/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include #include "hsGDDrawDllLoad.h" static hsGDDrawDllLoad staticDllLoad; hsGDDrawDllLoad::hsGDDrawDllLoad() { hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func"); fD3DDll = LoadLibrary( "D3D9.DLL" ); if (fD3DDll) hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" ); else hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" ); } hsGDDrawDllLoad::~hsGDDrawDllLoad() { if (fD3DDll != nil) { hsStatusMessage( "--- Unloading D3D.DLL.\n" ); FreeLibrary(fD3DDll); } } HMODULE hsGDDrawDllLoad::GetD3DDll() { return staticDllLoad.fD3DDll; }