, IDC_OUTPUTB_ALPHA, IDC_OUTPUTB_ADD,
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p_vals, plPassMtlBase::kBlendNone, plPassMtlBase::kBlendAlpha, plPassMtlBase::kBlendAdd,
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p_default, plPassMtlBase::kBlendNone,
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end,
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end
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);
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ParamBlockDesc2 *GetPassLayersPB() { return &gPassMtlLayersPB; }
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