/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plDXPixelShader_inc #define plDXPixelShader_inc #include "plDXShader.h" class plShader; class plDXPipeline; struct IDirect3DPixelShader9; class plDXPixelShader : public plDXShader { virtual HRESULT ICreate(plDXPipeline* pipe); // On error, sets error string. virtual HRESULT ISetConstants(plDXPipeline* pipe); IDirect3DPixelShader9 *fHandle; public: plDXPixelShader(plShader* owner); virtual ~plDXPixelShader(); void Release(); void Link(plDXPixelShader** back) { plDXDeviceRef::Link((plDXDeviceRef**)back); } hsBool VerifyFormat(UInt8 format) const; IDirect3DPixelShader9 *GetShader(plDXPipeline* pipe); }; #endif // plDXPixelShader_inc