/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef __SIMPLEEXPORT_H #define __SIMPLEEXPORT_H #include "hsWindows.h" #include "../MaxMain/resource.h" #include "Max.h" #include "HeadSpin.h" // // Inlines // extern HINSTANCE hInstance; extern TCHAR *GetString(int id); //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// // // Header file for headSpin 3dsMax exporter // class HSExport2 : public SceneExport { public: HSExport2(); ~HSExport2(); int ExtCount(); // Number of extensions supported const TCHAR * Ext(int n); // Extension #n (i.e. "HS") const TCHAR * LongDesc(); // Long ASCII description (i.e. "Autodesk 3D Studio File") const TCHAR * ShortDesc(); // Short ASCII description (i.e. "3D Studio") const TCHAR * AuthorName(); // ASCII Author name const TCHAR * CopyrightMessage(); // ASCII Copyright message const TCHAR * OtherMessage1(); // Other message #1 const TCHAR * OtherMessage2(); // Other message #2 unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301) void ShowAbout(HWND hWnd); // Show DLL's "About..." box virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0); const char* GetName() { return fName; } private: static hsBool IProgressCallback(hsScalar percent); static DWORD WINAPI IProgressDummyFunc(LPVOID arg); char fName[128]; }; //------------------------------------------------------ class HSClassDesc2 : public ClassDesc { public: int IsPublic() { return 1; } void * Create(BOOL loading = FALSE) { return TRACKED_NEW HSExport2; } const TCHAR * ClassName() { return "Plasma 2.0 Scene Exporter"; } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } #ifdef HS_DEBUGGING Class_ID ClassID() { return Class_ID(0x547962c7, 0x520a702d); } #else Class_ID ClassID() { return Class_ID(0x717f791f, 0x79412447); } #endif const TCHAR* Category() { return "Plasma Export..."; } }; class SimpleExportExitCallback : public ExitMAXCallback { public: BOOL Exit(HWND hWnd) { return false; } }; // // Externs // extern int controlsInit; extern HSClassDesc2 HSDesc; // // Defines // #define no_RAM() Alert(IDS_TH_OUTOFMEMORY) #endif // __SIMPLEEXPORT_H