/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsWindows.h" // Damn, had to pass in a HWND #include class ClassDesc2; class IParamBlock2; class plKey; class plMessage; class plResponderModifier; namespace ResponderWait { void SetDesc(ClassDesc2 *desc); void InitDlg(IParamBlock2 *curStatePB, int curCmd, HWND hList); IParamBlock2 *CreatePB(); void FixupWaitBlock(IParamBlock2 *waitPB); bool ValidateCmdMove(IParamBlock2 *state, int oldIdx, int newIdx); void CmdMoved(IParamBlock2 *state, int oldIdx, int newIdx); void CmdRemoved(IParamBlock2 *state, int delIdx); bool GetWaitOnMe(IParamBlock2* waitPB); int GetWaitingOn(IParamBlock2* waitPB); const char* GetWaitPoint(IParamBlock2* waitPB); }