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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsWindows.h" // Damn, had to pass in a HWND
#include <map>
class ClassDesc2;
class IParamBlock2;
class plKey;
class plMessage;
class plResponderModifier;
namespace ResponderWait
{
void SetDesc(ClassDesc2 *desc);
void InitDlg(IParamBlock2 *curStatePB, int curCmd, HWND hList);
IParamBlock2 *CreatePB();
void FixupWaitBlock(IParamBlock2 *waitPB);
bool ValidateCmdMove(IParamBlock2 *state, int oldIdx, int newIdx);
void CmdMoved(IParamBlock2 *state, int oldIdx, int newIdx);
void CmdRemoved(IParamBlock2 *state, int delIdx);
bool GetWaitOnMe(IParamBlock2* waitPB);
int GetWaitingOn(IParamBlock2* waitPB);
const char* GetWaitPoint(IParamBlock2* waitPB);
}