You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
4.5 KiB
137 lines
4.5 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H
|
||
|
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h included more than once"
|
||
|
#endif
|
||
|
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H
|
||
|
|
||
|
|
||
|
/*****************************************************************************
|
||
|
*
|
||
|
* Tic-Tac-Toe
|
||
|
*
|
||
|
***/
|
||
|
|
||
|
enum ETTTInitResult {
|
||
|
kTTTInitSuccess,
|
||
|
kTTTInitError,
|
||
|
kNumTTTInitResults
|
||
|
};
|
||
|
enum ETTTGameResult {
|
||
|
kTTTGameResultWinner, // there was a winning player
|
||
|
kTTTGameResultTied, // players tied (a "cat's game")
|
||
|
kTTTGameResultGave, // other player left the game
|
||
|
kTTTGameResultError, // something bad happened on the server
|
||
|
kNumTTTGameResults
|
||
|
};
|
||
|
|
||
|
//============================================================================
|
||
|
// Game type id
|
||
|
//============================================================================
|
||
|
|
||
|
const Uuid kGameTypeId_TicTacToe = Uuid(L"a7236529-11d8-4758-9368-59cb43445a83");
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Network message ids
|
||
|
//============================================================================
|
||
|
|
||
|
// Cli2Srv message ids
|
||
|
enum {
|
||
|
kCli2Srv_TTT_MakeMove = kCli2Srv_NumGameMsgIds,
|
||
|
};
|
||
|
|
||
|
// Srv2Cli message ids
|
||
|
enum {
|
||
|
kSrv2Cli_TTT_GameStarted = kSrv2Cli_NumGameMsgIds,
|
||
|
kSrv2Cli_TTT_GameOver,
|
||
|
kSrv2Cli_TTT_MoveMade,
|
||
|
};
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
// Begin networked data scructures
|
||
|
#include <PshPack1.h>
|
||
|
//============================================================================
|
||
|
|
||
|
//========================================================================
|
||
|
// Message parameters
|
||
|
//========================================================================
|
||
|
struct TTT_CreateParam {
|
||
|
byte playerCount; // 1 or 2
|
||
|
};
|
||
|
|
||
|
//========================================================================
|
||
|
// Tic-Tac-Toe message structures
|
||
|
//========================================================================
|
||
|
|
||
|
// Cli2Srv
|
||
|
struct Cli2Srv_TTT_MakeMove : GameMsgHeader {
|
||
|
byte row; // 1..3
|
||
|
byte col; // 1..3
|
||
|
};
|
||
|
|
||
|
// Srv2Cli
|
||
|
struct Srv2Cli_TTT_GameStarted : GameMsgHeader {
|
||
|
bool yourTurn; // randomly selected first player
|
||
|
};
|
||
|
struct Srv2Cli_TTT_GameOver : GameMsgHeader {
|
||
|
ETTTGameResult result;
|
||
|
dword winnerId;
|
||
|
};
|
||
|
struct Srv2Cli_TTT_MoveMade : GameMsgHeader {
|
||
|
dword playerId;
|
||
|
byte row; // 1..3
|
||
|
byte col; // 1..3
|
||
|
};
|
||
|
|
||
|
//============================================================================
|
||
|
// End networked data structures
|
||
|
#include <PopPack.h>
|
||
|
//============================================================================
|