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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include <ddraw.h>
#include "hsGDDrawDllLoad.h"
static hsGDDrawDllLoad staticDllLoad;
hsGDDrawDllLoad::hsGDDrawDllLoad()
{
hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func");
fD3DDll = LoadLibrary( "D3D9.DLL" );
if (fD3DDll)
hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" );
else
hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" );
}
hsGDDrawDllLoad::~hsGDDrawDllLoad()
{
if (fD3DDll != nil)
{
hsStatusMessage( "--- Unloading D3D.DLL.\n" );
FreeLibrary(fD3DDll);
}
}
HMODULE hsGDDrawDllLoad::GetD3DDll()
{
return staticDllLoad.fD3DDll;
}