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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __SIMPLEEXPORT_H
#define __SIMPLEEXPORT_H
#include "hsWindows.h"
#include "../MaxMain/resource.h"
#include "Max.h"
#include "HeadSpin.h"
//
// Inlines
//
extern HINSTANCE hInstance;
extern TCHAR *GetString(int id);
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
//
// Header file for headSpin 3dsMax exporter
//
class HSExport2 : public SceneExport
{
public:
HSExport2();
~HSExport2();
int ExtCount(); // Number of extensions supported
const TCHAR * Ext(int n); // Extension #n (i.e. "HS")
const TCHAR * LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File")
const TCHAR * ShortDesc(); // Short ASCII description (i.e. "3D Studio")
const TCHAR * AuthorName(); // ASCII Author name
const TCHAR * CopyrightMessage(); // ASCII Copyright message
const TCHAR * OtherMessage1(); // Other message #1
const TCHAR * OtherMessage2(); // Other message #2
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0);
const char* GetName() { return fName; }
private:
static hsBool IProgressCallback(hsScalar percent);
static DWORD WINAPI IProgressDummyFunc(LPVOID arg);
char fName[128];
};
//------------------------------------------------------
class HSClassDesc2 : public ClassDesc
{
public:
int IsPublic() { return 1; }
void * Create(BOOL loading = FALSE) { return TRACKED_NEW HSExport2; }
const TCHAR * ClassName() { return "Plasma 2.0 Scene Exporter"; }
SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; }
#ifdef HS_DEBUGGING
Class_ID ClassID() { return Class_ID(0x547962c7, 0x520a702d); }
#else
Class_ID ClassID() { return Class_ID(0x717f791f, 0x79412447); }
#endif
const TCHAR* Category() { return "Plasma Export..."; }
};
class SimpleExportExitCallback : public ExitMAXCallback
{
public:
BOOL Exit(HWND hWnd) { return false; }
};
//
// Externs
//
extern int controlsInit;
extern HSClassDesc2 HSDesc;
//
// Defines
//
#define no_RAM() Alert(IDS_TH_OUTOFMEMORY)
#endif // __SIMPLEEXPORT_H