You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

56 lines
1.6 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plDXPixelShader_inc
#define plDXPixelShader_inc
#include "plDXShader.h"
class plShader;
class plDXPipeline;
struct IDirect3DPixelShader9;
class plDXPixelShader : public plDXShader
{
virtual HRESULT ICreate(plDXPipeline* pipe); // On error, sets error string.
virtual HRESULT ISetConstants(plDXPipeline* pipe);
IDirect3DPixelShader9 *fHandle;
public:
plDXPixelShader(plShader* owner);
virtual ~plDXPixelShader();
void Release();
void Link(plDXPixelShader** back) { plDXDeviceRef::Link((plDXDeviceRef**)back); }
hsBool VerifyFormat(UInt8 format) const;
IDirect3DPixelShader9 *GetShader(plDXPipeline* pipe);
};
#endif // plDXPixelShader_inc