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100 lines
3.3 KiB
100 lines
3.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plPassAnimDlgProc - Base Animation Dlg Proc for plPassMtlBase //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plPassAnimDlgProc_h
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#define _plPassAnimDlgProc_h
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#include "plPassMtlBase.h"
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#include "iparamm2.h"
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class plAnimStealthNode;
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class IParamMap2;
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class plPassAnimDlgProc : public ParamMap2UserDlgProc, public plMtlChangeCallback
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{
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protected:
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// Combo itemdata values
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enum
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{
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kName, // Name of an animation/loop
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kDefault, // Default combo value
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kInvalid, // Invalid entry (couldn't find)
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};
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plAnimStealthNode *fCurrStealth;
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IParamMap2 *fCurrParamMap;
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bool fInitingNames;
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HWND fhWnd;
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public:
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plPassAnimDlgProc();
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virtual ~plPassAnimDlgProc();
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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void DeleteThis() {}
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void SetThing(ReferenceTarget *m);
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virtual void Update(TimeValue t, Interval& valid, IParamMap2* pmap);
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void SegmentListChanged( void );
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static plPassAnimDlgProc &Get( void );
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protected:
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// Set all the controls to their stored value
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void IInitControls(Animatable *anim, IParamBlock2 *pb);
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void IEnableGlobal(HWND hWnd, hsBool enable);
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void ILoadNames( IParamBlock2 *pb );
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void IExposeStealthNode( HelperObject *stealth, IParamMap2 *thisMap );
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void IUpdateSegmentSel( IParamMap2 *thisMap, hsBool clear = false );
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void IEnableEaseStopPoints( IParamMap2 *pm, bool enable );
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};
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14 years ago
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#endif //_plPassAnimDlgProc_h
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